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Mondo Bungle 12-04-2016 02:30 PM

Encyclopædia Saladica
 
Yo I might've been narcissistic before but I'm just getting warmed up

So welcome to the ultra comprehensive guide of all the boss ass music I shred

I'm sure some of you will have a good time with it

So, I'll feature an album in each post, and it'll move in chronological order. In the posts pretty much everything about the album will be detailed and a track by track analysis will be included.

Album entry layout will look like this:

(album cover)
[project - title]

Overview: Some quick introductory/background info about the album, cover art description

track by track review

1. [track title]
Sound and Style: Description of this track's music, what it sounds like and junk
Trivia, Origins, and Influences: Facts about the title, specific inspirations, and other fun stuff like that
But How? (will only apply to select tracks): Talk about just how I went about this track. Only some will get this category as I still have a lot of songs that are basic, like, some noisy synth chords or whatever. But there are a few oddities and outsiders here and there with more experimental methods if creation

...

Artist's Verdict: What I think about the album

So yeah. This is honestly something I could knock out like nothing at first, update whenever I have something new. As of now there's already like 50 entries just waiting to be written. When this gets posted I'll at a reply for contents and get right on.

Trollheart 12-04-2016 02:54 PM

Just missed the cut for this week's update but will definitely feature this in next week's. Will watch with interest. :thumb:

Mondo Bungle 12-04-2016 03:03 PM

Let's see if I get this right since I've like never used spoiler tags ever

CONTENTS

Trouble Salad
Spoiler for Discography:
.


The Peaks of Thok
Spoiler for Discography:
.


Indentured Servant
Spoiler for Discography:
.


ZÖN
Spoiler for Discography:
.


Math&Science
Spoiler for Discography:
.


Noosefiller
Spoiler for Discography:
.


FJF
Spoiler for Discography:
.


FOLEYISGOD
Spoiler for Discography:
.


Salad Trouble
Spoiler for Discography:
.


Q'uq'umatz
Spoiler for Discography:
.

Mondo Bungle 12-04-2016 05:21 PM

https://f4.bcbits.com/img/a4291070863_10.jpg
Trouble Salad - Trouble Salad Demo

Overview: Here it is, the dawn of the Salad Age. Why I didn't just name it The Rise if Salad after the sole track is beyond me. With a relatively young appreciation of noise music, I set out myself. The original conception of Trouble Salad was to be a field recording project, but the noise developed after finding Audiomulch (the program that I'd use for my earliest albums. They were improvised entirely, just a single track recorded live. It's quiet as all hell though. Still a bit amateurish, but after this I was still proud. The album art is a sketch of Flauros, a strong duke of hell.

1. The Rise of Salad
Sound and Style: This is a 20 minute track comprised of flanging synthesizer feedback that also dives into an ambient break. I think the ambient part was sorta weak, and everything here within is barely audible. This break featured bizarre alien style squgglings. When the noise returns, it picks up better than before with very warm bouts of fuzz and a great droning outro.
Trivia, Origins, and Influences: The origin of Trouble Salad stemmed from an incredibly complex dream. Trouble Salad is the name of solar system with only two planets. Trouble Salad is also the name of the capital planet , and is joined in the system by the much larger and esoteric planetary neighbor, simply named World 2. In this dream I had unexpectedly been transported to Trouble Salad, a planet in turmoil and war at the moment. I was called upon to aid in the Battle if Worlds . After the formalities, I was sent to World 2 as a clandestine gatherer of information. Through this, I paid a visit to Dukeware, an industrial city of ruins and failed technology. I analyzed all the machinery left behind in hope to use that to the advantage of Trouble Salad, to better these ideas for our own devices. Afterward, it was time to travel deep into hostile territory. I made my way too the center of World 2 by way of the Electric Path, a neon lit highway that functions as the planet's only route of transportation. After infiltrating the World 2 base of operations, I'd begin gather intel from their new and improved machine arsenal, as well as what I learned in Dukeware. I'd return to Trouble Salad, and so the battle begins. During the war, the king of Trouble Salad had been slain, he was the last of his bloodline so there was no successor to the throne. However, I was praised for my valiant efforts in the war, and was unanimously named the planet's new emperor. I would begin to rebuild our damaged land, slowly but surely. Trouble Salad would soon reach its age of Renaissance under my rule. The land would prosper once again. Even then though, I had to return home, emperor or not. But first I elected a council noise beings to protect the planet in my absence.
But How? It's pretty simple but since it's my first track, I'll still discuss it. Audiomulch is a live patch editor with a small array of sound generators. I looped a heavily, heavily distorted piano/synthesizer hooked up to a plethora of effects. While the loop continued, I would do live modulations of these effects, mostly flanged, delay, and oscillators. During the ambient part, I shifted to a sin wave to mellow out the noise of saw and the other waves which changed sporadically. I ended the loop and focused on a simple drone to modulate the outro.

Artist's Verdict: My first track and I was pretty proud at the time. Volume obviously would need improvement, and I didn't evolve much during the track, and looking back the soundness kinda weak... All in all though, I still enjoyed and knew I'd have to expand.

Ol’ Qwerty Bastard 12-04-2016 05:59 PM

how do you always have the best album covers? props dude

Paedantic Basterd 12-04-2016 06:24 PM

Disappointed this is not a comprehensive review of salads.

Mondo Bungle 12-04-2016 06:27 PM

I'm what I like to call The Real Deal

Key 12-04-2016 06:47 PM

Another way for people to suck their own dicks?

Mondo Bungle 12-04-2016 07:35 PM

https://f4.bcbits.com/img/a0351285664_10.jpg
Trouble Salad - Rough Stuff

Overview: Honestly, this was a pointless release with little to no merit. I wanted to experiment so u tried it out, and here we have just, weak and rudimentary experiments. That's another demon from the Ars Goetia that I can't remember the name of, but is obviously infinitely lamer than Flauros.

1. Flazer I
Sound and Style: a quiet wiggling synth and an almost melody.
Trivia, Origins, and Influences: it's laser spelled with a z and an f, because it reminded me of lasers.

2. Burnt Murder
Sound and Style: one of the redeeming moments here, even if it's so quiet. Staticy noise with some oscillator modulation.
Trivia, Origins, and Influences: nothing really

3. Splajj
Sound and Style: crashing waves
Trivia, Origins, and Influences: play on the word splash
But How?: this is just a sample of a wave crashing onto shore, I lopped it and did some panning stuff

3. Flaxer II (Where is my Lazer?)
See track 1

4. The Pit of Infinite Torture
Sound and Style: really unsettling piece. Claustrophobic and obscured clanks and howls to conjure up the atmosphere of the torture pit
Trivia, Origins, and Influences: this was inspired by some lane death metal band with a sing called "The Chambers of Excruciation". It begins with a sample of some kinda brutal torture I imagine, with violent and sadist imagery. I wanted to make mine with a different atmosphere, more isolated, dark, tense.
But How?: this was a live field recording "performance", where I howled out some stuff while banging on stuff

6. The Fall of Salad
Sound and Style: this is the best/fullest track here. It features a minimalist synthesizer melody with a good amount if distortion, but not too harsh, a thick and shimmering sound reminiscent of a noise version of an ambient Burzum track
Trivia, Origins, and Influences: I did the rise, here's the fall. I think it compliments the Rise fairly well.

Artist's Verdict: Pretty damn lame and not at all an essential listen. I dunno why I even released it, it's like boring and uneventful fragments if full songs.

Frownland 12-04-2016 07:35 PM

Quote:

Originally Posted by Ki (Post 1778130)
Another way for people to suck their own dicks?

Auto-felatio.

Mondo Bungle 12-04-2016 08:37 PM

https://f4.bcbits.com/img/a1646232974_10.jpg
Trouble Salad - Battle of Worlds

Overview: it was time to stop ****ing around and start melting face. Here is my full length debut. Even if the original conception of the project was basic noise and field recordings, it turned full experimental in general terms with this. Still total improv, but everything sounds so much better and more realized now. Cover is a close up **** of the moon, courtesy of Frownland (that's not the last time you'll hear that).

1. The Courtyard
Sound and Style: pretty much my first banger. Very audible now, volume is an issue no longer. Very full sounding to, with a cavernous and spacious atmosphere assembled from mass reverb. It gets more erratic in the middle, and eventually a crash cymbal would take us to the conclusion
Trivia, Origins, and Influences: I am enthralled by the courtyard area in the Forest Temple from Ocarina of Time, I named it after that.
But How?: more flanger overkill, just a lot deeper

2. Amanda Salad
Sound and Style: really a psychedelic panic attack of a track. Unintelligible speech modulated live.
Trivia, Origins, and Influences: this was done one day in a friend's room, but you guys will never figure out her name cuz it's totally secret. It's a Salad track, though I'm not sure what that means anymore. Originally it was gonna be stuff like this, field recordings in various locations, that's the salad. We were watching TV and havin s grand old time.
But How?: just live recording while I massacred that delay knob in real time, then I'm fairly sure I reversed the audio as well

3. Moat
Sound and Style: it's not super experimental but I might still have a hard time describing it. Grainy and crackling synth stuff with a percussive quality, especially when I tone down the madness and it almost sounds like drum hits
Trivia, Origins, and Influences: this goes back to the Courtyard and it's little creek thing out there. Then I just thought of a moat, like around a castle ya know

4. Blood Stained Fields
Sound and Style: this is a pure minimal ambient track based around a three note piano melody, with a couple variations as it goes on
Trivia, Origins, and Influences: this was the second track I ever made, inspired again by ambient Burzum. Trying to step up my own ambient game. The name comes from the battle ravaged land of post war Trouble Salad

5. Battle of Worlds
Sound and Style: some more general drone like the first track, but this time around it's more about psychedelic texture and layers, and atmosphere.
Trivia, Origins, and Influences: it was the battle of worlds, man, game on.

6. The Search for Life
Sound and Style: here's a whacky thing. Very minimal and sparse sound bleeps and garbles and wurbles. You can actually identify rhythm with this one. Another track to build the atmosphere.
Trivia, Origins, and Influences: after hearing it, it made ne think of, like, a moon based level of some weird video game, I thought it could be a moon theme kinda jam. I wasn't that into it at first but it's since grown on me.
But How? : that rhythm in question was something already included in the program. Well nit exactly that, but that's what I used. Occasional delay modulations build a surreal psychedelia combined with some noise bursts here and there

7. Giant's Call
Sound and Style: a minimalist kinda tribal thing, with a repetitive drum pattern and shrill piano-ish synth tones. After the pattern leaves us, it becomes much more minimalist with a single repeated drum hit, subtly modulated each time, until the feedback brings some noise back in to finish it off.
Trivia, Origins, and Influences: more Zelda themes. Zelda seeps into my music a lot. Came up with the title after the Giants in Majora's Mask that Link must gather and then call upon to keep the moon from destroying the world. Also it just has a right feel to the track, Zelda or nit
But How?: I didn't think I'd try out percussion on my first album, but here we are anyway. The drum sound itself is weak and muffled, no pop, no bang. More stuff that came with the program. So I made this little pattern here and looped it, while I focused my attention on random piano notes and the modulation thereof.

8. Waiting for the Su (bonus track with download)
Sound and Style: high pitched synth squeals and a consistent phasing, and delayed out vocals.
Trivia, Origins, and Influences: it's a "cover" of the song by the Doors, but really shares absolutely nothing with the original sound wise. More or less just a recital if the lyrics
But How?: I let the phased chord go while I spoke. The weird atonal sounds come from modulation of the actuall recording, not a generated note or chord.

Artist's Verdict: I was stoked yo. A full length, with great improvement if every aspect of my music. I was especially stoked on "The Courtyard", that **** slapped when I heard it played back. There are still some experiments here that would be only just blossoming, but I do think these are all great for the time. Exceptional.

At least check "The Courtyard", still stands as one of my best.

Mondo Bungle 12-05-2016 06:57 PM

https://f4.bcbits.com/img/a1637974719_16.jpg
Trouble Salad - We Are Animals, We Eat Meat EP

Overview: With a simple little unreleased track, I discovered a cool formula for erratic and spazzy harsh noise like Masonna, and put it to use with this masterful EP. Live oscillations for days. It's basically one track split into different movements, so I don't need to do song by song. This photo is of an american colonist mutilated by natives.

1-11
Sound and Style: Forceful, direct, erratic, spontaneous, screechy, textural harsh noise through out. The tracks seem to get more and more harsh and wacky with each one, until the end comes around and I switch back to that nice sine wave for an atmospheric break or two.
Trivia, Origins, and Influences: I wanted to use the harsh noise "aesthetic", ie violent, sadomasochistic, and politically incorrect and stuff. I named it this to bash vegetarians because we are animals like anything else and we need mother****ing flesh up in this bitch.
But How?: Arpeggio synths looping random lines and notes, adding/subtracting notes over time for more spontaneity, whole lotta oscillation overkill.

12. Trouble Salad Immolates the Masses
Sound and Style: sounds kinda like this with a bunch of sound effects https://wolvesinsheepskin.bandcamp.c...ate-the-masses
Trivia, Influences, and Origins: I wanted to remix a Wolves in Sheepskin song, so I did this plus sound effects https://wolvesinsheepskin.bandcamp.c...ate-the-masses
But How?: I opened this and added sound effects https://wolvesinsheepskin.bandcamp.c...ate-the-masses

Artist's Verdict: It's not as experimental as it's predecessor but I may have been even more stoked for it. It ended up being very cohesive and one of my releases that I've listened to the most.

Mondo Bungle 12-10-2016 07:21 PM

https://f4.bcbits.com/img/a1501631039_10.jpg
Trouble Salad - MAXIMUMANNIHILATION

Overview: so just how harsh and destructive can noise be?

Sound and Style: Maximum annihilation
Trivia, Origins, and Influences: I always figured noise as music was an edgy **** you thing. That sounds negative though, but that's what Lou Reed did right? It still has grown into something awesome. I just wanted to make as much noise as possible and kill people.
But How?: I opened an absurd amount of sound generators and ran them a through an absurd amount of effects and then back through eachother and back again and again until everything was traveling through everything else in a big spaghetti of audio. I let that go and kinda just screamed into the microphone.

Artist's Verdict: I'm not gonna pretend like I'm a big fan of this but I succeeded with what I set out to do. It's more dynamic than I thought it'd be but not enough to keep my interest, though there is a really sick part like four minutes in with some mad glitch destruction, I dunno what I did there but it's cool. It's loud, right away, be careful

Mondo Bungle 12-10-2016 08:49 PM

https://f4.bcbits.com/img/a0454489246_10.jpg
Trouble Salad - Space Mall EP

Overview: I was still messing around with the spaznoise style and through more experiments and effects, it managed to come out sounding more industrial and eclectic. I'm sure you're wondering about the cover, well it's a picture of the sky.

1. Stellar Waltz
Sound and Style: quiet and distant ambient
Trivia, Influences, and Origins: the album had a loose space theme

2. Engine Drone
Sound and Style: quiet, lower register ambient, pulsating drone
Trivia, Influences, and Origins: simulating the engine of some weird spacecraft

3. Space Mall
Sound and Style: now it gets exciting with this rigamarole of mechanical robot chatter, very varied in it's sonic presence.
Trivia, Influences, and Origins: named it this as it made me think about how. Crowded mall in space would sound

4. Industrial Salad/The Terror of Knowledge
Sound and Style: the industrial sound reaches it's zenith here. Constant cluttered sounds reminiscent of a busy factory, with a lot of machine clanks and steam bursts. Soon it gets more weird and noisy down on the factory floor, then there's a surreal break in production while Martians take over.
Trivia, Influences, and Origins: done in the same session as thetitle track, and I intended it to be included as a three part track, but in trying to fix the super muffled quality of these tracks, I ruined the consistency and split part off.

Artist's Verdict: it is quite muffled which hinders it a bit, and might be a little bit inconsistent with the contrast of the first two tracks and the next two, but I thought it sounded really cool and reminded me if Nurse With Wound and stuff.

Mondo Bungle 12-11-2016 07:16 PM

https://wearethewasps.bandcamp.com/r...3834252_10.jpg
Jesus Troubled the Carenter's Salad - Starving Rotation

Overview: This marks the end of the earliest era if Salad, the dawn of the age. At this point, this thing wasn't so much a new project as just a new page that housed a split album between Trouble Salad and Frownland's Jesus the Carpenter. It ushered in a new Saladian epoch, as with this release I had to start composing and structuring music as opposed to the improv if before. Audiomulch was just a free trial so I switched to a new thing and here we go, this was my first effort. Frownland will have to explain the cover... And his portion of the album if he really wants to.

1. Cursed to Walk this Earth by Those Who Scorn Their Blood
Sound and Style: I'm not entirely sure, but this could have been the first track I did with the new program. It's very simplistic, windy sounding ambiance with uneven volume levels.
Trivia, Influences, and Origins: This phrase was heard as an ominous chant during a hypnagogic experience. As I descended further into darkness and evil, the chant grew louder. I kinda gave it some interpretation, like being condemned to Earth by deities who despise the physical universe or something. Then I started a religious theme with the other tracks.
But How?: I wasn't well versed in the program and hadn't yet discovered the wide world of outside samples, so it's pretty undynamic. Edited some sound included with the program to make it sound like wind.

2. Ehud Ben Gera
Sound and Style: more simplistic stuff, a bit if a dark ambient sound and monotonous static drone.
Trivia, Origins, and Influences: "Ehud ben‑Gera (Hebrew: אֵהוּד בֶּן־גֵּרָא‎, Standard Ehud ben‑Gera Tiberian ʾĒhûḏ ben‑Gērāʾ) is described in the biblical Book of Judges [1] as a judge who was sent by God to deliver the Israelites from Moabite domination. He is described as being left-handed and a member of the Tribe of Benjamin."
But How?: this utilizes a reversed organ sample

3. Crucifried
Sound and Style: the finest achievement so far. More reverse organ lines that would be accompanied by some nice textural noise. It's like my arena Rick song
Trivia, Origins, and Influences: it's a play on words :0

4. Beneath the Red Sea
Sound and Style: only analog track here, the most peculiar too. Hard to describe, but it has a deep aquatic feel, and bizarre twangy goodness
Trivia, Origins, and Influences: originally titled "Big Gulp Salad" (see below).
But How?: this was an interesting jam session. Using a straw, pen, rubber band, and a big gulp cup with varying amounts of water, I pretensed up some whack ****. Hitting the runner band with the straw, using the beneath to modulate pitch (prepared rubber band?), and eventually using the straw as a bow to conjure more textures.

4. The Blistered Soles of the Wandering Jew
Sound and Style: first try at a big drone track, cones out noticeably choppy and kinda weak sounding
Trivia, Origins, and Influences: a reference to the story if the Wandering Jew, cursed to roam the earth for eternity after insulting Christ, or something like that.

5. Jesus the Carpenter Ant
Sound and Style: wouldn't be a stretch to call this my mist disposable and pointless track. 40 seconds of random reverse organ notes.
Trivia, Origins, and Influences: reference to JtC

Artist's Verdict: the place where I wanted to be was still very far off, and you can tell. Not super full and dense, but the bloom of some good ideas. I was always kinda disappointed that there's two of my sickest song titles ever in tracks 1 and 4, that the songs definitely don't live up to

Then JtC comes in with a 38 minute track, linger than my whole side, and still two more. Bitch.

Frownland 12-11-2016 10:32 PM

The album cover is a picture of a cross taken at two am while I was strung out on spice. I filtered it to death.

Mondo Bungle 12-12-2016 08:11 PM

Might as well just finish this real quick and keep it as a reference

https://f4.bcbits.com/img/a0515176879_10.jpg
Trouble Salad - The Source of All Monsters

Overview: so now it's the first full length of the new era. Also brought together a lot more dark ambient. Ganon is described as the source of all monsters from Zelda. Picture's just like a filtered shot of a campfire,

1. The Source of All Monsters
Sound and Style: thick and super synthetic drone, basically.

2. The King of the Demons of the Wind
Sound and Style: monotonous and hypnotic drone now, minimalist.
Trivia, Influences, and Origins: Oranssi Pazuzu is the king of the demons of the wind

3. More Salad
Sound and Style deranged psychedelia like the other salad
Trivia, Influences, and Origins: another salad track done the same way as the first, with different people

4. Entombed
Sound and Style: here's my outrageous cavern of darkness and ambience. Haunting and unnerving, suffocating.
Trivia, Influences, and Origins: thought it a fitting title

5. Burst Therapy
Sound and Style: another if my disposable tracks, just a bunch of noise blasts
Trivia, Influences, and Origins: drilling them bursts at ya

6. Isolated
Sound and Style: honestly the best piece to me. Lighter ambient, outdoorsy feel
Trivia, Influences, and Origins: this was a field recording from a park in Carson City, the bird really makes it

Artist's Verdict: not a big fan and didn't have much to say. Little replay value, nothing all that remarkable

Mondo Bungle 12-14-2016 06:21 PM

https://f4.bcbits.com/img/a0636953096_16.jpg
The Peaks of Thok - Unknown Kadath

Overview: The Peaks of Thok is an ambient offshoot birthed from "Entombed" on the previous TS album. It explores more super dark and cavernous mounds of sound. the original name of the project was Vale of Pnath, but there's already a band doing that. The Peaks of Thok are a mountain range in H.P. Lovecraft's Underworld and everything from the project is a reference. The Dream Quest of Unknown Kadath is a Lovecraft work based around the dream cycle. Another Frownland cover

Not gonna do track by track tbh, it's all about the same

Each track is titled Dream Quest as another reference to the book, and every subsequent Peaks of Thok release would contain one.

Sound and Style: it's a quiet and minimalist exploration of deep, dark, and brooding atmosphere. Incredibly huge in a contradictory "empty" way. Ghastly tones and unsettling distant moans.

But How?: The Peaks of Thok's material is all field recordings, modulated to death. Not gonna lie that it is super simple and replicable, but no matter.

Artist's Verdict: Good quiet down music, not exciting but it's not supposed to be.


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