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12-04-2016, 09:37 PM | #11 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
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Trouble Salad - Battle of Worlds Overview: it was time to stop ****ing around and start melting face. Here is my full length debut. Even if the original conception of the project was basic noise and field recordings, it turned full experimental in general terms with this. Still total improv, but everything sounds so much better and more realized now. Cover is a close up **** of the moon, courtesy of Frownland (that's not the last time you'll hear that). 1. The Courtyard Sound and Style: pretty much my first banger. Very audible now, volume is an issue no longer. Very full sounding to, with a cavernous and spacious atmosphere assembled from mass reverb. It gets more erratic in the middle, and eventually a crash cymbal would take us to the conclusion Trivia, Origins, and Influences: I am enthralled by the courtyard area in the Forest Temple from Ocarina of Time, I named it after that. But How?: more flanger overkill, just a lot deeper 2. Amanda Salad Sound and Style: really a psychedelic panic attack of a track. Unintelligible speech modulated live. Trivia, Origins, and Influences: this was done one day in a friend's room, but you guys will never figure out her name cuz it's totally secret. It's a Salad track, though I'm not sure what that means anymore. Originally it was gonna be stuff like this, field recordings in various locations, that's the salad. We were watching TV and havin s grand old time. But How?: just live recording while I massacred that delay knob in real time, then I'm fairly sure I reversed the audio as well 3. Moat Sound and Style: it's not super experimental but I might still have a hard time describing it. Grainy and crackling synth stuff with a percussive quality, especially when I tone down the madness and it almost sounds like drum hits Trivia, Origins, and Influences: this goes back to the Courtyard and it's little creek thing out there. Then I just thought of a moat, like around a castle ya know 4. Blood Stained Fields Sound and Style: this is a pure minimal ambient track based around a three note piano melody, with a couple variations as it goes on Trivia, Origins, and Influences: this was the second track I ever made, inspired again by ambient Burzum. Trying to step up my own ambient game. The name comes from the battle ravaged land of post war Trouble Salad 5. Battle of Worlds Sound and Style: some more general drone like the first track, but this time around it's more about psychedelic texture and layers, and atmosphere. Trivia, Origins, and Influences: it was the battle of worlds, man, game on. 6. The Search for Life Sound and Style: here's a whacky thing. Very minimal and sparse sound bleeps and garbles and wurbles. You can actually identify rhythm with this one. Another track to build the atmosphere. Trivia, Origins, and Influences: after hearing it, it made ne think of, like, a moon based level of some weird video game, I thought it could be a moon theme kinda jam. I wasn't that into it at first but it's since grown on me. But How? : that rhythm in question was something already included in the program. Well nit exactly that, but that's what I used. Occasional delay modulations build a surreal psychedelia combined with some noise bursts here and there 7. Giant's Call Sound and Style: a minimalist kinda tribal thing, with a repetitive drum pattern and shrill piano-ish synth tones. After the pattern leaves us, it becomes much more minimalist with a single repeated drum hit, subtly modulated each time, until the feedback brings some noise back in to finish it off. Trivia, Origins, and Influences: more Zelda themes. Zelda seeps into my music a lot. Came up with the title after the Giants in Majora's Mask that Link must gather and then call upon to keep the moon from destroying the world. Also it just has a right feel to the track, Zelda or nit But How?: I didn't think I'd try out percussion on my first album, but here we are anyway. The drum sound itself is weak and muffled, no pop, no bang. More stuff that came with the program. So I made this little pattern here and looped it, while I focused my attention on random piano notes and the modulation thereof. 8. Waiting for the Su (bonus track with download) Sound and Style: high pitched synth squeals and a consistent phasing, and delayed out vocals. Trivia, Origins, and Influences: it's a "cover" of the song by the Doors, but really shares absolutely nothing with the original sound wise. More or less just a recital if the lyrics But How?: I let the phased chord go while I spoke. The weird atonal sounds come from modulation of the actuall recording, not a generated note or chord. Artist's Verdict: I was stoked yo. A full length, with great improvement if every aspect of my music. I was especially stoked on "The Courtyard", that **** slapped when I heard it played back. There are still some experiments here that would be only just blossoming, but I do think these are all great for the time. Exceptional. At least check "The Courtyard", still stands as one of my best. |
12-05-2016, 07:57 PM | #12 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
|
Trouble Salad - We Are Animals, We Eat Meat EP Overview: With a simple little unreleased track, I discovered a cool formula for erratic and spazzy harsh noise like Masonna, and put it to use with this masterful EP. Live oscillations for days. It's basically one track split into different movements, so I don't need to do song by song. This photo is of an american colonist mutilated by natives. 1-11 Sound and Style: Forceful, direct, erratic, spontaneous, screechy, textural harsh noise through out. The tracks seem to get more and more harsh and wacky with each one, until the end comes around and I switch back to that nice sine wave for an atmospheric break or two. Trivia, Origins, and Influences: I wanted to use the harsh noise "aesthetic", ie violent, sadomasochistic, and politically incorrect and stuff. I named it this to bash vegetarians because we are animals like anything else and we need mother****ing flesh up in this bitch. But How?: Arpeggio synths looping random lines and notes, adding/subtracting notes over time for more spontaneity, whole lotta oscillation overkill. 12. Trouble Salad Immolates the Masses Sound and Style: sounds kinda like this with a bunch of sound effects https://wolvesinsheepskin.bandcamp.c...ate-the-masses Trivia, Influences, and Origins: I wanted to remix a Wolves in Sheepskin song, so I did this plus sound effects https://wolvesinsheepskin.bandcamp.c...ate-the-masses But How?: I opened this and added sound effects https://wolvesinsheepskin.bandcamp.c...ate-the-masses Artist's Verdict: It's not as experimental as it's predecessor but I may have been even more stoked for it. It ended up being very cohesive and one of my releases that I've listened to the most. |
12-10-2016, 08:21 PM | #13 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
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Trouble Salad - MAXIMUMANNIHILATION Overview: so just how harsh and destructive can noise be? Sound and Style: Maximum annihilation Trivia, Origins, and Influences: I always figured noise as music was an edgy **** you thing. That sounds negative though, but that's what Lou Reed did right? It still has grown into something awesome. I just wanted to make as much noise as possible and kill people. But How?: I opened an absurd amount of sound generators and ran them a through an absurd amount of effects and then back through eachother and back again and again until everything was traveling through everything else in a big spaghetti of audio. I let that go and kinda just screamed into the microphone. Artist's Verdict: I'm not gonna pretend like I'm a big fan of this but I succeeded with what I set out to do. It's more dynamic than I thought it'd be but not enough to keep my interest, though there is a really sick part like four minutes in with some mad glitch destruction, I dunno what I did there but it's cool. It's loud, right away, be careful |
12-10-2016, 09:49 PM | #14 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
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Trouble Salad - Space Mall EP Overview: I was still messing around with the spaznoise style and through more experiments and effects, it managed to come out sounding more industrial and eclectic. I'm sure you're wondering about the cover, well it's a picture of the sky. 1. Stellar Waltz Sound and Style: quiet and distant ambient Trivia, Influences, and Origins: the album had a loose space theme 2. Engine Drone Sound and Style: quiet, lower register ambient, pulsating drone Trivia, Influences, and Origins: simulating the engine of some weird spacecraft 3. Space Mall Sound and Style: now it gets exciting with this rigamarole of mechanical robot chatter, very varied in it's sonic presence. Trivia, Influences, and Origins: named it this as it made me think about how. Crowded mall in space would sound 4. Industrial Salad/The Terror of Knowledge Sound and Style: the industrial sound reaches it's zenith here. Constant cluttered sounds reminiscent of a busy factory, with a lot of machine clanks and steam bursts. Soon it gets more weird and noisy down on the factory floor, then there's a surreal break in production while Martians take over. Trivia, Influences, and Origins: done in the same session as thetitle track, and I intended it to be included as a three part track, but in trying to fix the super muffled quality of these tracks, I ruined the consistency and split part off. Artist's Verdict: it is quite muffled which hinders it a bit, and might be a little bit inconsistent with the contrast of the first two tracks and the next two, but I thought it sounded really cool and reminded me if Nurse With Wound and stuff. |
12-11-2016, 08:16 PM | #15 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
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Jesus Troubled the Carenter's Salad - Starving Rotation Overview: This marks the end of the earliest era if Salad, the dawn of the age. At this point, this thing wasn't so much a new project as just a new page that housed a split album between Trouble Salad and Frownland's Jesus the Carpenter. It ushered in a new Saladian epoch, as with this release I had to start composing and structuring music as opposed to the improv if before. Audiomulch was just a free trial so I switched to a new thing and here we go, this was my first effort. Frownland will have to explain the cover... And his portion of the album if he really wants to. 1. Cursed to Walk this Earth by Those Who Scorn Their Blood Sound and Style: I'm not entirely sure, but this could have been the first track I did with the new program. It's very simplistic, windy sounding ambiance with uneven volume levels. Trivia, Influences, and Origins: This phrase was heard as an ominous chant during a hypnagogic experience. As I descended further into darkness and evil, the chant grew louder. I kinda gave it some interpretation, like being condemned to Earth by deities who despise the physical universe or something. Then I started a religious theme with the other tracks. But How?: I wasn't well versed in the program and hadn't yet discovered the wide world of outside samples, so it's pretty undynamic. Edited some sound included with the program to make it sound like wind. 2. Ehud Ben Gera Sound and Style: more simplistic stuff, a bit if a dark ambient sound and monotonous static drone. Trivia, Origins, and Influences: "Ehud ben‑Gera (Hebrew: אֵהוּד בֶּן־גֵּרָא, Standard Ehud ben‑Gera Tiberian ʾĒhûḏ ben‑Gērāʾ) is described in the biblical Book of Judges [1] as a judge who was sent by God to deliver the Israelites from Moabite domination. He is described as being left-handed and a member of the Tribe of Benjamin." But How?: this utilizes a reversed organ sample 3. Crucifried Sound and Style: the finest achievement so far. More reverse organ lines that would be accompanied by some nice textural noise. It's like my arena Rick song Trivia, Origins, and Influences: it's a play on words :0 4. Beneath the Red Sea Sound and Style: only analog track here, the most peculiar too. Hard to describe, but it has a deep aquatic feel, and bizarre twangy goodness Trivia, Origins, and Influences: originally titled "Big Gulp Salad" (see below). But How?: this was an interesting jam session. Using a straw, pen, rubber band, and a big gulp cup with varying amounts of water, I pretensed up some whack ****. Hitting the runner band with the straw, using the beneath to modulate pitch (prepared rubber band?), and eventually using the straw as a bow to conjure more textures. 4. The Blistered Soles of the Wandering Jew Sound and Style: first try at a big drone track, cones out noticeably choppy and kinda weak sounding Trivia, Origins, and Influences: a reference to the story if the Wandering Jew, cursed to roam the earth for eternity after insulting Christ, or something like that. 5. Jesus the Carpenter Ant Sound and Style: wouldn't be a stretch to call this my mist disposable and pointless track. 40 seconds of random reverse organ notes. Trivia, Origins, and Influences: reference to JtC Artist's Verdict: the place where I wanted to be was still very far off, and you can tell. Not super full and dense, but the bloom of some good ideas. I was always kinda disappointed that there's two of my sickest song titles ever in tracks 1 and 4, that the songs definitely don't live up to Then JtC comes in with a 38 minute track, linger than my whole side, and still two more. Bitch. |
12-11-2016, 11:32 PM | #16 (permalink) |
SOPHIE FOREVER
Join Date: Aug 2011
Location: East of the Southern North American West
Posts: 35,541
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The album cover is a picture of a cross taken at two am while I was strung out on spice. I filtered it to death.
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Studies show that when a given norm is changed in the face of the unchanging, the remaining contradictions will parallel the truth. |
12-12-2016, 09:11 PM | #17 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
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Might as well just finish this real quick and keep it as a reference
Trouble Salad - The Source of All Monsters Overview: so now it's the first full length of the new era. Also brought together a lot more dark ambient. Ganon is described as the source of all monsters from Zelda. Picture's just like a filtered shot of a campfire, 1. The Source of All Monsters Sound and Style: thick and super synthetic drone, basically. 2. The King of the Demons of the Wind Sound and Style: monotonous and hypnotic drone now, minimalist. Trivia, Influences, and Origins: Oranssi Pazuzu is the king of the demons of the wind 3. More Salad Sound and Style deranged psychedelia like the other salad Trivia, Influences, and Origins: another salad track done the same way as the first, with different people 4. Entombed Sound and Style: here's my outrageous cavern of darkness and ambience. Haunting and unnerving, suffocating. Trivia, Influences, and Origins: thought it a fitting title 5. Burst Therapy Sound and Style: another if my disposable tracks, just a bunch of noise blasts Trivia, Influences, and Origins: drilling them bursts at ya 6. Isolated Sound and Style: honestly the best piece to me. Lighter ambient, outdoorsy feel Trivia, Influences, and Origins: this was a field recording from a park in Carson City, the bird really makes it Artist's Verdict: not a big fan and didn't have much to say. Little replay value, nothing all that remarkable |
12-14-2016, 07:21 PM | #18 (permalink) |
Prepare 4 the Fight Scene
Join Date: Jun 2011
Posts: 7,675
|
The Peaks of Thok - Unknown Kadath Overview: The Peaks of Thok is an ambient offshoot birthed from "Entombed" on the previous TS album. It explores more super dark and cavernous mounds of sound. the original name of the project was Vale of Pnath, but there's already a band doing that. The Peaks of Thok are a mountain range in H.P. Lovecraft's Underworld and everything from the project is a reference. The Dream Quest of Unknown Kadath is a Lovecraft work based around the dream cycle. Another Frownland cover Not gonna do track by track tbh, it's all about the same Each track is titled Dream Quest as another reference to the book, and every subsequent Peaks of Thok release would contain one. Sound and Style: it's a quiet and minimalist exploration of deep, dark, and brooding atmosphere. Incredibly huge in a contradictory "empty" way. Ghastly tones and unsettling distant moans. But How?: The Peaks of Thok's material is all field recordings, modulated to death. Not gonna lie that it is super simple and replicable, but no matter. Artist's Verdict: Good quiet down music, not exciting but it's not supposed to be. |