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Old 09-07-2018, 01:50 PM   #631 (permalink)
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woah 1994 was awesome! I think my favourite era of gaming was the early to mid nineties. From Amiga to Genesis. Although I'm a huge Sega fan in general and love the 80's (Sega Master System).
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Old 09-07-2018, 01:55 PM   #632 (permalink)
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1994:

It's time to talk about some of the games that came out in 1994. A few of these I haven't actually played myself, but a few I have.

So let's start off with a pretty good one:


The Elder Scrolls: Arena

Man, just the name alone. It really makes me wish I had played this back in the day, but I hadn't really been familiar with the Elder Scrolls series until the later Oblivion, pre-Skyrim days. But then Skyrim really took it off. I guess I never really felt the need to go back and play this one, but I imagine if I did i'd have a blast. Maybe I will sometime.
I've played this one a ton. It's pretty rudimentary, but it's the Elder Scrolls game I like coming back to now and again the most. The soundtrack is burned into my memory. In a good way.
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Old 09-07-2018, 04:07 PM   #633 (permalink)
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What is it like?
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Old 09-07-2018, 04:12 PM   #634 (permalink)
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A lot like Daggerfall but even simpler, which means it only barely managed to give an impression of a big world, in which you could do anything you wanted. Technically, you can play a thief and roam an open world, but dungeon crawling is the only thing that feels fleshed out in any way. Even then, you mostly just spam the mouse to try and kill things before they kill you (So far, so Elder Scrolls).
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Old 09-07-2018, 05:31 PM   #635 (permalink)
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Originally Posted by Contrarian1 View Post
woah 1994 was awesome! I think my favourite era of gaming was the early to mid nineties. From Amiga to Genesis. Although I'm a huge Sega fan in general and love the 80's (Sega Master System).
It's my favorite year ever in the classic gaming era.
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Old 09-08-2018, 03:53 AM   #636 (permalink)
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A lot like Daggerfall but even simpler, which means it only barely managed to give an impression of a big world, in which you could do anything you wanted. Technically, you can play a thief and roam an open world, but dungeon crawling is the only thing that feels fleshed out in any way. Even then, you mostly just spam the mouse to try and kill things before they kill you (So far, so Elder Scrolls).
I still have nightmares about Daggerfall's dungeon system. Lost in a galaxy of nonsensical corridors, the quest target glitched behind a wall after two hours of searching, ancient liches snapping wet towels into my ass all the while. By Azura, what a ****fest.
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Old 09-08-2018, 08:02 AM   #637 (permalink)
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I still have nightmares about Daggerfall's dungeon system. Lost in a galaxy of nonsensical corridors, the quest target glitched behind a wall after two hours of searching, ancient liches snapping wet towels into my ass all the while. By Azura, what a ****fest.
That's why you gotta make sure to make a custom class that has a teleport spell, even if it's a warrior. Then place a teleport anchor by the entrance when you enter a new dungeon.

It's true. The dungeon's are nightmares. Some of them are just crazy huge. I've even found several dungeons with broken secret teleporters that didn't provide any way back out of huge, deep down maze systems. I don't think their auto generation code quite worked and they certainly didn't manually test every single one of those many thousands of dungeons.
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Old 09-08-2018, 09:30 AM   #638 (permalink)
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That's why you gotta make sure to make a custom class that has a teleport spell, even if it's a warrior. Then place a teleport anchor by the entrance when you enter a new dungeon.

It's true. The dungeon's are nightmares. Some of them are just crazy huge. I've even found several dungeons with broken secret teleporters that didn't provide any way back out of huge, deep down maze systems. I don't think their auto generation code quite worked and they certainly didn't manually test every single one of those many thousands of dungeons.
Yeah, making a char with as many spell points as possible is absolutely essential, otherwise you can't even cast Mark/Recall until way later, 'cause even with a high Int you only get like one or two spell points per level.

But the whole Immunity to Magic/Weak to Poison, Paralysis, etc., trick makes up for it.
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Old 09-08-2018, 11:00 AM   #639 (permalink)
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Design Choices For Games and Cartridges

Alongside the design choices for consoles and the like, I also want to bring up some examples of my favorite cartridge designs etc for video games either back in the day or even in current day. Honestly though, some of the most interesting style of game cartridges came out back in the day, specifically throughout the 90's. I know old style computers etc had some cartridges as well, but I don't know enough about this to really talk about them that much.

Let's get right to it though. The first one I'd like to talk about is Majora's Mask:



Both the image on the cartridge and the frame around it are awesome. It felt so cool owning a cartridge like this back in the day. I definitely had this game on display for a while back when I was borrowing games from friends. It's a cool cartridge. Always have loved the design choices.

Next on the list will be another Zelda game, but I'm using it as an example of the type of "cartridge" that this is.



I mean, not only is this a fantastic design for Wind Waker, it's also a great design in general. I really really loved the game disc style they went with for the Nintendo Gamecube. I think it was a smart idea to do so regardless, but the type of game disc is what made the Gamecube one of my all time favorite consoles. Idk. I just really like it. I wish they'd bring this style back, but they've gone back to sort of the small cartridge style. I don't dislike it by any means. I think the cartridge style for the Nintendo Switch is pretty neat. Definitely different.

Now, the final one on the list is not from a console, but from a hand held. I feel like it still counts because those still used game cartridges back in the day. Anyway, probably my all time favorite style of hand held cartridges would simply have to go to the original Game Boy / Game Boy Color cartridges. Specifically:



Back when I got my first copy of Pokemon Gold, I was just amazed by the amount of detail they put into this cartridge. It went so well that they managed to add a sparkle thing to it, and it really made the game look fantastic. Plus, I just love the image of Ho-Oh smack right in the middle. This is definitely one of my all time favorites, perhaps top 3 favorite cartridges. As a kid, it just felt so cool to grab the game out of the box and find that it's gold all around. Or silver if you got silver.
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Old 09-08-2018, 12:54 PM   #640 (permalink)
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Yeah, making a char with as many spell points as possible is absolutely essential, otherwise you can't even cast Mark/Recall until way later, 'cause even with a high Int you only get like one or two spell points per level.

But the whole Immunity to Magic/Weak to Poison, Paralysis, etc., trick makes up for it.
The custom class system was so completely broken. Some debuffs didn't even have any effect at all, but gave a massive bonus to skill points. So affording things like immunity to paralysis was easy when making a new character. I don't remember which, but there were some debuffs I would take every time, since they wouldn't hinder my character in any meaningful way.
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