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03-31-2017, 11:30 AM | #471 (permalink) | |
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03-31-2017, 12:25 PM | #472 (permalink) |
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Join Date: Dec 2010
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If you're unaware or unsure of what I'm talking about, watch this trailer before you continue reading: Now then, if you are like me and you grew up with collecting notes and puzzle pieces in Banjo Kazooie and Banjo Tooie, well...honestly I expect you to be as excited as I am about Yookah Laylee. Apparently, a small group of ex-Rare employees decided to take their expertise to Kickstarter, and with the money they brought in, Yookah Laylee stopped being a dream, and became a reality. On April 11th of this year, those of us that have been waiting for a true "Banjo Kazooie" reboot will be more than ready to take on this new spiritual successor. Let's get this out of the way right now: Nuts & Bolts ****ing sucks, and cannot ever be considered a Banjo Kazooie game by anybody's standards. Yookah Laylee is going to be what that game should have been, and more. I can't wait to jump into this game when it's available. Luckily, they're releasing it for PC and many other consoles, so I'll probably be playing on PC. Makes things easier. Anyway, be excited! |
03-31-2017, 01:01 PM | #473 (permalink) |
Godless Ape
Join Date: Mar 2017
Location: Britannia
Posts: 1,255
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Spiritual successor to Conker?
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04-03-2017, 11:12 AM | #475 (permalink) |
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Throughout the world of Hyrule, we've seen Nintendo take some interesting design choices when releasing their games. Of course, what comes along with these design choices is the differing faces of Link himself. Some of these I absolutely love...and some, eh not so much. So...let's talk about the various different ways we've seen Link.
So first and foremost, we'll talk about a Link design that I think could have really worked in the more recent rendition of Link: As much as people **** on this game, I personally thought Twilight Princess deserves more praise than it gets. It's certainly not the best Zelda game ever made, and the story is a bit "cliche", but the dark world and Majora's Mask-esque themes worked really well in the story. Link's design is easily one of the best they've done though. He looks very crisp and mixed with the wolf design, it works really well for this game. It's unfortunate that we never really saw this design again as it really fits the dark setting very very well. Next up we have the design for Wind Waker. A lot of people **** on Wind Waker for being too cartoonish and child friendly, but that's one of the many reasons why it was my number one Zelda game for a long time. The added benefit was of course the cute rendition of toon Link. It worked really well in this setting because everything else was so colorful and fun, and adding on a Link that gives into the absurdity as opposed to making him different made him a very memorable character. I don't know how else they could use this particular rendition of Link, but if they ever do, I hope it's for a Wink Waker II of sorts. That'd be awesome. Skyward Sword is nowhere near one of my favorite Zelda games. The way the world worked and the controls were both just lacking. That mixed with the overall design of the game just left a bad taste in my mouth. But, the one thing that I find to be completely unforgettable is the silliness in Link's character design. Don't get me wrong, they fixed this particular style in Breath of the Wild, but Skyward Sword didn't work with it. I honestly wish they would have gone a Twilight Princess route for this one. Skyward Sword has a lot of faults, and this design is just one reason as to why. Last and most certainly not least, we have the design for Link in Breath of the Wild. Now, here's the thing. I know this is very reminiscent of Skyward Sword Link, however this one is far more polished and less silly. No weird facial expressions, and it actually feels smooth, and non clunky. Sure, I know people would have loved a more dark theme throughout Breath of the Wild, but the art style they went with worked really well, and it was a smart move from Nintendo to continue with this one. |
04-27-2017, 09:11 PM | #476 (permalink) |
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Join Date: Dec 2010
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Flinthook Everybody at this forum knows that I'm a humongous fan of the Binding of Isaac games and roguelike games in general. Well, Flinthook just took my breath upon my first time playing it. I've been seeing this game being played by several Youtubers that I follow, and for 15$, I couldn't ask for anything better. Flinthook is what you would get if you took Rogue Legacy, Binding of Isaac, and sometimes...Super Meat Boy, and meshed it altogether. There is randomization for the missions and stuff that you do, but the game also works in a linear fashion where the difficulty gets tougher the further along you get. It also goes by a 3 to 4 (and maybe more) level by level design with the boss at the end. They call them bounties, and they are the "big bosses" in the game. From what I've seen so far, the boss designs are amazing and really well done. Not too difficult but nothing you can just walk past. Now, something I wasn't super expecting upon my first playthrough was both how tight the controls are, and how difficult the game is. The enemies in the game are designed to have a set pattern as opposed to just trying to kill you. So think like a Mega Man style game. The thing is, the powers you have at your arsenal can make for some cool kills, or perhaps your own demise. You're given a hookshot of sorts that you can use to...well attach to hooks and platform. It's done so well that it legitimately becomes part of the platforming. I really hope other developers are listening, because this is a really neat concept. You have other powers like freezing time, and bombs, much like Binding of Isaac. The game also runs on an xp system, and it's done really well with additional perks you can unlock by getting booster packs as you level up. Really adds to the randomization and roguelike style that the game does so well. As for the theme, it looks like a mix of pirate and gothic, with really beautifully orchestrated music to fit the style of the gameplay. Overall, this is a game I've been waiting for, without even realizing it. It's got the same exact charm that the Binding of Isaac has, but it's also got its own originality that really makes this a great package to behold. And for 15 bucks, you can't go wrong. |
05-07-2017, 06:32 PM | #477 (permalink) |
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Join Date: Dec 2010
Posts: 13,153
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20XX I have to admit, this game did not seem like something I would like when it came out. I saw a few videos on it, and it looked really neat, but I just never bought it. It's on sale right now on Steam, and seeing as I love deals and have never played this, I figured I'd give it a shot. My impression? It's pretty ****ing good. The developers basically took everything that people loved about the classic side scrolling Megaman games, and brought it back to life. 20XX takes the form of you as a Megaman-esque character, but there's a twist. It's a roguelike. So you basically play on a run to run basis with each level you play being different than the last one you played. It's very good with the randomization and various powers you can get that are character specific. Really gives the game some variety. However, what I wasn't expecting at all is how tight the controls are, how unforgivably good the platforming is. Reminds me of Super Meat Boy big time. And the game is difficult. I'm always surprised with these kind of early access / indie games when they end up being so well made that they are definitely difficult. I said the same about Flinthook last time I think. Definitely if you're a fan of Megaman and want to see the series being revived in the form of new characters? 20XX is the place to go. |
12-11-2017, 07:06 AM | #478 (permalink) |
ask me about cosmology
Join Date: Oct 2016
Location: Milky Way Galaxy
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I liked playing N64 's Golden Eye game and the NFL game and the griffey slug fest game.
N64 classic coming soon hopefully. I bought a used N64 and a few games from North park but i ended up getting drunk or high and thinking video games were the devil and threw it away and forgot I threw it away and when I went back out to get it out the trash it was gone.
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12-11-2017, 08:15 AM | #479 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
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