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08-02-2018, 02:06 PM | #101 (permalink) | |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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Quote:
It's just kind of hard to feel invested. I mean that **** is plain ugly. Like there wasn't much thought put into the visual aspect of the game at all, they just had an idea that would be fun and plopped some muted colors and dice images down. (This is Castles of Burgundy, by the way). It's one of THE premier eurogames, and is currently ranked #12 all-time on BoardGameGeek. I definitely appreciate how intelligently the gameplay was built but yeah it's just rough to want to play that when I can play a eurogame that looks like this instead even if the game might be technically designed a little worse (this one is called Yamatai):
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08-02-2018, 02:22 PM | #102 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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Quote:
My personal pick for biggest eye sore I've played would be the Warhammer 40k version of Talisman, named "Relic": I mean... what the hell am I even looking at here. It's everything and the kitchen sink visual design at it's worst. I've played this game and sometimes just spaced out to the point of the board conveying no information to my brain anymore. |
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08-02-2018, 02:30 PM | #103 (permalink) | |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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Quote:
Now I'm trying to think about which of my games is bad visually because it's trying too hard rather than not hard enough. Give me some time and I'll probably have an answer lol Appreciate the discussion though dude, everyone else here appears to be uninterested in the hobby or interested but hasn't played enough games to really discuss it
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08-02-2018, 02:44 PM | #104 (permalink) | |
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Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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I'm nerdier than most with this stuff, since I've been making my own board and card games on and off since I was about 10 years old. Not that they're necessarily any good, but I like thinking about board game design in depth sometimes. |
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08-02-2018, 03:53 PM | #105 (permalink) | |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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Quote:
The game would be a Wizard battling deckbuilder in a fantasy world where you're all competing to be crowned the Grand Wizard. Each player would start with a wizard who specializes in a certain element, and each element would have a vastly different playstyle than the rest. Say the base game came with Fire/Ice/Thunder/Earth for example. Fire would be a good all-around beginner character, Thunder would be a very aggressive character with high attack/low defense, Earth would be the opposite with high defense/low attack, and Ice would be a more technical character with lots of ways to draw cards and play combos. Like a basic combo idea would be a card that Freezes an enemy, and another card called "Shatter" that does big damage to a frozen enemy. So anyway whatever character you pick would have a starting deck of weak spells, and a bunch of cards that move you around the board or give you mana to cast spells. If you've never played a deckbuilder like Dominion or Clank, basically you start every turn by drawing 5 cards from your deck which are your options for the turn. At the end of the turn you'll discard any unused cards and draw a new hand of 5 cards. Throughout the game you'll be adding cards to your deck while also having the option of removing weak cards from it, so your deck will become more and more powerful as the game goes on and you'll be able to cast better spells/move farther/etc by the endgame. The board would have spaces that let you do a variety of things, like battle a monster to get XP so you can level up your Wizard, and when you level up you'll be able to access stronger spells for your deck. You could also complete "quests" for people in towns which will grant you money to spend on things like better movement/mana cards, or you could give money at a Temple (placeholder name) which lets you remove cards from your deck (which is, again, a key mechanism in deckbuilding games). Each wizard would start on the outer edge of the board and would have to work their way toward the middle, where there are stronger monsters that grant higher XP and whatnot. The very middle space of the board would be where the "Grand Wizard" lies in wait, and defeating him wins you the game. Throughout if you move to a space where another player is you'll be able to battle them to steal their gold or XP. This kind of game would easily lend itself to expansions as well obviously, as you could just design a whole new element to play, like Wind, Water, Light, Dark, etc, and that would add a ton of new content. Obviously there are a ton of details here and there that need worked out and if I were to ever make this a real thing there are dozens of hours of work that would need to go into design and testing but I really think the overall idea has a lot of potential.
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08-02-2018, 04:20 PM | #106 (permalink) | |
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Join Date: Aug 2015
Location: Aalborg
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Quote:
I usually make my games by hand in paper. Only the rules are in a Word file. I've got about 80 hand crafted cards done for a card game I started doing last year. But I need at least a 100 more for it to really work fully. I just put in a little work here and there when I feel like it. Have you ever considered making the game as a rough mock up, or perhaps with simple icons for graphics (I've seen people do this) and simply making it available as a print-and-play? I've thought of doing that with a card game I'm making, since I have no intention of ever trying to sell it. Board Game Geek has a print-and-play sub forum. I wouldn't mind just giving the game away once it's done. I just think it would be cool if any strangers bothered playing it. It's far from finished though. Plus I made all the cards and the rules document in Danish, so that would need translation. |
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08-02-2018, 05:28 PM | #108 (permalink) | |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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Quote:
I've never print-and-played a game but the fact that it's even possible to do that for little to no budget is very exciting for people like you and me. I'd definitely do it if one of these ideas got even further off the ground. I have nothing tangible completed, just a lot of brainstorming and card ideas just written out rather than actually drawn. Seems like a pretty huge undertaking even so, though. If you made one print-and-play I'd definitely do it! Those games are awesome little co-ops. If you ever feels like you're wanting more out of the genre there are much more co-ops out there with elements I know you enjoy. A good next step I'd say is Pandemic, a co-op where you play as various doctors/scientists and try to prevent the outbreak of infectious diseases while also trying to discover a cure. It was one of the first games I got when I started getting into the hobby, and while I loved it at the time it's not one of my favorites anymore. However it's incredibly popular and many people consider it a modern masterpiece so I think anyone that likes board games should play it at least once. And then if you want something that gets pretty extreme, the game I talked about in the first post of the thread Spirit Island should definitely be checked out. You play as various spirits with unique abilities and starting cards that you use to fight back against colonists that are trying to invade your island. I know you love card games and all of the combat is done via cards, with costs and abilities and elements and all kinds of juicy stuff that I'm sure you'd like. It's a very deep and complex board game so I would not recommend it to most beginners but you're a smart guy so if you're dedicated to learn the game I know you'd figure it out after a play or two. I would honestly currently rate is as the greatest board game I've ever played, so that's hopefully worth something too.
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08-02-2018, 07:31 PM | #109 (permalink) |
Fck Ths Thngs
Join Date: May 2014
Location: NJ
Posts: 6,261
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My cousin had pandemic at the shorehouse they rented. 20+ people and couldnt get a game going
Nice. Now to find people to play with! I wanna join Geek and Sundry! New HS expansion get on it newb. Dust all your dated gold crap |
08-08-2018, 06:07 AM | #110 (permalink) |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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Couple new titles coming today, I jumped on a recent Amazon sale
A pickup-and-deliver game with a wacky theme and artstyle. Love the Borderlands feel to it. Hopefully the gameplay backs up the art. Another one with beautiful art. This game was a lot cheaper and looks to be a relatively simple dicerolling game. There's always room in my collection for easier games. Looking forward to this one less but still excited.
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