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View Poll Results: Rating? | |||
1/5: Not Worth Playing |
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0 | 0% |
2/5: Not Very Very Good |
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0 | 0% |
3/5: Decent |
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0 | 0% |
4/5: Very Very Good |
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1 | 12.50% |
5/5 : A True Classic |
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7 | 87.50% |
Voters: 8. You may not vote on this poll |
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#11 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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Do you have any idea how much Super Mario World I've played in my life? Possibly my most played game.
I have it on GBA and if my Advance weren't getting so sketchy I'd start it up.
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#13 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
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TBH the difficulty was a step down from the NES games. Super Mario Bros. 3 goes hard as a bitch.
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#14 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
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You could. The second-to-last item you got gets stored in a box in the top middle of the screen and drops down if you get hit or you press Select.
Droppin' that Mario knowledge like Bowser tossin' Mechakoopas.
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#17 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
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Just remembered making sure to get two of an item so I wasn't stuck with a bitchass mushroom after getting hit.
BTW mother****ing Vanilla Dome! ![]()
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#18 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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Yeah but it was never as fun as scrambling to get that floating Cape Feather before it fell off the screen.
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#20 (permalink) |
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Join Date: Dec 2010
Posts: 13,153
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I think I should also mention how creative and cool the over world map was. Secret levels, branching paths, really well done for a platformer. Plus I just loved unlocking the level with blocks of power ups. I would constantly choose a fire flower and a feather.
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