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^the game was tough from what I remember so I don't think it was you. I remember dying a lot.
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TBH the difficulty was a step down from the NES games. Super Mario Bros. 3 goes hard as a bitch.
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You could. The second-to-last item you got gets stored in a box in the top middle of the screen and drops down if you get hit or you press Select.
Droppin' that Mario knowledge like Bowser tossin' Mechakoopas. |
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Tasty.
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Just remembered making sure to get two of an item so I wasn't stuck with a bitchass mushroom after getting hit.
BTW mother****ing Vanilla Dome! http://rainwarrior.ca/misc/skullraft_jiggle.gif |
Yeah but it was never as fun as scrambling to get that floating Cape Feather before it fell off the screen.
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I think I should also mention how creative and cool the over world map was. Secret levels, branching paths, really well done for a platformer. Plus I just loved unlocking the level with blocks of power ups. I would constantly choose a fire flower and a feather.
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