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Joking aside, now that I think about it, it was actually pretty damn ambitious for it's time. Lots of content and interesting risks. Not many beat-em-ups had multiple characters with unique stories and so many customization options, an open world to roam in, dozens of characters to recruit to your gang, a faction and infamy system, side missions, hidden characters/weapons depending on how you progressed through the story, etc. I mean, it wasn't as ambitious as something like Steambot Chronicles (which I still don't know how Atlas managed to fit all that **** on just one PS2 disc), but still pretty cool. I've gotta ask, though. What was your experience with God Hand like? :D |
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First contact: https://i.imgur.com/IMelujf.jpg Twenty minutes in: https://i.imgur.com/JbfAz05.jpg An hour in: https://i.imgur.com/4cLvip2.gif After finally figuring out what the **** is going on, and learning the controls: https://78.media.tumblr.com/tumblr_m...a9fdo1_500.gif |
If you change the color of the lady's face on the first image to a sickly green, you've got my only experience with the game. Sadly never got to the Kate-phase.
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I sometimes resort to lazy cheese tactics when playing Street Fighter 5 against a friend. It makes him so angry :laughing:
My attitude about it is that if you can't overcome my cheese tactics in a well made, well balanced game - then you need to practice your game. |
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Jigglypuff, Donkey Kong, and Captain Falcon are my three amigos. There's nothing like perfectly timing a Falcon Punch, or Jigglypuff's rest attack. |
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And then the massacre begins |
People who play either Jigglypuff or Yoshi professionally are amazing to watch.
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