![]() |
That’s funny that you say it’s nothing like games from the 90’s when to me it specifically IS, because the games that the Arkham series reminds me of most are Super Metroid and Castlevania: Symphony of the Night...both 90’s masterpieces. The Arkham series rewards exploration and curiosity, and creativity in the way you handle battles and stealth sections. And it has a beautiful focus on atmosphere and tone, while also giving you a dearth of optional content if you want or a clear path to the story goals if that’s what you’d rather do. “Shallow” and “unfocused design” as descriptors are just flat out wrong on so many levels to me, as the combat is incredibly deep (try those higher difficulty combat challenges, I dare you), and each design decision is so well fleshed out and explored in so many different facets and contexts throughout the game that I just find it downright baffling that someone could feel that way.
It almost feels hypocritical that you look for interesting designs or focused gameplay yet you heap praise on the most barebones, copy+paste, stick-with-the-status-quo franchise in gaming history aka Dynasty Warriors. I mean dear god. Arkham Asylum is one of the most innovative titles of the 21st century. How could one desire “interesting” games and then love something like Dynasty Warriors or ****ing arcade shoot ‘em ups. At least be consistent with what you like. |
I think you're looking for the opposite of "dearth".
|
Quote:
|
The combat in Arkham games is fantastic. It properly gives the feeling of being a badass Batman.
|
Yeah y'all that don't like the combat are probably just bad at it.
|
Quote:
|
Quote:
|
My favorite is setting explosive gel traps and then leading a group of thugs into the killzone. Never gets old.
|
Quote:
|
I just paused Asylum right before the first Scarecrow platforming segment. I think I'm gonna go smoke a bowl and then get back to it.
|
The Scarecrow segments are ****ing amazing. I was blown away the first time I went through one.
|
Quote:
|
Arkham: QTE Asylum
Pretty much. But like a QTE that's generated based on enemy positions. Not my cup of tea. |
Quote:
|
Quote:
I'm gonna assume no on this one. |
Quote:
|
Quote:
|
Auto combo is a odd term so I'm just responding to it. Idk what that even means
|
Quote:
|
It's literally the least fun combat system I can think of without resorting to mentioning broken combat systems. Not really a fan of the Devil May Cry or Ninja Gaiden games as such, but the combat in those games was still loads more fun to me.
And if anyone had played a proper amount of Dynasty Warriors, they'd know it's more about trying to be the right time at the right place than being good at fighting. And in most of those games, if you're fighting the nameless grunts at all, you're doing it wrong. Try playing Samurai Warriors 2 on normal difficulty with a lvl 1 character and you'll see what I mean. Pointing out that DW has a simple combat system is to miss the point of DW. |
Batman basically choses his own moves to some extent. If I remember anything about playing those games at all, that is a fact. If I'm wrong, then I must have hallucinated playing those games.
|
Quote:
|
Quote:
I can beat God of War without ever pressing anything other than square. You will get demolished in Arkham if you’re not at the very least countering |
Quote:
|
Elph should do a let's play of Arkham do he can prove that he's far superior at gaming than all of us.
|
The use of fan boy is also funny to me. Of course were fanboys. We love the game. That's not an insult.
|
Basic bitch combat. Elph's got no time for that.
|
|
I'm not the one bitching lol
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
oh man, we need an "unpopular opinions about video games" thread. I've got a thousand grievances to unload.
|
Anyway I'll just move on. I still wanna see an elph let's play.
|
Quote:
|
Quote:
|
Quote:
|
And Bat comes in for the kill.
|
Quote:
This is what you're looking for: videogamebanter.com |
All times are GMT -6. The time now is 11:18 AM. |
© 2003-2025 Advameg, Inc.