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08-23-2018, 05:42 AM | #294 (permalink) |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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Did you even play the game? The entire combat system is based around a combo counter that goes up and increases the damage of your attacks the longer the combo is kept, and at certain points during a combo you can use finishers that have to be bought with XP
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08-23-2018, 09:54 AM | #295 (permalink) | |
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Join Date: Dec 2010
Posts: 13,153
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I'm gonna assume no on this one. |
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08-23-2018, 10:21 AM | #296 (permalink) |
silky smooth
Join Date: Aug 2011
Location: Pangaea
Posts: 4,079
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For real. The true fun is when you get good at it and you can start mixing in dodges and quickfire gadgets while keeping your combo alive. It feels SO badass to punch a couple guys, batarang a dude from afar, quickdrop an explosive gel to bop some fools, counter the guy behind you and shoot a freeze shot at the guy near him...God of War’s combat is BABY stuff compared to what you can do in Arkham, and even are forced to do at higher difficulties where any slipup means half your health bar is gone
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08-23-2018, 10:38 AM | #299 (permalink) | |
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08-23-2018, 10:44 AM | #300 (permalink) |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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It's literally the least fun combat system I can think of without resorting to mentioning broken combat systems. Not really a fan of the Devil May Cry or Ninja Gaiden games as such, but the combat in those games was still loads more fun to me.
And if anyone had played a proper amount of Dynasty Warriors, they'd know it's more about trying to be the right time at the right place than being good at fighting. And in most of those games, if you're fighting the nameless grunts at all, you're doing it wrong. Try playing Samurai Warriors 2 on normal difficulty with a lvl 1 character and you'll see what I mean. Pointing out that DW has a simple combat system is to miss the point of DW. |
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