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Key 08-22-2018 08:44 PM

The Scarecrow segments are ****ing amazing. I was blown away the first time I went through one.

Key 08-22-2018 11:36 PM

Quote:

Originally Posted by elphenor (Post 1989728)
they're not similar, GoW has combos

Arkham is "literally" like playing a QTE and was super easy up until, again, you ran into enemies with guns

Weird. You mean games have enemies that make the game difficult? What an odd concept.

MicShazam 08-22-2018 11:43 PM

Arkham: QTE Asylum

Pretty much.
But like a QTE that's generated based on enemy positions.
Not my cup of tea.

YorkeDaddy 08-23-2018 04:42 AM

Quote:

Originally Posted by elphenor (Post 1989728)
they're not similar, GoW has combos

Arkham is "literally" like playing a QTE and was super easy up until, again, you ran into enemies with guns

Did you even play the game? The entire combat system is based around a combo counter that goes up and increases the damage of your attacks the longer the combo is kept, and at certain points during a combo you can use finishers that have to be bought with XP

Key 08-23-2018 08:54 AM

Quote:

Originally Posted by YorkeDaddy (Post 1989747)
Did you even play the game? The entire combat system is based around a combo counter that goes up and increases the damage of your attacks the longer the combo is kept, and at certain points during a combo you can use finishers that have to be bought with XP

.

I'm gonna assume no on this one.

YorkeDaddy 08-23-2018 09:21 AM

Quote:

Originally Posted by Kiiii (Post 1989767)
.

I'm gonna assume no on this one.

For real. The true fun is when you get good at it and you can start mixing in dodges and quickfire gadgets while keeping your combo alive. It feels SO badass to punch a couple guys, batarang a dude from afar, quickdrop an explosive gel to bop some fools, counter the guy behind you and shoot a freeze shot at the guy near him...God of War’s combat is BABY stuff compared to what you can do in Arkham, and even are forced to do at higher difficulties where any slipup means half your health bar is gone

Key 08-23-2018 09:32 AM

Quote:

Originally Posted by elphenor (Post 1989771)
****ing fan boys jesus christ

Arkham relies on auto-combos and a parry mechanic, the finishers were not even essential nor are they combos

I've played asylum and I can guarantee that if you let go of the control, the combos stop. So no, they aren't auto combos.

Key 08-23-2018 09:35 AM

Auto combo is a odd term so I'm just responding to it. Idk what that even means

Key 08-23-2018 09:38 AM

Quote:

Originally Posted by YorkeDaddy (Post 1989770)
For real. The true fun is when you get good at it and you can start mixing in dodges and quickfire gadgets while keeping your combo alive. It feels SO badass to punch a couple guys, batarang a dude from afar, quickdrop an explosive gel to bop some fools, counter the guy behind you and shoot a freeze shot at the guy near him...God of War’s combat is BABY stuff compared to what you can do in Arkham, and even are forced to do at higher difficulties where any slipup means half your health bar is gone

That's what I'm saying as well. I've never felt more impact in a combat system until I played games with it. It's so much fun to take on groups of enemies at once. It feels way more realistic than most combat systems.

MicShazam 08-23-2018 09:44 AM

It's literally the least fun combat system I can think of without resorting to mentioning broken combat systems. Not really a fan of the Devil May Cry or Ninja Gaiden games as such, but the combat in those games was still loads more fun to me.

And if anyone had played a proper amount of Dynasty Warriors, they'd know it's more about trying to be the right time at the right place than being good at fighting. And in most of those games, if you're fighting the nameless grunts at all, you're doing it wrong.
Try playing Samurai Warriors 2 on normal difficulty with a lvl 1 character and you'll see what I mean. Pointing out that DW has a simple combat system is to miss the point of DW.


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