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Old 08-23-2018, 09:38 AM   #1 (permalink)
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Originally Posted by YorkeDaddy View Post
For real. The true fun is when you get good at it and you can start mixing in dodges and quickfire gadgets while keeping your combo alive. It feels SO badass to punch a couple guys, batarang a dude from afar, quickdrop an explosive gel to bop some fools, counter the guy behind you and shoot a freeze shot at the guy near him...God of War’s combat is BABY stuff compared to what you can do in Arkham, and even are forced to do at higher difficulties where any slipup means half your health bar is gone
That's what I'm saying as well. I've never felt more impact in a combat system until I played games with it. It's so much fun to take on groups of enemies at once. It feels way more realistic than most combat systems.
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Old 08-22-2018, 08:30 PM   #2 (permalink)
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My favorite is setting explosive gel traps and then leading a group of thugs into the killzone. Never gets old.
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There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 08-22-2018, 08:37 PM   #3 (permalink)
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My favorite is setting explosive gel traps and then leading a group of thugs into the killzone. Never gets old.
I've done that a few times. I really need to finish Asylum so I can get into City though I've been craving Fallout lately so I'm attempting to finish up Fallout 4. Getting hyped for Fallout 76.
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Old 08-22-2018, 08:43 PM   #4 (permalink)
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I just paused Asylum right before the first Scarecrow platforming segment. I think I'm gonna go smoke a bowl and then get back to it.
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There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 08-22-2018, 08:44 PM   #5 (permalink)
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The Scarecrow segments are ****ing amazing. I was blown away the first time I went through one.
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Old 08-22-2018, 11:43 PM   #6 (permalink)
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Arkham: QTE Asylum

Pretty much.
But like a QTE that's generated based on enemy positions.
Not my cup of tea.
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Old 08-23-2018, 09:32 AM   #7 (permalink)
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****ing fan boys jesus christ

Arkham relies on auto-combos and a parry mechanic, the finishers were not even essential nor are they combos
I've played asylum and I can guarantee that if you let go of the control, the combos stop. So no, they aren't auto combos.
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Old 08-23-2018, 09:35 AM   #8 (permalink)
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Auto combo is a odd term so I'm just responding to it. Idk what that even means
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Old 08-23-2018, 09:54 AM   #9 (permalink)
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it's a common term, google before responding

for as much time as you spend playing video games...

autocombos are executed through mashing one button vs. manual combos which require a series of different buttons pressed in sequence

traditional 3rd person brawlers like GoW have you using 10-12 different manual combos which gives you a lot more manual control of your character in combat
I'd Google but trolling is way more fun. I sort of stopped caring about the conversation when you used silly reasoning to bsck up your claims.
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Old 08-23-2018, 09:44 AM   #10 (permalink)
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It's literally the least fun combat system I can think of without resorting to mentioning broken combat systems. Not really a fan of the Devil May Cry or Ninja Gaiden games as such, but the combat in those games was still loads more fun to me.

And if anyone had played a proper amount of Dynasty Warriors, they'd know it's more about trying to be the right time at the right place than being good at fighting. And in most of those games, if you're fighting the nameless grunts at all, you're doing it wrong.
Try playing Samurai Warriors 2 on normal difficulty with a lvl 1 character and you'll see what I mean. Pointing out that DW has a simple combat system is to miss the point of DW.
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