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Black Francis 03-19-2014 04:41 AM

Quote:

Originally Posted by djchameleon (Post 1429411)
The Ninja Gaiden remake that came out a few years ago was so broken that they had to patch the game or I think they re-released it or something like that because it was painfully hard.

Yea i played that one and it sucked..

i didn't find it that hard just sucky.

Silenzio 03-19-2014 08:24 AM

Quote:

Originally Posted by djchameleon (Post 1428713)
I recently got Animal Crossing in the mail but it's so not my thing. I thought I would be into it since I like Harvest Moon but idk. I'm sending it back for my next game in the q.

I'm sorry to hear that. I thought you may get into the game, but it's really a liberal game, there aren't default goals. First you need to spend enough time on making money and interacting with neighbors!
Harvest Moon is different from that, there are more obvious goals and it's more strategic from the start on. Animal Crossing is not so appealing to people who are new to the franchise maybe.
Animal Crossing: New Leaf is the best out of all released games with the most options, best graphics and soundtrack - and goals like town improvements to archive.
Well, there is nothing wrong with a different taste in games. It's just kinda sad to hear that you sent it back. I'd have liked to play online with you someday!

Other than that...
I think it's quite awesome to play "older" games. I've bought a Gameboy Advance and Gameboy Color for Harvest Moon and Pokemon.
Those seem more difficult than nowadays' games. Maybe that's because people are less wanting to re-do levels today!

Wpnfire 03-19-2014 12:16 PM

Quote:

Originally Posted by Black Francis (Post 1429409)

ROFL








Carpe Mortem 03-19-2014 12:36 PM

Aside from Doom... the first PC game I got super into. A 2d rpg of sorts, now available as freeware! Give it a play if you wanna go down nostalgia lane.

The Temple of Odin

bulbasaur 03-21-2014 06:24 AM

Quote:

Originally Posted by Black Francis (Post 1416447)


the mega man x series seems cool, but i've only played the first so far. i recently purchased the x collection for ps2 though. it seems a bit more difficult than i remember the snes original being (at least the first title), but i could just be rusty. at the moment i can't think of a specific game i've had too much trouble with, but i'm sure there's plenty.

my favorite part about reading this thread is probably the namedrops, since i don't have any concrete opinions on the industry itself and i wouldn't consider myself a hardcore gamer

IAmJustAWeirdo 03-24-2014 06:21 PM

Quote:

Originally Posted by Black Francis (Post 1416447)
i personally want to talk about how the level of difficulty of games has become way too merciful and how everything is over explained over and over and in some games you can't skip the explanation so if you die you have to listen to it all over again

See, games didn't used to be like that back in the nintendo days games didn't explain sh*t and to top it off the games were hard as hell BUT~

i dident live to see the third and 4th generations. Heck i barely saw the 5th since i came at the very end of it. But my first two consoles were the SNES and the PS1 and to some degree i agree. Some games dont need turorials while others IMO do. Any one can pick up a fighting game but not everyone automatically knows the combos. But games that fall under the platform genre are so easy to pick up and play a 3yr old could do it.

Now as far as difficulty? all i have to say is nintendo went from contra to the white tanoki suit

Black Francis 04-07-2014 03:43 PM

I want to talk about this game a bit

http://upload.wikimedia.org/wikipedi...ator_cover.jpg

Now, i don't own the game but i have seen a bunch of playthroughs in youtube, and recently i was seeing the co-optional podcast and they were talking about this game

One thing they mentioned is that this kinda game is taylor made for youtube, it's buggy and glitchy as hell and the ridiculous premise of using a goat like a parkour tony hawk character in an sandbox game seems more like a gimmick than an actual game.

I hear it's fairly entertaining though and it's cheap too but what surprises me is how a non sensical game like this is actually relevant in today's videogame industry.

So we want more ****ty random games about nonsense?
When we accept games like this we end up promoting more games like this, because videogame developers don't measure by taste they measure by profit.

here is a vid that talks about this



what do u guys think?

LoathsomePete 04-08-2014 04:43 PM

Not really sure what the correlation between Goat Simulator and the lack of innovation in the AAA games industry is.

Goat Simulator exists because Let's Plays are very popular right now, and just like with Amnesia: The Dark Descent, the devs are banking on someone watching someone else's video, thinking this game looks fun, and buying it. The only thing Goat Simulator does is by being so self-aware of the joke and is an example to the power a few YouTubers have over the medium.

Black Francis 04-08-2014 05:37 PM

Quote:

Originally Posted by LoathsomePete (Post 1437210)
Not really sure what the correlation between Goat Simulator and the lack of innovation in the AAA games industry is.

Goat Simulator exists because Let's Plays are very popular right now, and just like with Amnesia: The Dark Descent, the devs are banking on someone watching someone else's video, thinking this game looks fun, and buying it. The only thing Goat Simulator does is by being so self-aware of the joke and is an example to the power a few YouTubers have over the medium.

No, i didn't mean to relate lack of innovation with GS i meant to relate it as a new trend to exploit.

GS as been well received, so well received it will probably have a sequel and if it sells enough other developers are bound to copy the formula.

And then before you know it there is 'Bear simulator' or other ridiculous games like that flooding the market.

djchameleon 04-08-2014 05:39 PM

Quote:

Originally Posted by Black Francis (Post 1437222)
No, i didn't mean to relate lack of innovation with GS i meant to relate it as a new trend to exploit.

GS as been well received, so well received it will probably have a sequel and if it sells enough other developers are bound to copy the formula.

And then before you know it there is 'Bear simulator' or other ridiculous games like that flooding the market.

Are you really hating on indie games though? Indie games have had a huge explosion over the past few years and I encourage it.

There has been some really great games that have come out that are way better than AAA titles. I'm not even sure why you have a problem with this.


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