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05-25-2014, 05:26 PM | #91 (permalink) | ||
Horribly Creative
Join Date: Jul 2009
Location: London, The Big Smoke
Posts: 8,265
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Power Metal Pounding Decibels- A Hard and Heavy History |
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05-25-2014, 08:54 PM | #92 (permalink) | |
Dragon
Join Date: Jan 2014
Location: Kansas, United States
Posts: 2,744
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Also, I'll add that Metal Gear and Mass Effect are really annoying to play because the gameplay is totally not fluid. Last edited by Wpnfire; 05-25-2014 at 09:00 PM. |
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05-26-2014, 10:43 AM | #93 (permalink) | |
Out of Place
Join Date: Nov 2011
Location: in an abstract house
Posts: 4,111
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If the gameplay doesn't match up with the graphics or story the game ends up unbalanced. But it's not like every game gets it wrong, some balance the gameplay to match the story, like Infamous for exmpl But others as you mentioned focus too much on one thing but not another, they focus too much on the epic cutscenes rather than the gameplay. it's shame cause if done well a great cutscene can set the mood of the game through good story telling. Like i remember the cutscene from FF10 and how great it set up the premise for the game.
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"Hey Kids you got to meet the MIGHTY PIXIES!" http://www.youtube.com/watch?v=JbRbCtIgW3A |
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05-26-2014, 11:16 AM | #94 (permalink) | |
A.B.N.
Join Date: Aug 2006
Location: NY baby
Posts: 11,451
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Idk.
I love watching me some cut scenes, especially when it is related to Final Fantasy games after 7. The combination of have the feel that you are watching a movie then it jumps into gameplay is pretty great. Uncharted is a good seamless example of excellent cut scenes merged with gameplay. There is a long list of games but I don't feel like going into it. Cut scenes have come a long way and I don't even feel like that is an issue anymore where the cut scenes exceed the gameplay. They usually work together and go hand in hand.
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Fame, fortune, power, titties. People say these are the most crucial things in life, but you can have a pocket full o' gold and it doesn't mean sh*t if you don't have someone to share that gold with. Seems simple. Yet it's an important lesson to learn. Even lone wolves run in packs sometimes. Quote:
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05-26-2014, 11:41 AM | #95 (permalink) | |
Out of Place
Join Date: Nov 2011
Location: in an abstract house
Posts: 4,111
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@DJ
Exactly, if done right it only enhances the experience.. ofc it also depends what kinda game you get, if you get action game with lots of cutscenes and quick time events you can't really complain if the game didn't promise more than that. For exmpl i don't like God of war and that's their basic formula, i already know what to expect from the GOW games so instead of expecting more from them i just move on to a game that is more to my liking. Quote:
At least in those 2 exmpls the gameplay do comes secondary and it's not fluid cause you have to process alot of information. but still, both games have decent enough gameplay imo
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"Hey Kids you got to meet the MIGHTY PIXIES!" http://www.youtube.com/watch?v=JbRbCtIgW3A |
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05-26-2014, 12:45 PM | #96 (permalink) |
Shoo Thoughts
Join Date: Oct 2013
Location: These Mountains
Posts: 2,308
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Aye, Half-Life pretty much nailed it in terms of seamlessly integrating cutscenes and narrative into the game. The way the entire game including every cutscene is seen from Freeman's perspective is very clever. It's surprising more games don't follow suit because the sense of immersion it creates is stunning.
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05-27-2014, 01:07 PM | #98 (permalink) | ||
Dragon
Join Date: Jan 2014
Location: Kansas, United States
Posts: 2,744
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The Take-Two Interactive conglomerate of 2K Games/Rockstar Games is a VERY close second because they've yet to release a game I have not enjoyed, from NBA 2k to Borderlands to Civilation to the unbelievable Grand Theft Auto. Take-Two is a tad more interested in the money than Valve, but they make great games so I'll excuse it. |
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06-13-2014, 02:22 PM | #99 (permalink) | |
A.B.N.
Join Date: Aug 2006
Location: NY baby
Posts: 11,451
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A Grown-Ass Man's Guide To Super-Hard Old Nintendo Games
Read this article today and it made me think of the OP. He is so spot on about that stupid Top Gun game. I remember landing on the aircraft once but out of all the times I tried. It definitely wasn't worth it. I came nowhere near close to beating that game.
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Fame, fortune, power, titties. People say these are the most crucial things in life, but you can have a pocket full o' gold and it doesn't mean sh*t if you don't have someone to share that gold with. Seems simple. Yet it's an important lesson to learn. Even lone wolves run in packs sometimes. Quote:
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