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04-03-2015, 01:19 PM | #141 (permalink) |
Fck Ths Thngs
Join Date: May 2014
Location: NJ
Posts: 6,261
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I meant you sound like one with your whining Old school RPGs didn't have guides and left you talking to every single person in every town and checking under ever vase just to make progress.. New school kids be like "gimmie graphics and all the best stuff at level 1!".
I didn't get every spider or 100% it but Ocarina of Time was fun with no guide. Water temple was a pain in the ass though. |
04-19-2015, 09:00 PM | #143 (permalink) | |
Out of Place
Join Date: Nov 2011
Location: in an abstract house
Posts: 4,111
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Quote:
Plenty of times ive beent stuck on the game just cause i didn't talk to the right random npc.
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05-09-2015, 10:08 PM | #148 (permalink) | |
Cardboard Box Realtor
Join Date: Feb 2009
Location: Hobb's End
Posts: 7,648
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Quote:
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05-13-2015, 10:48 AM | #149 (permalink) |
Music Addict
Join Date: Jan 2011
Posts: 1,848
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Surprised there hasn't been any discussion on The Witcher 3 in this thread this year. I have never played a Witcher game but am losing my **** over this one.
This looks like an open-world game that may actually live up to it's potential. Can't get over how good the world looks. Looks like expert level design and attention to detail. |
05-13-2015, 11:13 AM | #150 (permalink) |
Cardboard Box Realtor
Join Date: Feb 2009
Location: Hobb's End
Posts: 7,648
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I've been trying really hard to not pre-order the game, even if it's one of those games I know I'm going to love and will be well optimized and not buggy upon release.
If you can though I'd highly recommend playing at least The Witcher 2: Assassins of Kings, if for no other reason than it can help better prepare you for what to expect in The Witcher 3, as the games do not play like your typical western RPGs. If Skyrim's world is like a cookie tray, vast yet shallow, The Witcher 2 is more like a casserole dish, not nearly as large in scale, but makes up for it in depth. The game channels a lot of intelligent discussion about real world events like race disparity and religion and doesn't hold your hand about what kind of decisions you make. It's not the Mass Effect thing where red dialogue choice = rogue and blue = paragon, you have to go to the effort of trying to see all sides of the problem and making your call from there, and even then it's not clear what the outcome will be. I remember in my first full playthrough I basically plowed my way through chapter 2 and ended up making decisions with no real context for what their consequences would be. |
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