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05-11-2012, 10:53 AM | #61 (permalink) |
Juicious Maximus III
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I'm pretty sure main priority is to make a fun board game, not to accurately recreate the second world war board-game style.
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05-11-2012, 10:57 AM | #63 (permalink) | ||
Zum Henker Defätist!!
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Although I wouldn't mind changing it so that America had a battleship at Hawaii and a carrier on the west coast, which would be more accurate than the way it is now.
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05-11-2012, 11:14 AM | #64 (permalink) |
Juicious Maximus III
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Because if you're making a war game, even one designed primarily to be fun, then WWII is a great setting for that.
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05-11-2012, 11:22 AM | #65 (permalink) | |
Zum Henker Defätist!!
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Location: Beating GNR at DDR and keying Axl's new car
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Sure, but what's the point if it's obviously just a two dimensional setting with little to no relation to reality. I guess if you have no interest in history, but then why play Axis and Allies in the first place? To each his own, but it would definitely lessen the experience for me.
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05-12-2012, 08:48 AM | #67 (permalink) | |
nothing
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Though, there's no reason the game can't feature custom scenarios with specific rules or deployments. Have a properly balanced game as the default standard, then for those who want a proper historical recreation including the military imbalances - slightly modified rules and starting conditions. I know with Risk the game normally had a few different scenarios or custom options in the rules, I have to assume A&A does as well, or at least, hopefully added something of the sort in the most recent revisions. |
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05-13-2012, 01:00 PM | #68 (permalink) | |
Music Addict
Join Date: May 2012
Location: North Alabama via New Orleans
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You can play with it set to Axis advantage where the Japs begin with "super subs" and the Germans have "Jet Power" |
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04-30-2015, 02:54 PM | #69 (permalink) |
Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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Reviving this old, dead thang because I'm developing my own tabletop RPG system. It's something I dabble with a bit when I have the time so I don't really have a lot of documentation on it, but there is enough to get people playing. I'm currently running a campaign that uses this system.
The core rules are pretty much in place, there is a character sheet and if you're gonna run a campaign you've designed yourself and haven't settled on a system, then this might be fun. Plus, I could use some playtesters Let me know if you're interested.
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04-30-2015, 03:00 PM | #70 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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Are there any online table top RPGs? If so, it'd be cool to have our own MB guild or whatever. I know there are computer programs/apps to use for RPG dice rolls, so I imagine online table top RPGs must exist.
Edit: Oh, and about that old Axis and Allies debate, has anyone ever played the spinoffs? There was an updated version of the original that had artillery, destroyers, refined rules, a penalty for if either the Russians or Japanese attacked each other -- to more accurately simulate the realities of their relationship in the war, and I'm sure other things I'm forgetting. There was also an A&A game based on D-Day that was pretty fun.
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Last edited by The Batlord; 04-30-2015 at 03:05 PM. |
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