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Old 09-28-2009, 07:34 PM   #941 (permalink)
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I haven't, I like to play games with actual people. And when I think of fun social gaming, I think of playing Mario Kart with a buddy or two or three while on the couch while eating pizza snacks. Not sitting on a computer being subjected to idiotic insults and horrifically unfunny memes by total f*ckwads, I get enough of that here.

Well. I do badly want a Dreamcast.

you're missing out. online gaming can be an unparalleled blast if you get in with a good group of people.

good luck on the DC i miss mine.
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Old 09-28-2009, 07:43 PM   #942 (permalink)
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Well, instead of bringing up Halo again I'll just talk about FPS games as a whole because it's all very damn redundant. Aside from coming up with some very creative weapons and upping the online multiplayer features, there's not a whole lot of innovation being made in terms of the core gameplay. In the end the goal is always the same, shoot everything that moves and.... well that's pretty much it.
?
Couldn't that be said for every genre in existence? Platformers - reach the end of the level, beat the boss, etcetc

I think as the years go by gamers are less satisfied with the 'shoot everything that moves' approach, that's how old-school Contra-esque shoot-em-ups worked. Nowadays gamers want strategy, narrative and an immersive storyline. The nuclear bomb in Call of Duty 4 was one of the most edge of our seat moments in gaming that I've ever experienced. I'd personally say the FPS genre has it's share of shambolic efforts, perhaps moreso than other genres because of its immense popularity, but as a whole I'd say it is the genre that's experienced the most progression.
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Old 09-28-2009, 07:43 PM   #943 (permalink)
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You could argue that, but then you'd be a dumbass.
okay



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Absolutely not. Every Zelda game has something unique about it, Twilight Princess has the Wolf segments, The Wind Waker had the cell shading and sailing elements and while you could call those gimmicks they did give the game a unique personality and feel. The Minish Cap had the shrinking elements, Four Swords and the 4 player co op. They may not be drastic changes but the point is each game had a unique feature.
Okay. Excluding four swords (which i honestly forgot about, so good point) they all have the same progression. You wake up without your green tunic, run around the village doing some mundane tasks, someone you care about gets kidnapped (usually a blonde girl) your go through dungeons getting the same items and upgrades as every zelda.

I love it because of the nostalgia, but if i hadn't grown up with ocarina, i honestly couldnt picture myself giving a **** about the series.

And your lying if you didn't find the triforce fetch-quest in Wind Waker monotonous >: [
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Unlike Bungie who just re-release the same game but with added content.
I haven't played a lot of halo, nor ODST, so i'm not gonna try to comment on that.



Quote:
Well, instead of bringing up Halo again I'll just talk about FPS games as a whole because it's all very damn redundant. Aside from coming up with some very creative weapons and upping the online multiplayer features, there's not a whole lot of innovation being made in terms of the core gameplay. In the end the goal is always the same, shoot everything that moves and.... well that's pretty much it.
play bioshock mutha****er!
or portal
or fallout

All of these use the same perspective, but are completely different games.

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Pardon me?
It was a joke. Your arguments against everything ps3/360 make you come off just as biased and irrational as the people who dislike everything nintendo/sega.

Their argument is nintendo is all "kiddy"

yours being everything modern lacks imagination and depth.
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Old 09-28-2009, 07:46 PM   #944 (permalink)
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I just don't like that people emphasis online features as something that makes or breaks a game especially when it's a goddamn console game.

What's wrong with just playing a game with 3 friends that you can actually interact with? Or better yet, going to the arcades and playing games with total strangers. Now THAT was real social interaction. And it's something I sorely miss.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 09-28-2009, 07:51 PM   #945 (permalink)
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Dude if I ever find myself near Memphis, we have to play a game of Mario Kart. I'll kick yer ass.
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Old 09-28-2009, 07:54 PM   #946 (permalink)
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While the subject is on Mario Kart, I was playing Mario Kart Wii today with a friend and we were discussing what we thought was the best Mario Kart. I said the one for the SNES, followed by Double Dash.
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Old 09-28-2009, 07:55 PM   #947 (permalink)
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I like the one on DS the most.
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Old 09-28-2009, 07:58 PM   #948 (permalink)
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okay





Okay. Excluding four swords (which i honestly forgot about, so good point) they all have the same progression. You wake up without your green tunic, run around the village doing some mundane tasks, someone you care about gets kidnapped (usually a blonde girl) your go through dungeons getting the same items and upgrades as every zelda.
Ok, but every FPS has the same progression so your argument is pointless. When a game is part of a certain genre it's gonna be limited to a certain kind of progression.

Platformer - Kill/Avoid the bad guys, get to the goal, fight boss, bonus stage, repeat.

Fighter - Fight, fight, fight, bonus stage, fight, fight, fight, bonus stage, fight fight fight.

RPG - Level up, have character join party, explore a dungeon, fight bad guys, have character join party, explore a dungeon, level up some more, fight more bad guys, etc.

Racing - Beat the track, beat the track, beat the track, beat the track, beat the track.

Action adenture - Explore, get items, go through dungeon, get items, solve puzzles, fight boss, explore, get items, explore dungeon, get items, solve puzzles, fight boss, get items, explore some more, etc.

FPS - Shoot sh*t, find more weapons to shoot sh*t with and shoot some more sh*t.... that's it.

You can pretty much describe any genre this way. They could all be considered repetitive but I'd say FPS is the most oversaturated genre (yes even more than RPGs) in the end.

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I love it because of the nostalgia, but if i hadn't grown up with ocarina, i honestly couldnt picture myself giving a **** about the series.

And your lying if you didn't find the triforce fetch-quest in Wind Waker monotonous >: [
No, I love the fetch quests. That's the whole idea of an action-adventure game, explore and get all the good stuff.

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It was a joke. Your arguments against everything ps3/360 make you come off just as biased and irrational as the people who dislike everything nintendo/sega.

Their argument is nintendo is all "kiddy"

yours being everything modern lacks imagination and depth.

I'm not saying that, I just think the FPS is the least evolved yet most overcrowded and least appealing of the mainstream genres.

I find that a lot of platformers, fighters, rpgs or whatever have their own unique identity even if they follow the same progression, the exceution is different. My problem with FPS is that so freaking many seem to be executed in the same way and I have a difficult time telling any of them apart.

Oh and when comparing Contra to a FPS, for one Contra games are super challenging and with varied level design that keeps you on your toes. In most FPS games, the variety in level design is superficial at best.
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Last edited by boo boo; 09-28-2009 at 08:14 PM.
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Old 09-28-2009, 08:04 PM   #949 (permalink)
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FPS evolve more then any other genre because it is so saturated.

Mirrors edge is one example that proves all your points wrong.
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Old 09-28-2009, 08:09 PM   #950 (permalink)
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What's wrong with just playing a game with 3 friends that you can actually interact with? Or better yet, going to the arcades and playing games with total strangers. Now THAT was real social interaction. And it's something I sorely miss.
yeah because getting hit on by pedos and pushers in a dark smoky room was awesome.


as for the FPS genre. love it or hate it, it is DIRECTLY responsible for the vast majority of graphical enhancements available to the average console and pc user. office applications didn't push hardware technology, FPS games did.
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