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09-28-2009, 07:34 PM | #941 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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you're missing out. online gaming can be an unparalleled blast if you get in with a good group of people. good luck on the DC i miss mine. |
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09-28-2009, 07:43 PM | #942 (permalink) | |
ironing your socks
Join Date: Jul 2008
Location: I'm in a rocknroll band. huh.
Posts: 396
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I think as the years go by gamers are less satisfied with the 'shoot everything that moves' approach, that's how old-school Contra-esque shoot-em-ups worked. Nowadays gamers want strategy, narrative and an immersive storyline. The nuclear bomb in Call of Duty 4 was one of the most edge of our seat moments in gaming that I've ever experienced. I'd personally say the FPS genre has it's share of shambolic efforts, perhaps moreso than other genres because of its immense popularity, but as a whole I'd say it is the genre that's experienced the most progression. |
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09-28-2009, 07:43 PM | #943 (permalink) | ||||
not really
Join Date: Jan 2007
Posts: 5,223
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okay
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I love it because of the nostalgia, but if i hadn't grown up with ocarina, i honestly couldnt picture myself giving a **** about the series. And your lying if you didn't find the triforce fetch-quest in Wind Waker monotonous >: [ Quote:
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or portal or fallout All of these use the same perspective, but are completely different games. Quote:
Their argument is nintendo is all "kiddy" yours being everything modern lacks imagination and depth. |
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09-28-2009, 07:46 PM | #944 (permalink) |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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I just don't like that people emphasis online features as something that makes or breaks a game especially when it's a goddamn console game.
What's wrong with just playing a game with 3 friends that you can actually interact with? Or better yet, going to the arcades and playing games with total strangers. Now THAT was real social interaction. And it's something I sorely miss. |
09-28-2009, 07:51 PM | #945 (permalink) | |
gun whales
Join Date: May 2008
Location: Knoxville/Nashville, TN, USA, NA, E, S, LC, MW, Known Universe
Posts: 1,713
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Dude if I ever find myself near Memphis, we have to play a game of Mario Kart. I'll kick yer ass.
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09-28-2009, 07:54 PM | #946 (permalink) |
ironing your socks
Join Date: Jul 2008
Location: I'm in a rocknroll band. huh.
Posts: 396
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While the subject is on Mario Kart, I was playing Mario Kart Wii today with a friend and we were discussing what we thought was the best Mario Kart. I said the one for the SNES, followed by Double Dash.
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09-28-2009, 07:58 PM | #948 (permalink) | |||
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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Platformer - Kill/Avoid the bad guys, get to the goal, fight boss, bonus stage, repeat. Fighter - Fight, fight, fight, bonus stage, fight, fight, fight, bonus stage, fight fight fight. RPG - Level up, have character join party, explore a dungeon, fight bad guys, have character join party, explore a dungeon, level up some more, fight more bad guys, etc. Racing - Beat the track, beat the track, beat the track, beat the track, beat the track. Action adenture - Explore, get items, go through dungeon, get items, solve puzzles, fight boss, explore, get items, explore dungeon, get items, solve puzzles, fight boss, get items, explore some more, etc. FPS - Shoot sh*t, find more weapons to shoot sh*t with and shoot some more sh*t.... that's it. You can pretty much describe any genre this way. They could all be considered repetitive but I'd say FPS is the most oversaturated genre (yes even more than RPGs) in the end. Quote:
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I'm not saying that, I just think the FPS is the least evolved yet most overcrowded and least appealing of the mainstream genres. I find that a lot of platformers, fighters, rpgs or whatever have their own unique identity even if they follow the same progression, the exceution is different. My problem with FPS is that so freaking many seem to be executed in the same way and I have a difficult time telling any of them apart. Oh and when comparing Contra to a FPS, for one Contra games are super challenging and with varied level design that keeps you on your toes. In most FPS games, the variety in level design is superficial at best. Last edited by boo boo; 09-28-2009 at 08:14 PM. |
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09-28-2009, 08:09 PM | #950 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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as for the FPS genre. love it or hate it, it is DIRECTLY responsible for the vast majority of graphical enhancements available to the average console and pc user. office applications didn't push hardware technology, FPS games did. |
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