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I played it for about two hours last night and it's pretty good, better than Amnesia: A Machine for Pigs but not as good as Amnesia: the Dark Descent. The game has continued the tradition of ditching a sanity meter, which I think is an overall good thing because I hate games trying to tell me that I'm scared because of a number. I'd say SOMA actually borrows a lot of inspiration from Alien: Isolation both in the sci-fi setting and in the aesthetic of long hallways and smoky and poorly lit areas. My only complaints thus far is the voice acting which is a basket of farts, the optimization which has my framerate all over the place, and well... it just lacks the main thing which made Amnesia: the Dark Descent scary, which was you never really got a good look at what was chasing you. This time around it's robots, sometimes fucked up robots, but robots all the same. I mean the first time you see an enemy it's in a large well lit room as you have to maneuver around it like in the one good section of Amnesia: A Machine for Pigs. I guess that was the one good aspect of the insanity meter because it actively punished you for looking at the monsters and thus never could sit and comprehend what it was that was after you. On the plus side, the audio in the game is absolutely stellar, always keeping you on edge with sounds in the background that never let you feel secure. I would highly recommend playing it in the dark with a good pair of closed back headphones. |
Idk how you guys can play horror or suspense games, i draw no joy from being scared. the only horror game i somehow got into was R.E: Code Veronica for the dreamcast.
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I'd be curious to see these reviews. If they say that it's frustrating, then I can kind of understand. The game doesn't really give you much in the way of tutorials, and it doesn't explain a lot of the mechanics and items you get, so you really have to do a lot of trial-and-error just to figure out how to stay alive for longer than five minutes. It's pretty unforgiving.
If I hadn't already learned some of the ins and outs of the game by watching Youtubers play, then I don't know if I'd still be playing. Sure, the story was kind of ruined, but at least now I feel like I have a fighting chance. Just remember this one tip: never, ever run. In fact, just forget the run button even exists. You might get lucky, but chances are you'll be dead inside of five seconds. |
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Do you really? i think its the opposite, i think horror games add more fodder to your fears cause the imagery stays in your head. (at least in my case)
Any reference i have to a monster has come from a movie or a game, on my own i woulda never come up with a monster to fear, my fears wouldn't have been embodied like that. |
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It's more like Merzbow: unless you have a personality disorder it's not pleasant, but it provides an experience that you still may or may not finding engrossing. |
Horror games give me an adrenaline rush. That's why I like them.
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