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09-08-2014, 10:47 AM | #6761 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
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09-08-2014, 11:38 AM | #6762 (permalink) |
Out of Place
Join Date: Nov 2011
Location: in an abstract house
Posts: 4,111
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Wow.. thnx for the tips man they sound super helpful but im just starting the game and it's only recently the tower appeared and i already f*cked up and upgraded Neimi as well as Lute and 1 other character i can't remember right now, you saying i should hold off doing that until i max out all my stats in my previous class? at around what LvL do they max out?
Im playing it on my tablet btw so it's an emulator which as you know has quick saves! (God bless quick saves) so backtracking is not a problem but i got another question, so far im only on the 1st floor which i passed a couple of times now but i haven't gone up to the 2nd floor, how do i go up floors in the tower?
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09-08-2014, 12:20 PM | #6763 (permalink) | |
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Join Date: Dec 2010
Posts: 13,153
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But yeah, I pretty much refuse to buy older games off Steam until they figure out how to give patches along with them so they can be playable. |
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09-08-2014, 01:11 PM | #6764 (permalink) | ||||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
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You also need to know what their max stats are for their upgraded form too, as without that you're basically guessing what stats need upgrading the most at first. Also, don't be so concerned with just getting your attack stat or other "cool" stats. A character's specialty stats (i.e. defense for a knight or magic for a mage) will generally max out on their own so long as you make sure that every level gets three or more stat increases. The important ones to look for are their slow-increasing stats. For some this won't be too much trouble, but for others this can be like torture. I honestly don't remember if it's even possible to get your Wyvern rider, Cormag, to max out his luck. It takes forever to get even one point increase, and you may need to get one every single level just to be able to max it out. It's miserable. Quote:
My strategy for leveling is pretty much set in stone: start with one character only (if he's a non magic-user or archer), and only give them iron weapons to conserve money. It's also useful to give them iron weapons because you get more experience for killing something than just for hitting it, and you'll want the slower stat increases so that you can get as close to a hundred experience as possible. Your goal is to make it so that your next hit will level up no matter what happens. Then save. You'll also want to put them in one of the two corridors to either side of you (on the first floor of the tower obviously). You want to limit each turn to one battle as much as possible. You don't want to fight five guys at once, level up, get ****ty stats, and then have to restart and fight all those guys over again when you can just take them on one at a time and only worry about fighting just the one after a restart. This also helps you control the outcome of each battle after a restart. Variables in combat are your enemy. When you do level up, and you're satisfied with your stat increases, then exit the tower. If your guy is high level and you don't have to worry about leveling up if you finish the floor, then you may not have to do that, but you should definitely keep an eye on your experience. If you level up twice in one battle, get ****ty stats the second time, and then restart, you lose the good level. Always make sure to safeguard a good level up. And if you have a ranged character, or magic user, get another character with high defense to block the enemies in the corridor so that your other character doesn't get butt****ed. You should also remove your tank's weapon to keep them from destroying all the enemies. Obviously they'll still get one experience point per battle regardless, so keep an eye on their experience too. I feel like I might be forgetting something... I can only think of two more things to mention. One, it should go without saying, but don't worry if your character is really low level and you have to pull them out of battle after only one or two attacks. It's grinding. You do what you gotta do. Secondly, if you care about support conversations this is also the perfect time to build them up. If you stick with that you can get everyone's support **** done by the end. Unfortunately you can only have five support conversations per play through though, so you'll still have to play through the game several times to get all of that completed. Learn from my wisdom and countless hours of experience, young padawan. If you have any other questions then just ask. I can talk about Fire Emblem all day.
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09-08-2014, 05:30 PM | #6765 (permalink) |
Out of Place
Join Date: Nov 2011
Location: in an abstract house
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Thnx man im using this post as my guide when i start the game over cause according to this i f*cked everything up.
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"Hey Kids you got to meet the MIGHTY PIXIES!" http://www.youtube.com/watch?v=JbRbCtIgW3A |
09-08-2014, 05:51 PM | #6766 (permalink) | |
A.B.N.
Join Date: Aug 2006
Location: NY baby
Posts: 11,451
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**** all that grinding. I classed up as soon as possible and just pushed through for the story. If I lost someone so be it. I only ended up losing two characters I think. It felt cheap to start a chapter over just because you lost someone.
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Fame, fortune, power, titties. People say these are the most crucial things in life, but you can have a pocket full o' gold and it doesn't mean sh*t if you don't have someone to share that gold with. Seems simple. Yet it's an important lesson to learn. Even lone wolves run in packs sometimes. Quote:
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09-08-2014, 09:52 PM | #6767 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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I guess we can't all be good at RPGs.
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09-10-2014, 10:30 AM | #6768 (permalink) | |
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How can you just let them die? i don't even let the characters i don't like die. i actually really like this permanent death thing in Fire emblem i think it's a cool concept that adds a nice challenge to the game and i wish other rpgs had it. @Batlord i restarted the game and i already reached LvL 20 with most of my characters, i didn't use the exact strategy you used though but i did pay attention to raising at least 3 stats per LvL. Ross only reached LvL 10 and maxed out so i assume that is as far as he goes before upgrading his class. I still have a couple of characters with low LvLs but i have to wait for the tower to appear again since i restarted the game
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"Hey Kids you got to meet the MIGHTY PIXIES!" http://www.youtube.com/watch?v=JbRbCtIgW3A |
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09-10-2014, 10:49 AM | #6769 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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09-10-2014, 08:22 PM | #6770 (permalink) |
Dragon
Join Date: Jan 2014
Location: Kansas, United States
Posts: 2,744
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Where did the past 3 hours go?? Oh yeah, I was playing Jedi Knight 2...again...for like the 50th time.
**** I forgot that this game is from the time where 'hard' difficulty meant it was flipping IMPOSSIBLE. I refuse to go back and choose a different difficulty though. |
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