Wpnfire |
03-03-2014 10:24 AM |
Quote:
Originally Posted by Ki
(Post 1422335)
Did you not know about the cyclone teleport thing?
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Quote:
Originally Posted by Black Francis
(Post 1422337)
Yea didn't you get far enough to learn the teleportation cyclone thingy?
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1. You had to change the wind direction like every 5 seconds. Could and should have been designed better.
2. Yeah there's the teleportation thing, but what about the first half of the game before you're able to learn it? It's boring, and what other Zelda game has you take a half-hour to get somewhere?
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Also, a lot of the difficulty/fun/challenge in this game came from the environment, and it was a lot more interactive than previous zelda games...but I would personally rather the challenge come from the puzzles, side quests (are there ANY side quests in this game at all!?), and from the combat. I didn't like flying through the air with the deku leaf for example. That was terrible.
Also hated the stealth part at the beginning. That was so awful and far too long. Remember in OoT when you see Zelda as a kid and you have to evade the guards? That was fun and easy, and this was neither.
I give tons of props for them trying something new and different, but this was not well done at all in my opinion.
Resident Evil 4 is really what I look for in a video game. It's just combat, upgrades, and puzzles. No other **** needed to make that an A+++ game.
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