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02-02-2014, 06:02 AM | #6271 (permalink) | |
Groupie
Join Date: Jan 2014
Posts: 27
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02-02-2014, 06:29 AM | #6272 (permalink) | |
A.B.N.
Join Date: Aug 2006
Location: NY baby
Posts: 11,451
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Yeah too bad they don't have a free trial but they didn't get successful enough to even be able to start offering free trials.
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Fame, fortune, power, titties. People say these are the most crucial things in life, but you can have a pocket full o' gold and it doesn't mean sh*t if you don't have someone to share that gold with. Seems simple. Yet it's an important lesson to learn. Even lone wolves run in packs sometimes. Quote:
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02-03-2014, 09:32 AM | #6273 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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Technically this should be in the What Are You Listening to Now thread, but the meat of this post belongs here. This **** brings back serious memories of battles past. I remember raising massive armies in the hundreds (not joking) of conscripts and sending them, one task force at a time (they could only hold fifty or a hundred or something units), into enemy bases to be slaughtered like cattle. This was best done in the Arctic Circle map, where you could cut bridges to leave all of the enemy bases isolated on their own ****ty little islands, leaving you to capture the twelve oil refineries, giving you an unlimited income. I would then spend the next thirty or so minutes building my army of between two and five hundred conscripts and march them directly, without any kind of armor or heavy infantry support, into the fire of the Tesla towers, pillboxes, prism towers, and grand cannons. One by one my armies would shatter themselves upon the defenders, only to be replaced by yet another horde of faceless, nameless peons. They would die on the bridges as they were destroyed, to fall into the icy waters of the Arctic Ocean, or were cut off from their comrades on the wrong side of the bridge until an engineer could be brought up to repair it. But it didn't matter. My forces were such that no amount of bravery on the part of my enemies could ever prevail against me. One by one, over a period of many hours, they would be ground into dust by the cruel, pitiless wheels of my inhuman war machine. You might ask yourself why I would take such time and effort for such a silly thing. It was simple. It was not my men's victory that pleased me, but the glorious carnage of their deaths. ****eth not with the Batlord, lest the Batlord ****eth with thee.
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02-03-2014, 10:37 AM | #6274 (permalink) |
Cardboard Box Realtor
Join Date: Feb 2009
Location: Hobb's End
Posts: 7,648
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Call of Juarez: Gunslinger After Call of Juarez: The Cartel turned out to be the most racist AAA game ever made I was pretty much ready to call off this series. The first Call of Juarez game was one of the first Xbox 360 games I ever played and while it looked pretty, the stealth mechanics were balls and the shooting was also balls (although kind of cool how you could read bible verses while gunning down bandits). 2009's Call of Juarez: Bound in Blood was another very pretty game that fixed a lot of the gameplay mechanics from the first game and had a pretty well written story and will probably go down as one of the more underrated games of last gen and there's not much else I can say about Call of Juarez: The Cartel that hasn't already been said in dozens of videos and articles ripping that game a new one. So it's no real surprise that when I saw the little mini game Call of Juarez: Gunslinger I wasn't holding out much hope. Well... I was wrong. Not only is Call of Juarez: Gunslinger the best in the series, it may have also been one of the best FPS' from last year, along side Far Cry 3: Blood Dragon, which came from the same publisher along with the same $14.99 price tag. Basically it's like an arcade shooter where you play as an old bounty hunter in the last days of the old west as he recalls stories of his past to a group of people in bar. The game does a voice over narration and parts of his stories become harder to follow as he gets more inebriated and you start to wonder if he made the whole thing up. It's a pretty cool framework for a story as it gets to explain away the weirder parts of video games (killing hundreds of enemies, surviving multiple gunshot wounds, etc.) as exaggerations of the truth from someone who's place in life no longer exists (the time period is 1910). There's also hidden collectibles that provide "nuggets of truth" about the people and events from that time period and were interesting enough to make me hunt them all down. Definitely one of the more underrated games from last year and definitely worth the price of admission. |
02-04-2014, 06:18 AM | #6275 (permalink) |
Super Moderator
Join Date: Apr 2007
Location: It's a secret too.
Posts: 1,363
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Call of Juarez: Gunslinger was surprisingly good, I agree! CoJ 2, it was fun too. CoJ3 I wouldn't touch with a 10 foot pole and CoJ1 has aged a bit and it's not that fun anymore.
Batlord - Hellmarch as well as I believe all of Red alerts music was composed by one Frank Klepacki, I remember re discovering his music a while ago (having played red alert when it came out) and it's just great. |
02-04-2014, 09:52 AM | #6276 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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02-05-2014, 04:57 AM | #6277 (permalink) |
An Butthole
Join Date: Mar 2013
Location: Someone's Backyard
Posts: 590
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I've jumped a few times so far, mostly at randomly encountering a hybrid. I put off playing this for a long time because of some graphics issues I was having trying to get this to run, it's running pretty much perfectly now. |
02-05-2014, 12:02 PM | #6278 (permalink) | ||
Cardboard Box Realtor
Join Date: Feb 2009
Location: Hobb's End
Posts: 7,648
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Anyways. Yesterday the second episode of The Wolf Among Us came out... and holy crap is it dark. It was also a little frustrating because it always makes you feel like you're playing catch up before the next horrible thing happens. Ultimately though I am really looking forward to the next episode, but it does share a problem I had with episode 1 of The Walking Dead: Season 2 with it ending really abruptly. That could just be that the story and pacing reels you in that you're not even thinking about the ending, but because this is a kind of middle part of the story, it feels a little... meandering, like we didn't really accomplish anything. |
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