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12-28-2013, 10:43 AM | #6222 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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12-29-2013, 11:39 AM | #6223 (permalink) |
Cardboard Box Realtor
Join Date: Feb 2009
Location: Hobb's End
Posts: 7,648
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It's a total conversion mod that's been worked on for a few years now. Essentially it's trying to recreate Morrowind in the Skyrim game engine with new content, new voice acting, and an updated combat system. It's not to say it won't be great, I mean Black Mesa and The Dark Mod are amazing games made by the modding community, and the amount of content that was made for Skyrim was insane, I just don't think it's going to come out in any playable state any time soon.
Anyways I've been playing a lot of the new Tomb Raider game because I kept on hearing that it gets better after the first hour and I gotta admit, it really does. The combat, while not being ground breaking beyond not having to press a button to take cover, is functional and tight. The platforming, while not being particularly challenging is still fun, and I do quite enjoy some of the open arena areas that allow you to choose how you wish to proceed. Voice acting and dialogue are definitely above average for the games industry and the story has a nice pace to it. My only problem is the lack of optimization for Nvidia graphics cards, although seeing as the game was developed with AMD it doesn't surprise me too much, and my framerate only ever tanks when I have that realistic hair physics on. I definitely regret putting this on my top disappointments for 2013 because after the initial hour the game is quite a joy to play. |
12-30-2013, 10:48 AM | #6224 (permalink) | ||
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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12-30-2013, 11:05 PM | #6227 (permalink) | |
A.B.N.
Join Date: Aug 2006
Location: NY baby
Posts: 11,451
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Fame, fortune, power, titties. People say these are the most crucial things in life, but you can have a pocket full o' gold and it doesn't mean sh*t if you don't have someone to share that gold with. Seems simple. Yet it's an important lesson to learn. Even lone wolves run in packs sometimes. Quote:
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12-31-2013, 10:05 AM | #6228 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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But...but that was half the fun.
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12-31-2013, 10:38 AM | #6229 (permalink) |
Cardboard Box Realtor
Join Date: Feb 2009
Location: Hobb's End
Posts: 7,648
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Sorry, you'll just have to play for the well written story, fun platforming, and well designed puzzles.
I actually beat the game last night and the only criticisms I have are that the survival element of the game was pointless, there were way too many dumb collectibles, and the fire fights were getting pretty ridiculous towards the end of the game. If they end up making a sequel I really hope they look towards Metal Gear Solid 3: Snake Eater and The Last of Us for inspiration. The former had the survival elements down with that stamina bar that needed to be refilled by eating wild life, and a healing system that let you focus on separate areas on your body. From the latter it would really benefit to have that kind of combat system with a very limited amount of bullets, to make it feel like each fire fight is a boss battle that requires strategy, and not just letting your regenerating health tank it up. |
01-01-2014, 09:07 AM | #6230 (permalink) |
not really
Join Date: Jan 2007
Posts: 5,223
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Darksiders 2:
I loved the first one so I had high expectations. The concept of being "Death" as a protagonist is kinda at odds with itself throughout the course of the game. On one hand your the ultimate figure of fear yet the games objectives task you with collecting 3(for the banjo tooie fans) more or less "jiggys" for wholesome women and old people. Imagine the Legend of Zelda, except your the grim reaper, yet everybody still reacts to you as a little wholesome kid. It's bizarre. The addition of loot is great however. Though you will almost never equip any of it for the pivotal moments of the game always provide you with the best loot anyway. It's still neat and does some to separate the game from those its burrowing heavily from. Game is also a technical mess. It's apparent THQ was in the midst of going bankrupt during development because the game feels unfinished at moments. Lots of invisible walls, scenarios that are put in place but never realized, having character stuck in objects, sound going mute in instances and etc. what is everyone's favorite zelda clone? Mine has to be starfox adventures. Last quality release by Rareware, and coincidentally their last game for a Nintendo console i believe. I think many of the original team departed upon the acquisition of the studio by Microsoft. The game was originally developed for the n64 but was slated for the gamecube, and was delayed numerous times, the last one of which seemingly due to a need to make fox's hair look "furrier" The characters were charming, the world was vibrant. It was a melting pot of different gameplay-from the spaceship shooting, riding various dinosaurs, snowmobiles, and the enjoyable combat. Critics at the time unfairly slammed it. After being overfed this sort of action/adventure game heavily during the n64 days many reviewers were more bored with a game that burrowed so many antiquated elements. With that being said it was curious seeing a game like "beyond good and evil" a year later get heavy praise, especially with the combat being almost idential to star fox adventures, bow staff and all. The next game to come out in the star fox series was the awful star fox assault curiously enough developed by namco(as well as the latest metroid game, wtf nintendo?) and to this day we have not had any more dope star fox games, really |
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