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Widely praised games that I don't particularly like:
Borderlands Mass Effect Uncharted Halo (OK, I liked the first one, but then I got CS for my computer) Elder Scrolls LittleBigPlanet Gears of War |
I love The Elder Scrolls and while Mass Effect and Borderlands have some gaping flaws I think they make up for it (the former with rich characterisation and setting, the latter with rocket-launching shotguns) but on all the others I agree fully. Gears Of War in particular baffles me with how anyone seems to enjoy playing it.
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I just finished the game tonight after pulling an all nighter. I think its ****ing incredible. Storytelling is outta the park versus the first game (And versus 90% of anything tbh) |
FTL: Faster than light
An amazing roguelike game that instead of placing you in a dungeon full of trolls and whatnot, gives you a space ship with a crew and a randomly generated universe to explore. And for only 10$! The game is brutal and unforgiving, but so fun. I managed to defeat the alien mothership for the first time yesterday, only to die 20 minutes later due to uncontrolled fires - my crew was too badly wounded to contain them, they did damage to all critical systems including the life support which made my crew suffocate. I could have locked them in a single room and vented the atmosphere from the rest of the ship to extinguish the fires, too bad I didn't think of it then ;) |
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Plus, endless hordes of spawning mobs is something I loathe. I much prefer the kind of games where if I kill a monster, it stays dead. |
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buying Arkham City tomorrow
yay! |
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I also remember being irritated about this in FarCry 2. I got so tired of killing guys at lookout posts along the road. |
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Respawning enemies can be good if they're played properly, such as there being a thing that you have to deal with to stop them respawning. It becomes a challenge of skill and timing rather than a grind. Taking them away was one of the many things that made MW2 so terrible. Borderlands 1 didn't do it well but from all the good I've heard of 2 they probably gave it better implementation at least.
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