EvilChuck |
03-25-2011 07:06 PM |
Bulletstorm and Crysis 2, and I just got Alan Wake as well so I'll be playing that soon as well.
Early impressions of Crysis 2, its very involved. I was playing for about 2 hours earlier this evening, and I felt drained when I stopped. It grabs you pretty much from the word go and doesnt let go at all. The nanosuit is amazing, but is a bit of a crutch in reality. It loses charge, but doesnt take long to recharge. So at times if you find yourself sneaking invisibly, and the suit runs out of charge and the enemies start shooting you, you only need to dodge for a few seconds before you can go back into invisible mode and escape them again.
Despite that, it is very easy to die though, the AI seems alot more intelligent in this than it has done in other FPS games I've played recently. It seems that when there is a group of enemies, they do work as a unit rather than just a series of people for you to shoot. They appear to cover each other while others advance on you, which is more of a challenge than the run and gun AI in other games....
Which brings me to Bulletstorm. I was meant to buy this a few weeks ago on release, but time restrictions meant I didnt bother until yesterday. Its completely the opposite of Crysis 2, its alot more of a fun game rather than an immersive one. Big action and creative killing, with very little threat of death for your character is pretty much all that I have seen from this. The AI is pretty much just 'hide and shoot' or 'run and melee attack you' characters from what I've played, and its very predictable. It hasnt taken away from the fun, but I can see it getting a bit old after a while (although I've heard the single player mode isnt that long, so it shouldnt be a problem here).
I'd easily recommend either of these games. They cater for different needs, but both do their aim very well.
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