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12-01-2010, 06:33 AM | #2371 (permalink) | |
Music Addict
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Anyways I believe that (as someone already mentioned) COD was the first game to introduce the whole playing on different sides aspect of WWII, as games like Medal of Honor only offered American campaigns beforehand. Oh, and Call of Duty was the first to do Killcam too. That in itself I think took more innovation then just another form of health recovery. And what exactly do you mean by 'progressive health'? If you mean regenerating health, you are wrong as it wasn't the first (and Halo 1 used health packs, remember?). Read up if you don't believe me: http://www.giantbomb.com/regenerating-health/92-83/ Aiming down the sights was more fresh to gaming when COD used it then regenerating health in Halo. Last edited by midnight rain; 12-01-2010 at 06:40 AM. |
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12-01-2010, 07:49 AM | #2372 (permalink) | |
Bigger and Better
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Location: Texas girl living in the UK
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I'm so gonna do that to someone now.
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12-01-2010, 04:28 PM | #2374 (permalink) | |
Imperfectly Perfect
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Location: North Carolina
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Answer to aiming is always PC gaming.
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12-01-2010, 07:54 PM | #2378 (permalink) |
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Love this mouse. Have two of those and keep my eyes open for more
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12-01-2010, 07:55 PM | #2379 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
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just because the most recent iteration of a series is significantly different than it's original release doesn't mean it's innovative, only that it's different. how does linking to something that proves the Halo franchise did offer actual innovation to the genre invalidate my claim of their innovation? as for playing both sides of WW2 - Return to Castle Wolfenstein had that covered 6 months before the first CoD. killcam? might not have been called the same in counterstrike but that doesn't mean your screen wouldn't change to the view of whoever killed you before you started clicking through other camers. aiming down iron sights... not exactly a real thing. it's no different than being able to click to zoom in with a slight dynamic variation to the interface overlay. instead of closing in to a circle a la James Bond intro it zooms in just a little and changes the way the weapon is displayed. it's a smoke and mirrors parlour trick (and zooming has been a standard feature for years). it might have been new to you but if you honestly think that partial zoom with a different overlay is truly more innovative than a brand new health system for an established genre well... all i can say isn't nice. especially in regards to that last line of yours. really... |
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12-01-2010, 09:38 PM | #2380 (permalink) | ||||||
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Most people will tell you progression is a good thing, as familiarity becomes stale. Quote:
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As you can see, I stopped being respectful after you did. I've seen you argue on these forums, you refuse to admit you'd ever be wrong in any way. I'm not wasting any more time with such a trivial debate. Last edited by midnight rain; 12-01-2010 at 09:45 PM. |
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