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midnight rain 12-01-2010 05:33 AM

Quote:

Originally Posted by mr dave (Post 963138)
what did it innovate (honest question - not trolling)? Halo actually did bring something revolutionary to the FPS genre (the whole 'progressive' health method). what did CoD bring to the table that hadn't already been there in one form or another since?

personal opinion doesn't matter to innovation, it's an objective thing, they either developed and presented a brand new idea for the medium (which i can't think of) or they borrowed from their predecessors like most others (which is like faulting a rock band for having a bass player).

and before anyone says it, nicer graphics is not innovation. it's a reflection of better hardware being mass produced. few programmers still write efficient code, what's the point? just slap on another processor and more ram and stick in a juicier power supply and you're laughing so long as you can still cover the power bill.

That's not what I meant when I said innovative. I meant that the COD games have evolved much more over time then the Halo games. Comparing Black Ops to the original COD to me shows a much bigger change then what seems like the same engines in Combat Evolved to Reach.

Anyways I believe that (as someone already mentioned) COD was the first game to introduce the whole playing on different sides aspect of WWII, as games like Medal of Honor only offered American campaigns beforehand. Oh, and Call of Duty was the first to do Killcam too. That in itself I think took more innovation then just another form of health recovery.

And what exactly do you mean by 'progressive health'? If you mean regenerating health, you are wrong as it wasn't the first (and Halo 1 used health packs, remember?).

Read up if you don't believe me: http://www.giantbomb.com/regenerating-health/92-83/

Aiming down the sights was more fresh to gaming when COD used it then regenerating health in Halo.

NSW 12-01-2010 06:49 AM

Quote:

Originally Posted by xEMGx (Post 963136)
I remember the first time I played that game. It was pretty late at night and we had the volume up pretty high. My friend told me that the woman crying needed to be rescued. I nearly crapped my ****ing pants...

:laughing:
I'm so gonna do that to someone now.

RVCA 12-01-2010 11:08 AM

Quote:

Originally Posted by nonsubmissivewife (Post 963204)
:laughing:
I'm so gonna do that to someone now.

Man, the opening film for the original Left 4 Dead is so badass.

Kevorkian Logic 12-01-2010 03:28 PM

Quote:

Originally Posted by nonsubmissivewife (Post 963100)
Just got my Xbox back today...woot! Actually, they ended up replacing it instead of fixing it. Whatever, I'm not complaining. So tonight, I played "Are You Smarter Than a 5th Grader" for a while with my hubby and room mate. Then we played "Left 4 Dead". Man, it's been too long having not played. I failed so hard. My aiming was terrible and can I just say, I hate those damn witches. I always end up waking them up on accident.


Answer to aiming is always PC gaming.

debaserr 12-01-2010 04:47 PM

Quote:

Originally Posted by Kevorkian Logic (Post 963363)
Answer to aiming is always PC gaming.

i wouldn't say always. i hope some peripheral superior to a mouse comes along at some point.

storymilo 12-01-2010 05:05 PM

Quote:

Originally Posted by Kevorkian Logic (Post 963363)
Answer to aiming is always PC gaming.

So true. By now it's probably because I'm so used to it, but I've always found aiming and really doing anything immensely easier with a mouse (/keyboard).

Kevorkian Logic 12-01-2010 06:13 PM

what mouse do y'all use for gaming?

s_k 12-01-2010 06:54 PM

http://lokalhoszt.hu/pics/keptarto/cikkkep1_54_nagy.jpg
Love this mouse. Have two of those and keep my eyes open for more :)

mr dave 12-01-2010 06:55 PM

Quote:

Originally Posted by Tuna (Post 963194)
That's not what I meant when I said innovative. I meant that the COD games have evolved much more over time then the Halo games. Comparing Black Ops to the original COD to me shows a much bigger change then what seems like the same engines in Combat Evolved to Reach.

Anyways I believe that (as someone already mentioned) COD was the first game to introduce the whole playing on different sides aspect of WWII, as games like Medal of Honor only offered American campaigns beforehand. Oh, and Call of Duty was the first to do Killcam too. That in itself I think took more innovation then just another form of health recovery.

And what exactly do you mean by 'progressive health'? If you mean regenerating health, you are wrong as it wasn't the first (and Halo 1 used health packs, remember?).

Read up if you don't believe me: Regenerating Health (video game concept)

Aiming down the sights was more fresh to gaming when COD used it then regenerating health in Halo.

first you need to learn the definition of innovation - Innovation | Define Innovation at Dictionary.com

just because the most recent iteration of a series is significantly different than it's original release doesn't mean it's innovative, only that it's different.

how does linking to something that proves the Halo franchise did offer actual innovation to the genre invalidate my claim of their innovation?

as for playing both sides of WW2 - Return to Castle Wolfenstein had that covered 6 months before the first CoD.

killcam? might not have been called the same in counterstrike but that doesn't mean your screen wouldn't change to the view of whoever killed you before you started clicking through other camers.

aiming down iron sights... not exactly a real thing. it's no different than being able to click to zoom in with a slight dynamic variation to the interface overlay. instead of closing in to a circle a la James Bond intro it zooms in just a little and changes the way the weapon is displayed. it's a smoke and mirrors parlour trick (and zooming has been a standard feature for years). it might have been new to you but if you honestly think that partial zoom with a different overlay is truly more innovative than a brand new health system for an established genre well... all i can say isn't nice. especially in regards to that last line of yours. really...

midnight rain 12-01-2010 08:38 PM

Quote:

Originally Posted by mr dave (Post 963495)
first you need to learn the definition of innovation - Innovation | Define Innovation at Dictionary.com

just because the most recent iteration of a series is significantly different than it's original release doesn't mean it's innovative, only that it's different.

Maybe you ought to show a little respect, I don't appreciate being treated like a child. I know what innovation means, stop trying to appear intelligent by proving you can link to a page on the internet. Furthermore, I could say Modern Warfare was innovative for the COD series because it introduced perks to the series. Makes perfect sense, davey boy.

Most people will tell you progression is a good thing, as familiarity becomes stale.

Quote:

how does linking to something that proves the Halo franchise did offer actual innovation to the genre invalidate my claim of their innovation?
Did you read anything past the first sentence?

Quote:

Originally Posted by Giant Bomb
Halo: Combat Evolved is often credited for the first appearance of regenerating health. However, not only wasn't it the first, but it did not even have regenerating health. Halo featured a traditional health system, as it was the player's shields that regenerated. Subsequent games in the series, starting with Halo 2, added true regenerating health, although the original system made a return appearance in Halo 3: ODST and continued on in Halo: Reach.

In truth, this popular method of health control appeared long before Halo. The 1992 first-person shooter Faceball 2000 for SNES and Sega Genesis had it. It also was used in the relatively unpopular comic book game, Wolverine: Adamantium Rage, which was released on the Super Nintendo and the Sega Genesis in 1994.

Quote:

as for playing both sides of WW2 - Return to Castle Wolfenstein had that covered 6 months before the first CoD.
Cool. Like I said, I was unsure of that.

Quote:

killcam? might not have been called the same in counterstrike but that doesn't mean your screen wouldn't change to the view of whoever killed you before you started clicking through other camers.
Not the same thing as killcam.

Quote:

aiming down iron sights... not exactly a real thing. it's no different than being able to click to zoom in with a slight dynamic variation to the interface overlay. instead of closing in to a circle a la James Bond intro it zooms in just a little and changes the way the weapon is displayed. it's a smoke and mirrors parlour trick (and zooming has been a standard feature for years). it might have been new to you but if you honestly think that partial zoom with a different overlay is truly more innovative than a brand new health system for an established genre well... all i can say isn't nice. especially in regards to that last line of yours. really...
You don't think it's cool, good for you. I don't give a **** to be honest. I think it definitely changes things up. And for the 100th time, Halo added NOTHING in innovation of a new health system for FPS's. If you had actually read my link thoroughly rather than half-assing it, you'd know that.

As you can see, I stopped being respectful after you did. I've seen you argue on these forums, you refuse to admit you'd ever be wrong in any way. I'm not wasting any more time with such a trivial debate.


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