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Old 11-22-2010, 07:01 PM   #2321 (permalink)
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I was talking with my brother yesterday on how games back then were so much better than the games today, because they focused on one thing, making it fun.
I wholeheartedly agree. While there certainly were developers back in 96 who were probably in the business purely for money (and conversely, while there certainly are developers today who are in it purely for the enjoyment of videogames), the general trend seems to have shifted from "videogames are meant to be a fun past time" to "videogames are a multi-billion dollar market that we can make $$$ from.
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Old 11-22-2010, 08:09 PM   #2322 (permalink)
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is a lot of fun. i really dig these wii platformers.
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Old 11-22-2010, 10:27 PM   #2323 (permalink)
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Bully: Scholarship Edition
Dragon Age: Origins


I'm currently in love with Dragon Age.
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Old 11-23-2010, 01:30 AM   #2324 (permalink)
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revisiting Baldur's Gate 2. never did actually make it through in the past, always ended up in another Bioware world first.



I've been playing Shadow of Chernobyl lately... it's not bad and it's pleasantly reminiscent of Fallout. Gotta love the Russian speech

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Old 11-23-2010, 02:26 AM   #2325 (permalink)
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I wholeheartedly agree. While there certainly were developers back in 96 who were probably in the business purely for money (and conversely, while there certainly are developers today who are in it purely for the enjoyment of videogames), the general trend seems to have shifted from "videogames are meant to be a fun past time" to "videogames are a multi-billion dollar market that we can make $$$ from.
more like the shift went from making games to making 'digital experiences'. it was already a multi-billion dollar industry by the late 90s. Half Life gave everyone in the industry a boner for trying to force grand cinematic / theatrical aspects into their games to 'legitimize' the art form (by leeching off others???).

either way, at this point the industry is a mess. too many people have convinced themselves that a 'game' production has to be on par with a Hollywood production and that's really about as stupid as it sounds. the rise of development conglomerates like EA and Ubisoft have had the exact opposite effect of revitalizing the industry. rather than encouraging talent to shine and releasing fun and innovative NEW games they burn out their people to release the next iteration of a proven franchise before a target sale date established by some suit from the publisher who's likely never actually stepped foot in a development house.



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I've been playing Shadow of Chernobyl lately... it's not bad and it's pleasantly reminiscent of Fallout. Gotta love the Russian speech
nice. this is another game that i've started up a handful of times but never made it all the way through. i can definitely see the Fallout angle too, in fact, from what i played, i think STALKER does a better job of creating the 'on your own in a post-nuclear area' than the recent Fallout games did. it just lacks the openness of a sandbox game.
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I type whicked fast,
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Old 11-23-2010, 02:32 AM   #2326 (permalink)
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Bully: Scholarship Edition
I want this game back!!! One of my all time favorites. I never got around to beating it, I just messed around. I'm going to try to get it again so ICANN actually see what the actual story is about.
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Old 11-23-2010, 04:38 AM   #2327 (permalink)
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Pretty much the best sega game ever.
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Old 11-23-2010, 12:01 PM   #2328 (permalink)
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Originally Posted by mr dave View Post
more like the shift went from making games to making 'digital experiences'. it was already a multi-billion dollar industry by the late 90s. Half Life gave everyone in the industry a boner for trying to force grand cinematic / theatrical aspects into their games to 'legitimize' the art form (by leeching off others???).

either way, at this point the industry is a mess. too many people have convinced themselves that a 'game' production has to be on par with a Hollywood production and that's really about as stupid as it sounds. the rise of development conglomerates like EA and Ubisoft have had the exact opposite effect of revitalizing the industry. rather than encouraging talent to shine and releasing fun and innovative NEW games they burn out their people to release the next iteration of a proven franchise before a target sale date established by some suit from the publisher who's likely never actually stepped foot in a development house.
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Old 11-23-2010, 09:32 PM   #2329 (permalink)
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Need For Speed: Hot Pursuit 2010. And I'm waiting for the new Mafia II DLC to arrive
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Old 11-24-2010, 11:23 AM   #2330 (permalink)
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isn't this one of the main reasons for this entire site?

what's next? a thread made specifically to banter about music?
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