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04-27-2010, 02:13 AM | #1701 (permalink) | |
Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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Quote:
Hope you have fun with it!
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04-27-2010, 06:40 AM | #1702 (permalink) |
Fish in the percolator!
Join Date: Dec 2005
Location: Hobbit Land NZ
Posts: 2,870
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I'm playing (testing) this little gamelet I've been working on. The gaming aspect is quite lacking tbh as this is really just a uni assignment for my graphics paper but I thought I'd post a pic anyway as I get a kick out of being able to do this kind of thing. It can be pretty interesting when you make coding mistakes as well - you get some pretty cool glitches as shown in the second picture. There were times when that basket on the end of the robot arm looked like an igloo and not like the nice parametric surface of revolution it was meant to look like.
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04-27-2010, 07:22 AM | #1703 (permalink) | |
Ifail
Join Date: Aug 2009
Location: Lead me back into my bedroom, and put my clothes back on.
Posts: 96
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I hate video games now. My Xbox owned me the other day. I got all but 3 acheivments for Cod 4 MW and then I went to the dashboard and I realized it wasn't on my gamertag....
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That is a very good game. I beat The Lost And Damned and was working on TBOGT, but I got stuck on the mission where you steal the helicopter from the yacht. |
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04-27-2010, 09:16 AM | #1704 (permalink) | |
Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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Quote:
Bulldog, is there any kind of goal in your game yet? I see there are some yellow balls in the first screenie!
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04-27-2010, 09:53 AM | #1705 (permalink) | |
Ifail
Join Date: Aug 2009
Location: Lead me back into my bedroom, and put my clothes back on.
Posts: 96
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Quote:
I got stuck where you have to shoot those guard boats. I can't control the helicopters to save my life. |
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04-27-2010, 10:03 AM | #1706 (permalink) | |
Fish in the percolator!
Join Date: Dec 2005
Location: Hobbit Land NZ
Posts: 2,870
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Quote:
My job has been to add the robot arm and make sure it can properly rotate/extend, to reflect the scene in the mirror, to implement a zoom function, and to add the textured basket which is defined by a Hermite profile curve and can have its shape adjusted at runtime.
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04-27-2010, 10:29 AM | #1707 (permalink) |
Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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Blah, for some reason I thought it was Bulldog's post .. sorry about the mix-up.
Oh, well .. I had to try a few times before I got it here, but it wasn't too bad. I played it on my XBOX 360 and the helicopter controls, while a bit fiddly when firing at moving targets, was pretty good here I thought. I believe I used the minigun to get the boats.
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04-27-2010, 05:38 PM | #1708 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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Quote:
@Seltzer - is that a bit of a scorched earth / pikmin mashup you're working on? or just a visual thing with a bit of coded motion capabilities? |
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04-28-2010, 02:26 AM | #1709 (permalink) |
Fish in the percolator!
Join Date: Dec 2005
Location: Hobbit Land NZ
Posts: 2,870
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Mainly just a visual thing with a bit of motion thrown in. I've never played Scorched Earth but I just looked it up and it seems vaguely like this dos game I used to play called Bombaway.
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