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04-22-2010, 11:29 PM | #1692 (permalink) | |
Pale and Wan
Join Date: Aug 2008
Location: Aus
Posts: 917
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Quote:
Everyone complains about the same things with Invisible War, but it really suffered from oversimplification. The scrapping of the RPG stat growth, the universal ammo and simplified inventory were all big losses as far as I'm concerned. But by far the biggest problem was how small the maps became, they felt so cramped compared to the original, and this leads to the different paths somehow feeling more artificial. On the other hand, it kept the nice balance between exploration/dialogue/shooting, the good writing, atmosphere and convoluted conspiracy plot. And the shooting mechanics were probably slightly better. So a fun game, but not a patch on the original. I don't remember the first one being particularly buggy. The only bug I ever found on multiple playthroughs was that Stanton Dowd wouldn't talk to me one time, and a reload fixed that. Invisible War was much more buggy for me, but I guess half the reason is that I was playing it on a computer that could barely handle the minimum requirements. I should try it again now, I might feel differently. |
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04-23-2010, 02:55 AM | #1693 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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Quote:
as for the main complaints those are all things i quite liked. i found the smaller maps made the objectives more prominent, it helped make the story flow more smoothly to me, i didn't end up getting lost in the details and was able to forge a clear and direct path through my play through. i should bust out the original one of these days though, should run a slight bit smoother on a quad core than my old p2-400 rig hahaha. also what killed ended the original game for me wasn't actually a bug but just a poor scripted scene. especially where i remember thinking the situation needed to be addressed in an earlier mission but either didn't have enough multi-tools or the skills necessary to avoid it. most other players i've talked to about the game never had the exploding event in the first place. sorry if i seem vague here, don't want to spoil it. |
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04-23-2010, 08:04 AM | #1696 (permalink) |
On A Rampage
Join Date: Oct 2009
Posts: 317
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Splinter Cell Conviction, awesome game. Better than I expected.
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"If we're all merely players in a play on this great stage, the problem is the script writers ain't on the same page, I echo through the mountain when I'm singing in the air, from my lab a lad with lavish lyrics living in his lair." "Wake up and listen, hear what's not for the public's ears Pinocchio poets played by profiting puppeteers" |
04-24-2010, 02:50 PM | #1698 (permalink) | |
not really
Join Date: Jan 2007
Posts: 5,223
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But the main issue, at least when Fallout originally came out, was that every time one of those ps3 messages popped up saying "bblahblah is online" the game would freeze for like a minute. |
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04-25-2010, 03:26 AM | #1699 (permalink) |
Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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The game continues after the ending in the Broken Steel addon.
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Something Completely Different |
04-26-2010, 08:32 PM | #1700 (permalink) |
five years
Join Date: Aug 2007
Location: Chicago
Posts: 1,248
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I just started playing GTA IV: The Ballad of Gay Tony after beating The Lost and The Damned and I must say, I'm very impressed with both stories and how they tied all the characters together throughout the missions. Also, base jumping is the shit.
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