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02-14-2010, 01:01 PM | #1441 (permalink) | |
not really
Join Date: Jan 2007
Posts: 5,223
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02-14-2010, 05:46 PM | #1444 (permalink) |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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Yeah a lot of key members left. Yuji Naka, Naoto Ōshima (the creator of Sonic) and Hirokazu Yasuhara now work for other companies, and several other key members left to join them.
The guy who runs Sonic Team now is Takashi Iizuka, who was the key designer for Sonic 3 & Knuckles, NiGHTS Into Dreams and the two Sonic Adventure games, he's by no means a hack designer, he just doesn't have a clue how to run the company. I don't think he's involved with this game, I don't know who is. Anyway, I agree about the episode thing, that's a really lame trend right now, if I want a game I shouldn't have to buy bits and pieces of it, I want the whole damn game. |
02-15-2010, 01:49 AM | #1446 (permalink) |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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episodic content is the way of the future. big budget games like what people have been getting used to are fast becoming too big for their own good.
consider the most recent trade show offerings. what are the big titles? more sequels and there's a very simple reason for that. less risk. new game concepts are too risky for large publishers and development houses. especially on what is considered the 'normal' scale for a major title. episodic content makes it easier for smaller sized dev houses to maintain a revenue stream while continuing to create content. if you want the 'full' game then wait a few years (like the typical AAA development cycle) until all the episodes are finally released and buy the bundle. or you can help fund the development of the full game buy buying what they've got available so far. |
02-15-2010, 02:10 AM | #1447 (permalink) | ||
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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Quote:
Apparrently there is some "mystery" platform that it will be available for other than the Wii, PS3 and 360. PC maybe? I don't know why they need to keep that a mystery though. Quote:
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02-15-2010, 03:10 AM | #1448 (permalink) |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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grinding my teeth? how do you figure? i'm just saying what i'm saying.
either way i just saw a great video game thread on another site so i'll toss the question here. what game do you wish you could go back and enjoy like it was the first time? the possibilities make my hear hurt, but i think i'd have to go with System Shock first and foremost. |
02-16-2010, 03:52 PM | #1449 (permalink) |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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You just make it sound like this idea is the end of all creativty.
Looking back on what I said, it's actually a pretty good idea. I mean, Sonic Team have rushed so many games, we should be happy that they took up this idea, better to have a few complete levels than a whole bunch of buggy ones. This is very similar to what they did with Sonic 3 and S&K, which they did because they were pressured by Sega to get a Sonic game out in time for the spring while people were still buying Genesis games and not getting caught up in anticipation for the 3D consoles. They took the finished levels that was Sonic 3, then kept working on what would be S&K and used the lock on feature so we could get the complete game they intended on making. It was a pretty brilliant idea and it's a shame they didn't use that technology for other Genesis games that could have used it, I honestly believe that a lot of the 3D post Adventure Sonic games had the potential to be really good if they weren't so rushed for a predetermined release date. |
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