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Old 02-11-2019, 12:47 PM   #11701 (permalink)
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I picked up building my Python codebase MUD again

It's operational and playable now, with like 500 rooms written too

but it's very standardized copy and paste(aside from room and object descriptions), not ventured into creating the unique skills and mechanics I'd want because I can't actually code, I just know what parts of the codebase do what
Hey that sounds kinda cool. Didn't know you did this kind of thing.
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Old 02-11-2019, 12:53 PM   #11702 (permalink)
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I can't answer that before you explain what you mean by "anti-lifeskills".
Crafting, gathering, stealing, herding, gardening, etc.. non-combat skills that people enjoy.

When you say escapism I think people escaping life via an online character and a lot of times that is linked to opening your own shop, playing the marketplace, or roleplaying.
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I'd vote for Trump
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Old 02-11-2019, 12:56 PM   #11703 (permalink)
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TBH it sounds like Mic is oblivious to atmosphere. Might explain why he's oblivious to cringe in music. And why he doesn't like horror movies.
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Old 02-11-2019, 01:06 PM   #11704 (permalink)
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TBH it sounds like Mic is oblivious to atmosphere. Might explain why he's oblivious to cringe in music. And why he doesn't like horror movies.
I don't know why you would think that. I ramble on about the atmosphere of albums, movies and games all the time.

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What do you mean by escapism? Are you anti-lifeskills in video games?
In response to both of you on this one: What I don't do is living myself into other worlds. You know, that whole thing about pretending you're an elf in a magical land so you don't have to deal with real life. Nothing wrong with that at all, but I don't play games for that.

I like games that are either more about visceral in the moment action that puts you in a state of heightened awareness. Getting into that zone where you press buttons really fast without even thinking about your actions. Just reacting instead of using your intellect in a more explicit way.

The other approach to games that I really enjoy is basically a sort of opposite of that. Games that put you in a very intellectually aware state of mind, where you are all engrossed in solving problems, playing wisely, observing how things work, etc.

Something like Skyrim, for example, is far too little of either and is designed more for wandering around, feeling like you're there, and that's not really my thing. Not anymore, that is. I've played all sorts of things over the years. I just decided that certain things were more worth my time than others. If I'm gonna spend times on video games at all, it has to be in a way that gives me something back that I value. Not just killing time.

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Originally Posted by DwnWthVwls View Post
Crafting, gathering, stealing, herding, gardening, etc.. non-combat skills that people enjoy.

When you say escapism I think people escaping life via an online character and a lot of times that is linked to opening your own shop, playing the marketplace, or roleplaying.
About the life-skills thing: It's video games. If you need to justify them to yourself by pretending they'll teach you to run a businenss IRL or something, you're doing it wrong. But I actually just don't really think I understand why you brought that up, so maybe set me straight if I'm not following your train of thought.
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Old 02-11-2019, 01:16 PM   #11705 (permalink)
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Few things here..

1) Game economies are studied because we can learn from them. Maybe not teach you how to run a business but they certainly have value in general economics.

2) I don't play games to escape from life either and I'm not into roleplaying

3) I like both kinds of games you described, but I also find mindless grinding to be a very relaxing pass time, and wouldn't put it in the bad design category. Put on some slow piano instrumentals and just point, click, and watch while i do other things.. good stuff.
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I'd vote for Trump
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Old 02-11-2019, 01:23 PM   #11706 (permalink)
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Few things here..

1) Game economies are studied because we can learn from them. Maybe not teach you how to run a business but they certainly have value in general economics.

2) I don't play games to escape from life either and I'm not into roleplaying

3) I like both kinds of games you described, but I also find mindless grinding to be a very relaxing pass time, and wouldn't put it in the bad design category.
1) Sure, but in general, you avoid learning life skills by playing games more than you learn. Not you per se, just the general use of the word. This is part of why I stopped spending so much time on games. It can become too much time spent basically stalling in terms of personal development. Games are a lot about repeating patterns and I've found it immensely rewarding to cut my gaming time down rather heavily. Best life decision I ever made tbh

2) Roleplaying is probably interesting if you're into that, but it's just not really my thing either. Never played pen & paper roleplaying games either.

3) Well, grinding is horrible in my eyes. I could always find something better to do than that. I'm not saying I can't get sucked into it - more that I made a concious decision to not engage in gameplay of that sort more than an absolute minimum. But that's a choice I made. For reasons related to my answer to #1.
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Old 02-11-2019, 01:30 PM   #11707 (permalink)
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Curious how you feel about tedious real life hobbies that lead to a satisfying end result.. art, crocheting, woodworking, quilting, etc.
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I'd vote for Trump
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Old 02-11-2019, 01:41 PM   #11708 (permalink)
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I don't consider grinding as nearly as valuable. Grinding is just games exploiting simple mental loopholes. Like getting that rat to press the button repeatedly in the hope that a trinket will come out. Art is not tedious, it's interesting and requires skill and concentration. Grinding is pure, mindless tedium that does nothing but suck hours out of your life that you could have spent more wisely. On painting or something.

I'm not saying you can't enjoy it - just that I don't personally consider it anything but a waste of time that I would never get back. Some years back, I decided to take the brevity of life very seriously. People act like I'm just "whining" with no just cause, but in fact I consider an hour a very valuable thing that I wouldn't want to sit down and knowingly squander. Not if I can help it. I still waste time, but I really try not to.
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Old 02-11-2019, 01:46 PM   #11709 (permalink)
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3) I like both kinds of games you described, but I also find mindless grinding to be a very relaxing pass time, and wouldn't put it in the bad design category. Put on some slow piano instrumentals and just point, click, and watch while i do other things.. good stuff.
Agreed 100%
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Old 02-11-2019, 01:48 PM   #11710 (permalink)
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okay ignore art.. crocheting is pure mindless tedium until your quilt is done.. waste of life?

on the flip side, if grinding requires mental focus in the form of monsters having abilities that require you to pay attention or an in depth crafting system that requires decision making and mechanical precision do you still think it's a waste of time?

I'm not picking at your life decisions, I'm just trying to understand the reasoning behind your seemingly arbitrary double standards.
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I'd vote for Trump

Last edited by DwnWthVwls; 02-11-2019 at 01:58 PM.
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