|
Register | Blogging | Today's Posts | Search |
![]() |
|
Thread Tools | Display Modes |
![]() |
#11681 (permalink) |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
|
![]()
Yo Mic, I've got a rec for you. It's called Cosmic Star Heroine. Trust me, you'll love it.
__________________
---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
![]() |
![]() |
![]() |
#11682 (permalink) | |
Fck Ths Thngs
Join Date: May 2014
Location: NJ
Posts: 6,261
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11683 (permalink) |
Fck Ths Thngs
Join Date: May 2014
Location: NJ
Posts: 6,261
|
![]()
My brother and a few friends bought The Isle.. so I'm gonna join their velociraptor pack at some point this week and ambush motherf*ckers.
__________________
I don't got a god complex, you got a simple god... Last edited by DwnWthVwls; 02-10-2019 at 08:29 PM. |
![]() |
![]() |
![]() |
#11685 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
|
![]()
Who plays ARPGs for the story?
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#11687 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
|
![]() Quote:
Is the music good? And what about the battle system? And not least: Is there an insanely high random encounter rate? There better not be! It's understandable. I've been playing tonnes of games since 1992 or something, and I've cultivated set of prefrerences that not everybody will be able to relate to. I could write a novel about my view on what good game design is and what is and isn't interesting to me about games in general, but I'll spare you. |
|
![]() |
![]() |
![]() |
#11689 (permalink) |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
|
![]()
Chapter one: Don't waste my time.
Chapter two: Why I'm not into escapism. Chapter three: Your story sucks and you should feel bad. Chapter four: Reward schedule oriented design is patronizing and evil. Chapter five: Separating good gameplay design from bad gameplay design - the Devil is in the details. Chapter six: Gameplay > graphics - I will play your Excel spreadsheet RPG and like it. Chapter seven: Why small studios making small focused games is my favorite thing and why big studios making sprawling epics is not. Chapter eight: Jonathan Blow and his influence on my approach to games. Chapter nine: Gritty and grim makes me grouchy. |
![]() |
![]() |
![]() |
#11690 (permalink) | |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
|
![]() Quote:
The music is really fun. I can't remember the name of the person who made it, but it's someone who has done a lot of other work. The battle system is a bit different. Instead of MP or SP, each character has a bunch of skills that they can basically only use once before they have to rest, which replenishes their moves. And you deal more damage as the fight goes on and you develop more momentum. So instead of just immediately using your strongest attacks, it's best to save them for when your momentum hits its peak. There are also some customization options, with different shields that characters can equip to gain access to different skills. And after each battle, you get all your HP back, so you don't have to worry about running back to town for a heal 'cause you're out of potions or whatever.
__________________
---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
|
![]() |
![]() |
![]() |
|