![]() |
Yo Mic, I've got a rec for you. It's called Cosmic Star Heroine. Trust me, you'll love it.
|
Quote:
|
My brother and a few friends bought The Isle.. so I'm gonna join their velociraptor pack at some point this week and ambush motherf*ckers.
|
Quote:
|
Who plays ARPGs for the story?
|
The writing in it is very good.
But yes I'm on that Apex Legends too. debaserzz hmu, usually play sans mic. |
Quote:
Is the music good? And what about the battle system? And not least: Is there an insanely high random encounter rate? There better not be! Quote:
|
Quote:
|
Quote:
Chapter two: Why I'm not into escapism. Chapter three: Your story sucks and you should feel bad. Chapter four: Reward schedule oriented design is patronizing and evil. Chapter five: Separating good gameplay design from bad gameplay design - the Devil is in the details. Chapter six: Gameplay > graphics - I will play your Excel spreadsheet RPG and like it. Chapter seven: Why small studios making small focused games is my favorite thing and why big studios making sprawling epics is not. Chapter eight: Jonathan Blow and his influence on my approach to games. Chapter nine: Gritty and grim makes me grouchy. |
Quote:
The music is really fun. I can't remember the name of the person who made it, but it's someone who has done a lot of other work. The battle system is a bit different. Instead of MP or SP, each character has a bunch of skills that they can basically only use once before they have to rest, which replenishes their moves. And you deal more damage as the fight goes on and you develop more momentum. So instead of just immediately using your strongest attacks, it's best to save them for when your momentum hits its peak. There are also some customization options, with different shields that characters can equip to gain access to different skills. And after each battle, you get all your HP back, so you don't have to worry about running back to town for a heal 'cause you're out of potions or whatever. |
All times are GMT -6. The time now is 03:53 AM. |
© 2003-2025 Advameg, Inc.