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Old 01-12-2019, 10:30 AM   #11531 (permalink)
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Thought you guys might get a kick out of this. It's a former QA tester revisiting the games he's tested, and reminiscing about all of the hilarious bugs he discovered (that the awful devs, who treated him like crap, never even bothered to fix):

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Old 01-15-2019, 05:32 AM   #11532 (permalink)
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Did a quick run of Nightshade. Took an hour and a half. Could definitely shave that down by a good chunk if I didn't **** around as much.
Ran through it again just now. An hour and six minutes. **** yeeeaaahhh
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Old 01-18-2019, 10:34 PM   #11533 (permalink)
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Been playing a lot of Immortal Redneck on the PC recently. Despite the title, it's a sort of old school-style FPS with an Ancient Egypt setting. Only reason for the title is that you start out playing as a redneck mummy.

You can unlock Egyptian gods with different powers, weapons, strengths and weaknesses and upgrade your stats. It's a pretty cool use of RPG elements in what's a great FPS on it's own.
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Old 01-19-2019, 08:08 AM   #11534 (permalink)
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Metal As Phuk.
And yes, it is actually metal as ****.
Basically, if Deathgasm was a 2-D oldschool RPG.
Complete with amazing humor and an 8-bit metal soundtrack.
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Old 01-19-2019, 11:36 AM   #11535 (permalink)
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Can someone explain to me why concept art is a video game unlockable? Has anyone in the history of the world given half a **** about searching for secrets to get concept art?
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There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 01-19-2019, 02:08 PM   #11536 (permalink)
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Unlockables are a stupid concept in general tbh
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Old 01-19-2019, 02:13 PM   #11537 (permalink)
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They can be fun depending on the unlockables but I do not understand the prevalence of concept art unlockables.
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Originally Posted by J.R.R. Tolkien
There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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Old 01-19-2019, 02:23 PM   #11538 (permalink)
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Give me all the features up front! If they're not important enough that I don't miss them, I don't care about them at all.
So yeah, screw the concept artwork stuff. I've seen a lot of video game concept artwork and it's rarely interesting. It's just **** they've already got lying around, so it's easy to implement as unlockables.
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Old 01-19-2019, 02:27 PM   #11539 (permalink)
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This is the first time I've bought a video game in what seems like forever, mainly out of intrigue of its driving/exploration mechanics. It's a neat little title with some cool environments and aforementioned mechanics, but goddamn is it a bitch to get through. Basically the loose (insofar) plot of the game is you and your Turkish-German uncle are driving through East Berlin to Istanbul after the fall of the Iron Curtain (circa 1989) in your piece of **** 'Laika', a out-and-out jalopy that has problems and breakdowns what seems like every 5 minutes.

The car itself is the subject of the game, as you micromanage almost every part of it, from different parts of the engine to the tires. It really emphasizes "micro", as for instance you need to make sure you have a good oil mixture when gassing up the Laika, as to decrease wear on the engine. It's all very accurate and interesting at times to manage these numerous different facets of your car...and is also an enormous pain in the ass other times.

Your travels also present different mechanics as well, as you need to maintain a consistent income in order to pay for parts and gas and whatnot. To do this, you can attempt smuggling banned goods such as wine and tobacco through the borders of towns. These goods often earn you quite a bit of cash, but you can also be fined if caught by the Papers, Please-esque border security. This same security can also fine you for destruction you cause during your trips, obviously by crashing into things (which can be very easy sometimes cause the driving is often slippery).

Overall this is a pretty cool game, if not a bit frustrating. It was cool enough to make me ignore Mord when he was trying to talk to me in Plug, so it's obviously worth something.
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Old 01-19-2019, 02:27 PM   #11540 (permalink)
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Originally Posted by MicShazam View Post
Give me all the features up front! If they're not important enough that I don't miss them, I don't care about them at all.
So yeah, screw the concept artwork stuff. I've seen a lot of video game concept artwork and it's rarely interesting. It's just **** they've already got lying around, so it's easy to implement as unlockables.
I'm about costume unlockables though. If it makes the game more novel without affecting gameplay then it's cool. Kept me playing Dead or Alive 4 longer than I should have been playing it. You simply can't have enough slutty Christie skins.

Or those Arkham game collectibles that give you audio files for the villains. Those were hella fun especially if you were a fan of Batman: The Animated Series.
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Originally Posted by J.R.R. Tolkien
There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.
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