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Old 11-18-2018, 10:00 PM   #11301 (permalink)
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Old 11-19-2018, 12:04 PM   #11302 (permalink)
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Quote:
Originally Posted by eric generic View Post
Stellaris is great. I'm waiting on the new patch to start a campaign.

I think I effectively killed my buzz for that game by getting too deep into a robot campaign. Manually creating all of those robot pops did me in...
Ive never finished a campaign and still haven't experienced a lot of the features. Its one of hose games where i love starting over and thte rapid game changing updates only further enable my behavior.

If youre not aware im almost certain there is a checkbox or something that will build your robot pops on all tiles. Hopefully the new planetary changes will be leas tedious.
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I'd vote for Trump
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Old 11-19-2018, 07:43 PM   #11303 (permalink)
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Quote:
Originally Posted by Dharma & Greg View Post
The joysticks on PS controllers always felt awkward to me. Like they're too big but don't offer enough resistance. And since I'm very used to the asymmetrical stick layout on XBox controllers that's another thing that feels weird about PS controllers.
I'm partial to the original Playstation controller, since that's what I grew up on, so I avoid the joysticks as much as possible. Now they added some touch pad atop the START and SELECT buttons.

On a different note, I miss my PSP-2000
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Old 11-20-2018, 03:59 AM   #11304 (permalink)
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PSPs were cool, but optical media + handheld = short lifespan
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Old 11-20-2018, 05:40 AM   #11305 (permalink)
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Playin 2k19. 3 games away from the all stars game and ive been on a 15 winning game streak cuz i aint letting no one score on me.

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Last edited by Black Francis; 11-20-2018 at 05:51 AM.
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Old 11-20-2018, 03:56 PM   #11306 (permalink)
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Just got a refurbished 1070 for $180 and they announced Civ6 Expansion Gathering Storm.

https://civilization.com/news/entrie...ruary-14-2019/

Good afternoon to you gents.
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Old 11-20-2018, 06:41 PM   #11307 (permalink)
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Originally Posted by Oriphiel View Post
PSPs were cool, but optical media + handheld = short lifespan
I never had any problems with the UMD's. I dropped mine and broke the battery cover off, so it was taped together. Then I rolled over on it with my keys in my pocket and killed the LCD screen.
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Old 11-23-2018, 12:58 PM   #11308 (permalink)
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Played through two Doom II maps sent to me and made by Unitron!


https://www.youtube.com/watch?v=5iy34oYfav4

At 7:15 where I'm standing still in front of the door, I spilled beer on my shirt and had to wipe it off.

Best moment in the video is 9:16 where I'm totally acing the room that killed me in the first attempt.


https://www.youtube.com/watch?v=Fw5L70xbLIM

Both were fun maps. A bit basic in the way almost everything took place at the same elevation. But fun for sure.
I've played a ton of crappy, un-fun custom maps. These were not very flashy, but actually fun to play.

Last edited by MicShazam; 11-23-2018 at 01:12 PM.
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Old 11-23-2018, 01:35 PM   #11309 (permalink)
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Thanks for playing, and I'm glad you enjoyed them! That teleport in the first map was a bit buggy, the teleport functions were probably the hardest thing to do.

Did you enjoy one more than the other? Also, if you have any recommendations with how I could improve, I would appreciate it.
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Old 11-23-2018, 01:53 PM   #11310 (permalink)
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I got paranoid when I first got to that room where the teleporter sounds start appearing. You see me turning around because I think I'm about to be surrounded by teleporting enemies in the big room I'm coming from.

The slim corridors with lots of the same types of enemies in the second map were kinda redundant. You just hold down the fire button and the rest takes care of itself. It could also have been fun to have more, bigger rooms with holes in the ground, or places where you have to walk on the edge along the walls. The rooms at the start of the level that played with this idea didn't do much with it and it wasn't really hard to deal with at all.

Overall, I'd suggest maybe avoiding making everything take place in cramped corridors. Open rooms with structures inside them are also a good way to make for more variety. Different types of rooms mean you have different options when fighting the enemies. You can also do stuff like placing enemies on ledges, so they shoot down on the player, etc. Just more variety in various ways would be neat.

But I did like that these levels felt kinda like a throwback to Doom 1 level design. Doom 2 does a lot to get away from just rectangular rooms and corridors.
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