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10-19-2018, 09:44 PM | #11141 (permalink) |
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Join Date: Oct 2014
Location: The States
Posts: 5,354
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Still playing Anniversary
Enter a new area. Big colorful Mayan face platform surrounded by **** you can climb, only all of the ledges are too far to jump. Not sure what to expect. If dinosaurs are a thing, who knows what else is gonna pop out. Try the door ahead. Big ****ing boulder NOPEs you, barely turn around and hit the dodge button fast enough to not get smooshed, two big ****ing doors drop down right behind you. Stare at the room for a few minutes until you realize that you can go down and move a rickety platform around. Realize you can use it to try for a semi-close ledge, or one that's far away. Try for the far away one. Somehow reach the platform, but just barely miss the ledge and eat ****. Try the other one. See some decorated pillars on a statue, not sure if you can grab them. Turns out you can, but all you can do up there is grapple a ring and reach some weird decoration thing that you can also sorta grapple. Can't figure out what to do with it, leave it for later. Go for the ledge. Make it. Hallway beyond it is filled with ledges and dart traps, have to time each jump perfectly or die and start over. Make it like a champ and reach a big lever that gets rid of one of the doors. Yay! Look around for a Skyrim-esque freebie tunnel back to the main room. Nope, you just gotta double back through the traps. Head back to the hallway. Now it's filled with pendulum blades. ****
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10-21-2018, 06:03 AM | #11146 (permalink) |
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Location: The States
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Omg, if you jump on the hand of King Midas' statue, Lara gets turned into a gold statue and ****ing dies
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10-21-2018, 09:54 AM | #11147 (permalink) |
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Location: The States
Posts: 5,354
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'Kay, so for the unwieldy fortune of $9, I finally bought a copy of...
... and it's basically the same ****ing game as Anniversary, only worse. I'm not just talking about graphics and gameplay, because I love PSX games, and I can deal with the clunkiest of the bunch. I'm talking about the raw level designs and layouts. So much less care was put into the product, with less consideration for the player experience. An example: Early on, you find a big locked door. In Anniversary, you have to get up high and platform around it, swinging on poles and ropes and ****, quickly flipping two switches and getting back to the door before they both reset. In the original game, you simply go in the one direction that the game allows you to and hit one (non-timed) switch. Boom. The remake takes all of the dead space of the original and fleshes it out with cool mechanics and deadly challenges beyond just "jump real good, shoot wolf, hit switch". With the assets and control scheme at their disposal, Core Design could have done so much more with the game. Even randomly generated levels in games like Daggerfall have more heart, with corpses and weird decorations thrown all over the place. They could have made way more interesting levels and traps. I'm still early on, though, so I'm gonna give the game more of a chance to grow on me before I **** on it. But the first impression is a big "meh". It reminds me of what Mic was saying earlier, about how a game with life and mystery to it, even if it's a flawed game, is way more exciting than a game that is solid but lacks soul. Anniversary is packed to the gills with huge levels, reflex testing traps, jumps-a-plenty, and gorgeous environments with way more detail put into them than was necessary. It takes every opportunity to test you. The original is hilariously empty in comparison. It really seems like Crystal Dynamics just cared more about what they were doing, going above and beyond what was expected of them in that console generation, while Core Design simply did the bare minimum that was acceptable for the time. And there's also how Lara is an actual, fleshed out character in Legend and Anniversary. In the original, she's a painful and boring cliche of the times (right from the intro cutscene, she has mirrorshades that reflect green glyphs running across her laptop ). The controls are alright, though. Not optimal, considering that other PSX tank control games (for example, Nemesis) feel waaaay smoother, but they work pretty well once you get used to them. You really have to mash that ****ing jump button to make it work, though. This game is not for the weak of thumbs. Now that I think about it, Lara controls a lot like the guy from Silent Hill. Which isn't a compliment. Running works fine. But turning and fine tuning your position feel like you just **** your pants. Right now, I'm just gonna say that Anniversary is the better game, because (similar to the REmake), it's clearly the way the game was meant to be from the very beginning, only the limitations of the times (and certainly the limitations of the developers) were holding it back. It just has so much more to it on every level. I can get why some people might prefer the original, especially if they have memories tied to it, but for someone just getting into the series, the remake is way more interesting and challenging. And beyond that, it's simply more fun.
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---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- |
10-21-2018, 10:06 AM | #11148 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
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The guns sounds are limp as a biscuit as well.
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10-21-2018, 10:13 AM | #11149 (permalink) |
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10-21-2018, 11:17 AM | #11150 (permalink) |
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Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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I considered taking up a big, rowdy argument about TR Anniversary vs TR 1, but I'd prefer to do that about some game that I'm more invested in and more in depth familiar with. With Tomb Raider, I'd have to go back and replay both games for hours, which is more than I feel like doing. Not to mention the trouble that I no longer have my copy of Anniversary.
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