|
Register | Blogging | Today's Posts | Search |
![]() |
|
Thread Tools | Display Modes |
![]() |
#11101 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
|
![]()
It's been forever since I played any of them so you might be right but those controls really are dated. How would you say 1 holds up to Anniversary?
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#11102 (permalink) |
Paragraph President
Join Date: Sep 2018
Location: Burning Star
Posts: 837
|
![]()
I've only played a little bit of the first game at a friend's house years ago, and I honestly couldn't deal with the controls. I've thought about giving it another try, but who knows.
Recently got an original Xbox, don't have a whole lot of games yet, but picked up Burnout: Revenge today and it's a blast. There is little more satisfying than essentially playing an endless car chase scene. Plus the soundtrack has one of the best Apocalyptica songs, so that's another plus. |
![]() |
![]() |
![]() |
#11103 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
|
![]() Quote:
Anniversary was a game that I was pretty impressed with back when I first got it, but in retrospect, it doesn't have remotely as interesting level design as the original. It's actually 100% different layouts with only slight thematic connections between the levels of the new game and the original. The original will have you checking walkthroughs and cursing at the screen much more than Anniversary, but I feel like the price paid to get that more streamlined, easy to play re-interpretation of the old TR has been too high. TR1 was basically way more creative and cleverly designed in terms of level layouts. Anniversary looks good and plays smooth, but the soul is missing. I really do prefer flawed and dated but interesting over something strictly speaking more playable that is also more safe and bland. |
|
![]() |
![]() |
![]() |
#11104 (permalink) |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
|
![]()
I always take criticisms of remakes and reboots with a grain of salt. Nobody ever wants to review them fairly. It's always either "10/10 perfect, ty for making my nostalgia fresh" or "1/10 how dare you **** with my precious memories."
A remake can be tightened considerably, improved on nearly every level, given a few twists to mix things up for the old fans who have memorized everything, and ultimately crafted by a better company that cares way more about the product (and the charm shows throw in spades), but people will always find something to complain about, usually resorting to the cheap shot of "it just doesn't have soul, man." And yet I've felt that same way before. Wild ARMs can be pretty flawed, but it had way more life to it than the PS2 remake, Alter Code F. Adorable sprites and chibi-style polygons, bigger towns with more NPCs, super bizarre monster designs, and very strange sound clips (for some reason, goblins make cat noises when they get hit), and way way better music. But on the flip side, I'd always heard that the original RE was the superior game. When I finally tried the REmake, it absolutely destroys the original in a way that almost totally makes it obsolete as anything but a fun curiosity. Because it's the game that RE was always supposed to be, made by people who wanted to do justice not only to the series but survival horror games in general. I still pop in the original for a laugh every now and then (dat voice acting, oof), but unless you really have some sort of emotional connection to it, or just straight up have a thing for the PSX era and its numerous issues (which is fine), it's almost a waste of time to not just be playing the REmake instead. That's how much better it is. Sorry for the wall of text, I just felt like talkin' 'bout games. I haven't played the original Tomb Raider nor Anniversary, but after the awesomeness of Legend, I think I'm gonna give both a shot. I've heard about the clunkiness of the first, but that don't confront me none. I grew up with a SNES, where picking up games at Blockbuster or wherever was like playing russian roulette with my weekend. ****ing Wizard of Oz. I laughed so hard when the AVGN reviewed that piece of ****, 'cause I got stuck with it back in the day (and still own a copy, god knows why).
__________________
---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
![]() |
![]() |
![]() |
#11105 (permalink) |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
|
![]()
So earlier, I mentioned that I'd been burned by a bunch of ****ty games lately. Here's one of them:
![]() I know that people tend to exaggerate when they **** on a game, for comedic effect. But I'm being completely serious when I say that this is one of the few games I've ever played that actually made me physically ill. It was like Thor ripped open my skull and ****ed my brain, giving me a bitch of a headache. The problem is the camera, you see. It sucks. You know how some games have fixed angles, where the developers want to be able to control where the player is looking? And then there are games that let you look wherever you want? This game tries to do both. At the same time. I'm not talking about the game stopping every now and then to swivel the camera around in a cutscene, like "Hey, look at this big environment filled with stuff to climb". I'm talking the game just randomly jolts, and I mean jolts, the camera in some weird ****ing direction, right in the middle of ****ing platforming segments. No pause. No warning. And if you happen to be moving the camera manually when it tries to switch to a fixed angle, the two camera systems fight for supremacy, and the camera freaks out and jitters all over the place. Motion sickness. So much motion sickness. And randomly flying off of cliffs because the camera is in some weird existential struggle, and can't decide what it ****ing is and what it ****ing wants. The rest of the game is just as confused with itself. Half of the time, it tries to force you to be "stealthy", constantly pushing stealth mechanics in your face and begging you to play the game "the right way". But the "stealth" (read: a girl in a bright red kimono crouch-walking in circles like a jack-ass while guards watch and yawn) is so clunky and pointless, since you can just murder everyone in five seconds, that it makes me wonder why they even bothered implementing it. And the other half of the game just immediately throws you right into hordes of enemies and bosses and ****, as if they realized partway through development that nobody was going to play it stealthy anyway, and just said "**** it, have some mobs." The one good thing is the main girl's starting weapon, a wire that can slice people up from afar. But it gets old pretty quickly. And yet, in spite of all that, there are worse games out there. Games that were released before the developers had even properly finished them. So hey, props to Vivendi for at least trying.
__________________
---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
![]() |
![]() |
![]() |
#11106 (permalink) |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
|
![]()
The soundtrack was nice, I guess.
I agree with your take on the game. I have two more complaints about things that I found annoying. 1) The wire weapon has an unnecessary extra step to it but can't actually do anything interesting. It's just a mid ranged weapon with extra button presses. Just give me a sword instead or something. 2) It really ****ed me over how touchy the analog controls are. Crouch walking is too slow to catch up to a guard with his back turned, so you often wanna slow-walk. But push the stick forward one micro-step too far from center and your character goes zooming forward at mach 3, right up in the ass of the enemy. Cover blown pretty badly. It made it really frustrating to actually try and be properly careful and stealthy. |
![]() |
![]() |
![]() |
#11107 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
|
![]() Quote:
In any case, I most certainly could go on a tedious 3 hour ramble about exactly why the Crystal Dynamics Tomb Raider titles have all let me down, despite some ways in which they improved on the series. I'm not even a big fan of the original PS1 titles tbh, but they have some qualities that no other games have quite been able to match, so I still got 4 of them (I don't have TR Chronicles). I've got a lot of games that fall in a similar category; namely flawed games that also have something interesting going on. Deathtrap Dungeon comes to mind... Hard to recommend for several good reasons, but I kind of love it? This made me think of game re-boots/re-makes in general. I wonder if there's even all that many that I like? Can't think of even one off the top of my head, but there ought to be some games somewhere I think did it well. |
|
![]() |
![]() |
![]() |
#11108 (permalink) | |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
|
![]()
Hey, fair enough. In the end, you like what you like, and when it comes to art and entertainment, there's no wrong answer. Except Kenny G.
Quote:
__________________
---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
|
![]() |
![]() |
![]() |
#11109 (permalink) |
Ask me how!
Join Date: Oct 2014
Location: The States
Posts: 5,354
|
![]() ![]() S'aight. You basically just run around hacking up vampires dressed like they were going to some ****ty Anne Rice convention. Lots of gore, and pretty fun fatalities, including stage sensitive kills (like impaling bad guys on stuffed rhinos, or chucking them into industrial fans). Rayne also has a sort of grappling hook that she can use to toss people around, which stuns and disarms them. Fun fun fun. The graphics have some nice spots (clothing physics and reflective floors are always a nice touch), but a lot of the game looks pretty goopy in that special budget PS2 game kind of way. Rayne's model in particular just seems sort of off, which isn't good, seeing as how it's a third person action game so you're gonna have to be looking at her like 90% of the time. The platforming is pretty bad. Half of it is so easy that it basically completes itself, and the other half just refuses to work right. And the gunplay is hilariously flaccid. There's no feeling of impact, your bullets don't stun or slow enemies down, and it takes so many shots just to kill one nobody little popcorn vampire in a top hat that the guns are really only useful in very specific instances (meaning pretty much just the boss fights that can't be completed without them). But the hacking is fun, and hearing Laura Bailey (aka that voice actress in every ****ing video game and anime ever made) call a mini-boss a bitch after slicing him to pieces is pretty great. At the very least, it makes ****ing Red Ninja look like a raft made out of used condoms drifting on a sea of diarrhea.
__________________
---------------------- |---Mic's Albums---| ---------------------- ----------------------------- |---Deafbox Industries---| ----------------------------- ![]() |
![]() |
![]() |
![]() |
#11110 (permalink) | |
Zum Henker Defätist!!
Join Date: Jan 2011
Location: Beating GNR at DDR and keying Axl's new car
Posts: 48,199
|
![]()
I remember the first Bloodrayne getting its dick sucked hard when it came out, then I played it years later and was like, "Okay this is fun but horribly dated and improved upon after probably a year."
__________________
Quote:
|
|
![]() |
![]() |
![]() |
|