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The Batlord 10-11-2018 10:56 AM

Quote:

Originally Posted by YorkeDaddy (Post 2004238)
If you actually needed to "grind" in Final Fantasy 7 then you are offensively terrible at strategizing and building your party. That's practically baby's first RPG (and it quite literally was for a large percentage of Americans)...it's about as easy as they come.

I don't "need" to grind to beat a game, I "need" to grind like I need another beer.

Oriphiel 10-11-2018 10:57 AM

Quote:

Originally Posted by MicShazam (Post 2004236)
Grinding is a pointless waste of time. JRPG's is a genre that I loved back when I first got a PS1, then grew to loathe, more or less. I love the idea of that big adventure, but figthing the same random mobs ad nauseam while I get slightly stronger, battle by battle... it's kinda anti-fun. If I try and play something like Final Fantasy 7 now, I end up in a near catatonic state where the stream of drool from the side of my mouth is the only sign that I'm still alive.

"Oh look, it's the same three ice enemies that I've killed 50 times already! I guess I'll firaga those boys a few times like the previous 50 times and see the exact same outcome happen. Boy, am I having fun!"

My personal hell would be a small room with nothing but a ps1 and it's entire library of Japanese McGrind-a-thons.

I think Wild ARMs 2 and 3 handled random encounters perfectly. People who like grinding can fight all the chumps they please, everyone else can skip them (you get a certain amount of recharging skips against monsters within a few levels of you, and can skip low level monsters at no cost).

MicShazam 10-11-2018 11:29 AM

Quote:

Originally Posted by YorkeDaddy (Post 2004238)
If you actually needed to "grind" in Final Fantasy 7 then you are offensively terrible at strategizing and building your party. That's practically baby's first RPG (and it quite literally was for a large percentage of Americans)...it's about as easy as they come.

Like most JRPG's, it's impossible to avoid some level of repetition of battles you've already easily been blasting through. JRPG's are my least favourite game genre (or close) because it's impossible to avoid pointless tedium. I'm making a distinction between traditional JRPG's and other types of Japanese and especially non-Japanese RPG's because so many genre variants exist - few of which bug me as much.

Quote:

Originally Posted by 66Sexy (Post 2004239)
I don't know maybe you just need Ritalin or heroin or something.

It would help. I get impatient and fiddly very easily for how calm I am in many ways.

Quote:

Originally Posted by 66Sexy (Post 2004241)
I don't "need" to grind to beat a game, I "need" to grind like I need another beer.

"I don't want it, I just need it."
- lyrics from a Tool song about anal fisting

Quote:

Originally Posted by Oriphiel (Post 2004242)
I think Wild ARMs 2 and 3 handled random encounters perfectly. People who like grinding can fight all the chumps they please, everyone else can skip them (you get a certain amount of recharging skips against monsters within a few levels of you, and can skip low level monsters at no cost).

That would probably help me get further into it before quitting. It would be even better if you never got attacked by low level filler in the first place.

Oriphiel 10-11-2018 12:08 PM

Quote:

Originally Posted by MicShazam (Post 2004250)
That would probably help me get further into it before quitting. It would be even better if you never got attacked by low level filler in the first place.

When you're walking around, you see an exclamation point hover above your head when a monster is near, and you have like two whole seconds to press O and skip or dive in. Basically the same as not being attacked at all.

And Wild ARMs 3 in particular cuts out the fat. It constantly replenishes your amount of skips for strong monsters, doesn't penalize you or slow you down for skipping low level monsters, and you can even straight up cancel any encounter by just interacting with world objects (ladders, switches, doors, etc.).

Tbh, it works so well that it really should have become a JRPG standard, even if it's not as much fun as the system in Okage: Shadow King, where you sprint around ghosts like a quarterback.

MicShazam 10-11-2018 12:16 PM

Quote:

Originally Posted by Oriphiel (Post 2004261)
When you're walking around, you see an exclamation point hover above your head when a monster is near, and you have like two whole seconds to press O and skip or dive in. Basically the same as not being attacked at all.

And Wild ARMs 3 in particular cuts out the fat. It constantly replenishes your amount of skips for strong monsters, doesn't penalize you or slow you down for skipping low level monsters, and you can even straight up cancel any encounter by just interacting with world objects (ladders, switches, doors, etc.).

Tbh, it works so well that it really should have become a JRPG standard, even if it's not as much fun as the system in Okage: Shadow King, where you sprint around ghosts like a quarterback.

While I didn't like it that much, Blue Dragon on the 360 also had an interesting answer to that combat problem. You could extend a sort of circle around your character when running around. Any enemy groups touched by the circle would be included in the fight if you touched one of them, so you could make enemy groups bigger and more dangerous for more potential rewards.

Didn't necessarily solve the whole problem, but the idea is fantastic - if handled better at least, it could be.

YorkeDaddy 10-11-2018 12:17 PM

Quote:

Originally Posted by 66Sexy (Post 2004241)
I don't "need" to grind to beat a game, I "need" to grind like I need another beer.

I can feel that. There are definitely a handful of games where I acively grinded to level 99 solely because I loved the game and wanted to

Final Fantasy XII: The Zodiac Age is the RPG i spent the absolute most time maxing my characters. If you haven’t tried it I’d highly recommend. Some of the most satisfying and customizable character building you’ll ever find

DwnWthVwls 10-11-2018 01:49 PM

FFT has fantastic grind. The monsters level with you and you can unlock tons of new abilities from farming job points.

Its only boring when you run calculators and obliterate everything before they get to move.

The Batlord 10-11-2018 02:54 PM

FFV was my favorite grinding game. Leveling job classes takes the sting out of grinding when you're so high level that it can take an hour or more just to get a level.

Key 10-11-2018 11:30 PM

Quote:

Originally Posted by MicShazam (Post 2004236)
Grinding is a pointless waste of time. JRPG's is a genre that I loved back when I first got a PS1, then grew to loathe, more or less. I love the idea of that big adventure, but figthing the same random mobs ad nauseam while I get slightly stronger, battle by battle... it's kinda anti-fun. If I try and play something like Final Fantasy 7 now, I end up in a near catatonic state where the stream of drool from the side of my mouth is the only sign that I'm still alive.

"Oh look, it's the same three ice enemies that I've killed 50 times already! I guess I'll firaga those boys a few times like the previous 50 times and see the exact same outcome happen. Boy, am I having fun!"

My personal hell would be a small room with nothing but a ps1 and it's entire library of Japanese McGrind-a-thons.

You not liking something that others like? I'm shocked. Grinding isn't that bad if it isn't the whole point of the game. I've done heavy grinding in some games and I tend to enjoy it.

MicShazam 10-11-2018 11:41 PM

Quote:

Originally Posted by Kiiii (Post 2004430)
You not liking something that others like? I'm shocked. Grinding isn't that bad if it isn't the whole point of the game. I've done heavy grinding in some games and I tend to enjoy it.

Stop being so offended that someone has a different perspective. Gamers don't handle opposing opinions well, I know that much.

My perspective is that life is waaaaaaayy too short for grinding. It's hard to think of something less worthwhile to do with my time.


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