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-   -   What Game Are You Playing Right Now? (https://www.musicbanter.com/media/34347-what-game-you-playing-right-now.html)

Key 07-04-2018 02:29 PM

^if you like aoundtracks, play Crypt of the Necrodancer. It's a mixture of DDR, rogue like and you find different weapons on each level. It's also pretty tough sometimes because your attacks and movement have to match the music.

The Batlord 07-04-2018 02:30 PM

Quote:

Originally Posted by MicShazam (Post 1970195)
I can get engrossed in that sort of game for a much longer session. Sure, there's technically only one stage to play, but there's an incredibly high skill ceiling and a very immediate challenge, so if I'm in the right mood (which is far from always - I'm not first and foremost a twitchy action games), I can get pretty obsessed with getting better at a game.

It also helps a lot that the soundtrack kicks ass. Headphones on, crank the volume :D

I'm probably gonna cop Armored Core 4 very soon btw so if it sucks I'm gonna tell the Nazis that you're hiding Jews in your closet.

MicShazam 07-04-2018 02:33 PM

Quote:

Originally Posted by Kiiii (Post 1970208)
^if you like aoundtracks, play Crypt of the Necrodancer. It's a mixture of DDR, rogue like and you find different weapons on each level. It's also pretty tough sometimes because your attacks and movement have to match the music.

I would suck so bad at that, but it does look very fun. I'll grab it sooner or later.

Quote:

Originally Posted by The Batlord (Post 1970210)
I'm probably gonna cop Armored Core 4 very soon btw so if it sucks I'm gonna tell the Nazis that you're hiding Jews in your closet.

Cool, but don't judge it before you've given it a few hours. There's a fairly steep learning curve. At least at first, it will seem that way.

The Batlord 07-04-2018 02:37 PM

Quote:

Originally Posted by MicShazam (Post 1970216)
Cool, but don't judge it before you've given it a few hours. There's a fairly steep learning curve. At least at first, it will seem that way.

I know mech games aren't known for always being the most user friendly and if it turned out to be Gundam Dynasty Warriors I'd be pretty disappointed no matter how much I love Gundam Dynasty Warriors.

MicShazam 07-04-2018 02:39 PM

Quote:

Originally Posted by The Batlord (Post 1970224)
I know mech games aren't known for always being the most user friendly and if it turned out to be Gundam Dynasty Warriors I'd be pretty disappointed no matter how much I love Gundam Dynasty Warriors.

I think you know what you're getting into then. When I first played these games, the mech building gave me more trouble than the actual missions. The interface hates you. I got used to it, but at first, I was scratching my head quite often.

The Batlord 07-04-2018 02:45 PM

Quote:

Originally Posted by MicShazam (Post 1970228)
I think you know what you're getting into then. When I first played these games, the mech building gave me more trouble than the actual missions. The interface hates you. I got used to it, but at first, I was scratching my head quite often.

The mech building is what I'm looking forward to possibly more than actual combat. I love crafting and building and customizing ****. I'm half tempted to look up builds on the internet to see what's awesome and fun but will most likely not to keep it fresh.

MicShazam 07-04-2018 02:51 PM

Quote:

Originally Posted by The Batlord (Post 1970238)
The mech building is what I'm looking forward to possibly more than actual combat. I love crafting and building and customizing ****. I'm half tempted to look up builds on the internet to see what's awesome and fun but will most likely not to keep it fresh.

If you get really into it, you can easily spend much more time building and saving mech designs (with custom paint jobs and names, of course) than on the missions. If you build the right mech for the job, most missions can be over in 5 minutes.

I'd definitely recommend coming up with your own designs. It's where a lot of the fun lies. I like both building mechs that are made specifically to deal with certain types of missions or even one specific mission, but it's also a lot of fun to build more wacky designs, just to see if you can win with it.

The Batlord 07-04-2018 02:56 PM

How deep is the customization? Can I do it RPG style and essentially create specific mech classes that can be viable if played correctly? Or am I just figuring out how to make a mech shoot the best?

MicShazam 07-04-2018 03:44 PM

Quote:

Originally Posted by The Batlord (Post 1970258)
How deep is the customization? Can I do it RPG style and essentially create specific mech classes that can be viable if played correctly? Or am I just figuring out how to make a mech shoot the best?

Incredibly deep. There are all sorts of equipment that makes the mech behave differently and all these things can be combined.

You can build a slow mech that turns poorly, aims poorly, but packs a punch and has all sorts of missile defences. A mech that's all about long range auto aiming or maybe a mech built for strafing around with mid ranged guns. It's not only the weapons and movement related units (legs, boosters) that affects how your mech plays. It's also targeting computers, energy generators and varying sorts of special equipment like scanners and lock-on scramblers.

There's a huge amount of freedom in how you combine these things, but also a lot of tradeoffs you have to make, since your machine can only carry so much weight and euqipment burns varying degrees of energy and weapons have quite limited ammo.

You can take your own play style into consideration, while also trying to figure out an approach that would work well for a mission that's giving you trouble. The solutions I found for tricky missions will probably differ from yours.

The Batlord 07-04-2018 03:49 PM

*says **** it and places Amazon order*


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