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Old 09-24-2008, 09:26 PM   #131 (permalink)
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2. Sonic Chronicles: The Dark Brotherhood for the DS, developed by Bioware. A Sonic RPG by Bioware? Sure, why not?
That game already got one bad review which is rather disappointing.

And right on, you have my respect.

Anyway, yeah, Sega has to be the most underrated developer in the game industry.
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Old 09-24-2008, 10:10 PM   #132 (permalink)
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good write-up... the story of Sega reads like a tragedy so far, but they made some great games on the way. And Yu Suzuki left the company? Fack. I remember bitterly defending my poor little Megadrive back in the day, genuinely believing Robotnik's Mean Bean Machine to be better than Starwing. gah
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Old 09-25-2008, 06:34 AM   #133 (permalink)
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good write-up... the story of Sega reads like a tragedy so far, but they made some great games on the way. And Yu Suzuki left the company? Fack. I remember bitterly defending my poor little Megadrive back in the day, genuinely believing Robotnik's Mean Bean Machine to be better than Starwing. gah
Oh wait, I read that he just left the company like a month ago, but now I remember that was just some lame rumor. I think he's still with the company.

He just hasn't really been majorly involved in a Sega game since like 2002.

Either way he dosen't contribute to the companies games anymore. He hasn't designed a game in forever. I do think that's pretty lame. One thing I do know is that Suzuki and Naka were the companies two biggest geniuses, pretty much Sega's Miyamoto and Yokoi.

Now Sega's top designers are Nagoshi and Iizuka, good designers with some great games under their belt, but they are also responsable for all the mediocre new Sonic and Monkey Ball games.

Monkey Ball was a great concept for a game, the first one for the GC is pretty awesome. But I don't know why they had to make a whole franchise out of it. How do you go from kickass Ninjas with magic powers (Shinobi) to monkeys inside of balls?

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That game already got one bad review which is rather disappointing.

And right on, you have my respect.

Anyway, yeah, Sega has to be the most underrated developer in the game industry.
They are underrated, as are Dimps and Treasure, who have contributed some great games to the company.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 09-25-2008, 08:53 AM   #134 (permalink)
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96: The decline of digitally synthesized soundtracks
1. This is pretty awesome and I think you're nailing legit concerns people have and not some pre-fabricated BS to compile a list.

Secondly, this one is so god damned true. The MegaMan series should have sold its sound tracks as actual albums. I can remember attempting certain bosses (electric man, magnetic man) just to hear the friggen music.

Not only this but when I found out the Swedish Metal Band “Game Over” remade a bunch of the songs, and one of them was Little Mac’s Confession from Punch Out I lost my ****. That sound was amazing and when you have the born-to-play-power-metal fingers of the sweeds tackling it…I just don’t have words.

Great list boo boo, keep up the good work about the bad work.

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89: The anthropomorphic animal mascots with "tude" era of the early 90s

I mean look at that above picture, have you seen ANYTHING so generic and retarded? That has to be the most uncreative character in gaming history. If anyone came up with something like that now they would be crucified.
And the NO! gang? yeah that is bad. And just an FYI, if you're having a character thats badass...wally's not the name.
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Old 09-25-2008, 11:15 AM   #135 (permalink)
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78: Blinking screen of death

Who dosen't f*cking hate this?

Thankfully these kinda technical problems are rare today (unless you have an Xbox) but back then this was a huge problem, especially for the NES because of that bullsh*t front slot with a hinged cover design.

A lot of times it seemed like the only way to solve the problem was... Well.



77: That blowing into cartridges bullsh*t

This is what you did with any cartridge game that didn't work, but it occured most often with NES games.

One thing I wanna know is why did the NES and SNES carts have to be so damn big? Their bottoms were wide and exposed the pins which attracted a lot of dust and that was usually the problem. Genesis cartridges didn't have this problem so much because the cartridge slots were much thinner.

And they have been WAY more durable than NES and SNES cartridges for that reason.

All I can say now though is thank god for CD's and emulators.
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Old 09-25-2008, 11:52 AM   #136 (permalink)
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odds are the size was relative to the manufacturing costs. smaller boards with more compact circuitry would cost more to make.

if anything the main mistake nintendo made with their early cartridges was assuming the kids playing their games would put them back into the plastic sleeves they came in to protect them from dust. same for the SNES, every cartridge i bought came with a snug fitting plastic cover for the bottom of the cart to keep dust away.

i don't think it's so much that the sega games were better manufactured so much as the games were played a few times then the kids just went over to their friends houses to play some nintendo.

going back to the master system sega games featured packaging similar to modern dvds with a spot to store the game back in it's giant case. anyone who didn't bother using those cases had just as many blinking screen issues as the next kid.
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Old 09-25-2008, 12:11 PM   #137 (permalink)
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odds are the size was relative to the manufacturing costs. smaller boards with more compact circuitry would cost more to make.
Well that makes sense. I'm pretty sure Nintendo didn't have as much income when they made the Famicom/NES as Sega did when they made the Mega Drive/Genesis. Since Sega had a bunch of hit arcade games and Nintendo only had Donkey Kong and Mario Bros.

Either way, Nintendo had the money when they made the Super Famicom. It wouldn't have hurt them to make the cartridges and slots a little more compact.

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if anything the main mistake nintendo made with their early cartridges was assuming the kids playing their games would put them back into the plastic sleeves they came in to protect them from dust. same for the SNES, every cartridge i bought came with a snug fitting plastic cover for the bottom of the cart to keep dust away.
Yeah I remember those.

Nintendo didn't count on the fact that us American kids are pretty disorganized, we all ended up losing those damn things.

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i don't think it's so much that the sega games were better manufactured so much as the games were played a few times then the kids just went over to their friends houses to play some nintendo.
Now just hold on there mister that's a low blow and I don't think that's true at all.

Sega had (still does) a very loyal fanbase. In fact when I was a kid everyone I knew had a Genesis, and most kids prefered it to Nintendo.

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going back to the master system sega games featured packaging similar to modern dvds with a spot to store the game back in it's giant case. anyone who didn't bother using those cases had just as many blinking screen issues as the next kid.
Well I'm talking specifically about the Genesis. Since they packaged their games in pretty much the same way as the Master System, plastic boxes with little things to hold the cartridges, we actually did keep the games in the boxes. But in the later years they started putting their games into cardboard boxes and we pretty much had nothing to put games into at that point, but even those have been more durable than NES or SNES cartridges, from my experience, I honestly believe it's due to their design.
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I only listen to Santana when I feel like being annoyed.
I only listen to you talk when I want to hear Emo performed acapella.
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Old 09-25-2008, 02:20 PM   #138 (permalink)
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Now just hold on there mister that's a low blow and I don't think that's true at all.

Sega had (still does) a very loyal fanbase. In fact when I was a kid everyone I knew had a Genesis, and most kids prefered it to Nintendo.
you're right i kind of shot from the hip with that one. although as you said at the start of this thread nintendo has always been far more popular. the kids who went for sega were usually more inclined to take better care of their stuff. which is why i think there's a lot more better quality sega gear out there.
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Old 09-25-2008, 02:43 PM   #139 (permalink)
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76: The fact that theres walkthroughs for every game in history on the internet, except for that ONE f*cking game I'm actually looking for

God I hate it. Theres whole f*cking websites dedicated to secondary Final Fantasy characters but I can't for the life of me find any information on how the f*cking controls to Boulderdash on the Commodore 64 work.

I CAN'T EVEN GET PAST THE F*CKING MENU SCREEN.
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I only listen to you talk when I want to hear Emo performed acapella.
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Old 09-25-2008, 05:49 PM   #140 (permalink)
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your google-fu skills are weak. WEAK!

Boulder Dash :: View topic - Tutorial 1: How to play the C64 Boulder Dash on pc?
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