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10-25-2008, 02:01 PM | #291 (permalink) | ||||||
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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PS3's controller dosen't though. So who's really going backward? Quote:
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Wii Sports was never meant to be a stand alone game as much as it was a tech demo for what the wiimote can do, and it succeeded. Quote:
The PS2 and 360 version of RRR generally got much lower ratings than the Wii version, so there you go. Quote:
I understand that innovation can hurt a company, as anyone who works at Sega will tell you. But it isn't hurting Nintendo, novelty or not, it sells. Anyone who says the Wii is a failure is not paying attention. It's the best selling console at the moment and making games for it should be a no brainer. PS3 is flopping big time. Making games for it and not the Wii is like snubbing the SNES and Genesis for the Turbografx16 and Neo Geo. |
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10-26-2008, 08:06 PM | #292 (permalink) |
not really
Join Date: Jan 2007
Posts: 5,223
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All ps3 controllers since like a year and a half ago have force feedback...
Ps3 controller also doesn't require double AA batteries :-/ The ps3 is definitely "flopping", i wont argue. but you and me both were exclusive game cube owners boo boo, and we both know sales of a console has nothing to do with quality.. |
10-26-2008, 11:52 PM | #295 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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do you even know what 'force feedback' is? from your example it seems you don't. a rumble pack is not force feedback it's tactile feedback. this is a high end logitech wheel. http://www.logitech.com/index.cfm/ga...s/131&cl=US,EN it's not specific gadgetry for sony, it just works with USB. unlike installing a vibrator in a controller this thing actually reacts appropriately to the actions happening on screen. if you try to take a corner at 140 mph you're going to have a harder time turning the wheel than if you were going 30 mph. THAT is force feedback and it's a hell of a lot more immersive than having a buzzer in a controller. my point about baseball in wii sports was that it didn't matter what direction you swung the controller. the player on screen still swung the bat across its chest even if you were swinging the wiimote towards the ground. believe it or not i've actually worked as a developer. i lasted about 2 years as a 3d world designer before burning out, mainly due to having to come to terms with the fact that it is has very much become a publisher lead industry combined with the stress of the actual job. you're claims that the industry is snubbing the wii show you're letting your fandom blind your reason. ESPECIALLY considering the ridiculous amount of titles being released every week. the wii is VERY much supported by the industry. unfortunately, most of that support is shovelware. |
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10-27-2008, 02:23 AM | #296 (permalink) | |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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1. Graphics: Only the most retarded reasoning ever. 2. Third party support: And if that were true, the Nintendo 64 was one of the worst consoles of all time. 3. The Wiimote: Fun = Bad. |
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10-27-2008, 02:43 AM | #297 (permalink) | ||||
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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Still, now that there's a third party controller for the Wii that DOES have force feedback, what's with all the bitching? Quote:
Also, I take it you haven't played the game but it is possible to miss the f*cking ball. Not just from not timing it right but from, and get this, HOW YOU HOLD THE DAMN BAT. O_O REALLY? Holy sh*t. Quote:
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10-27-2008, 03:48 AM | #298 (permalink) |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,137
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67: The canonization of shooters as the number one genre of gaming After Id Software revolutionized the genre in the mid 90s and games like Goldeneye and Perfect Dark soon brought the experience to consoles, it didn't take long for pretty much every western developer in existance to decide that this would be the genre to dominate the industry. And WHY shooters are as popular as they are is beyond me... Oh wait, it's NOT, I completely understand that western society and especially this good US of A has a keen interest in the art of mindlessly shooting at things. It seems that we like the concept so much that we are willing to overlook all the crippling flaws in gameplay that are still commonplace 15 f*cking years after the genre was born. For example. 1. Lame single player campaigns. Which means shooters will NEVER be fun for someone like me who dosen't have many friends, let alone ones that are into shooters. 2. The checkpoint problem I've already mentioned. 3. The worst f*cking AI imaginable. 4. Limited ammo. Nothing says fun like constantly being forced to use that piss ant hand gun because all the awesome weapons use up ammo too fast. 5. The dreaded cover system. Another example of "realism" at the expense of good gameplay. This makes gun fights incredibly long and tideous and it's basically like playing whack a mole, but with bullets. 6. Weapon swap systems that limit you to only a few weapons at a time. Proof enough that developers today care more about "realism" than, you know, fun. 7. Camera system makes it virtually impossible to know what you're doing most of the time, especially annoying for those occasional games that actually require some kind of problem solving. Then theres the games that actually have puzzles or even require jumping on and off platforms, which is easier said than done when you can't even see your f*cking feet. 8. Overpowered weapons that make multiplayer matches pure fustration. 9. If the levels are linear, it's too easy and it gets boring fast, if they're not linear, they're tideous to navigate... Oh and they're boring. 10. Enemies that don't die or become weaker no matter how many f*cking times you shoot them anywhere but in the head. So much for that realism. 11. Crates. The lamest cliche in the history of level design. It also dosen't help that most of these games today all have the same story and exact same protagonist (some kind of space marine with a mysterious past), and the same visual style from the Unreal Engine school of doo doo brown graphics. Shooters (with the exception of games like Metroid Prime and Half Life) are only as good as their multiplayer. And the multiplayer aspect in every shooter is almost exactly the same. It's just like paintball. Why not just do the real thing? Sure you actually have to put physical effort into it and risk getting hurt, but at least you don't have to put up with atrocious loading times. So yeah. In short. I f*cking hate first person shooters. |
10-27-2008, 07:11 PM | #300 (permalink) | |
nothing
Join Date: Mar 2008
Location: everywhere
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