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View Poll Results: Most creative art form nowadays | |||
Books |
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0 | 0% |
Music |
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3 | 27.27% |
Movies |
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3 | 27.27% |
Video Games |
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5 | 45.45% |
Voters: 11. You may not vote on this poll |
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#1 (permalink) |
Fish in the percolator!
Join Date: Dec 2005
Location: Hobbit Land NZ
Posts: 2,914
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Well I'm going to be a massive bore here and harp on about the Baldur's Gate games because if they aren't art, then I don't know what is. They're quite obviously artistic in the visual sense with great attention to detail, and in the musical sense (screenshots + music below). But they're also artistic in a holistic sense... the storyline, humour and atmosphere overall are quite compelling.
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#2 (permalink) |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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A lot of video games are quite aesthetically pleasing to me, especially older ones when limited graphics meant that developers had to be more inspired in creating attention grabbing visuals. And a lot of video game music is fantastic.
I think in both departments a video game can be artistic without a doubt. I think what people think games lack in artistic credibility is the stories, even when games do have very detailed, well made stories they tend to be on par with an action film or a shonen anime. Something that can be considered groundbreaking art is very rare. But I think if you look hard enough you will find games that fall into that category. Stories are not a vital component (though they can enhance the experience), at least not backstories or cinematic cutscenes. The real "story" of a game is the gameplay itself, the experiences from playing the game and the events that unfold while playing it. Video games truly are stories that unfold differently every time you play them. The beginning and the end is already written by people who worked on the game, but there are different endings to choose from, and what happens in between is up to you, the player. To an extent anyway, you still have to follow rules created by the designer, though you can break some of them through cheats, glitches and hacks, creating a shift in power so to speak. When you think about it, every time you get a game over that is the end of the story technically, and thus more of these tales end in tragedy than in prosperity. Deep huh? Just want to show that I can be as pretentious about video games as am about everything else. ![]() Last edited by boo boo; 07-25-2010 at 05:26 PM. |
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#3 (permalink) |
Fish in the percolator!
Join Date: Dec 2005
Location: Hobbit Land NZ
Posts: 2,914
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It can only help that the Baldur's Gate storylines are entrenched in the Forgotten Realms D&D background which had been around for a decade or two beforehand. A serious attempt at doing justice to an existing wealth of fiction and lore probably yields better results than a ham-fisted attempt to inject some token fantasy elements and lore into an RPG a month before release.
Regarding your game over comment, you might be interested to read about an old CRPG called Planescape Torment which is more heavily story-driven than usual. The premise is that you're the immortal protagonist known as the "Nameless One" (with the catch that you suffer partial amnesia every time you die) and you're attempting to find and assemble the pieces of your past and reclaim your mortality. It's unconventional in that dying not only doesn't result in game over (it's quite hard to get game over actually) but it actually helps in some cases as it can spark various memories from your past. And it's fairly thought-provoking when you encounter past incarnations of yourself with completely different personas, as well as people and potential companions who have had dealings with them. Effectively, others hold you responsible for all actions of all your incarnations, even if you have no memory of them.
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#4 (permalink) |
Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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That sounds awesome. I do wish there were more innovative, groundbreaking games like that but that isn't what hardcore gamers want, but I hate hardcore gamers so what can ya do.
I loved the story element in Majora's Mask and wish more games did something similar. It's one thing to read a backstory about how someone plans to take over/destroy the world but you can goof around forever and nothing bad happens, and something entirely different to actually get a real sense of impending doom and having consequences for lack of time management, that's one of the great things about RTS games but I wish more games from other genres would employ this concept. Raise the stakes and consequences for not performing specific tasks and not doing things on time. |
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#7 (permalink) |
FakingSuicideForApplause
Join Date: Jul 2009
Location: I live in a van down by the river
Posts: 1,365
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The thing is though a lot of games with actual real storylines will have characters that you will easily fall in love with and draw you into it emotionally, much like movies. It obviously depends on which game you're playing. I don't think you'd expect Tekken to change your outlook on life.
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I'll stay if I ever could, and pick up your pieces babe, because there's never a perfect day. |
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#8 (permalink) | |
love will tear you apart
Join Date: Jun 2009
Location: Manchester, UK.
Posts: 5,107
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I know I'm the minority but if a video game can touch your life in deep ways then Jesus Christ. I'm not THAT into games as you can tell, so if anyone tries to go into great detail about how amazing games are it won't mean a lot.. But out of interest, what games have touched your life in a thought provoking manner? |
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#9 (permalink) | |
Quiet Man in the Corner
Join Date: Feb 2009
Location: Pocono Mountains
Posts: 2,480
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#10 (permalink) | |
Groupie
Join Date: Sep 2009
Location: Sweden
Posts: 42
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I don't think video games are an art form either. It's possible that a few pieces of interactive art follow the rules of video games, but a chair can be an art piece without chairs having to be an art form.
I've been into video games for years and have seen both the mainstream and the small indie stuff and I don't consider either of it art. But even if we see it as an art form I would never say it's the currently most innovative one as I haven't really seen anything innovative in gaming at all for the last couple of years. It's all same-old, same-old, possibly spiced up with a new twist or mechanic but the same ancient concepts are reworked over and over again. Yet I'm still a follower of many gaming blogs etc. without really having any hope of finding anything worthwhile. Why? Simply because I feel that procedurality (of which interactivity is a part) has an incredible potential but it's never used, most likely since the vast majority of gamers don't really seem to give a **** about art. Or to quote Roger Ebert: Quote:
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