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BassoonPlatoon 11-19-2018 11:11 AM

Casper the Friendly Ghost is the ghost of Richie Rich, who is the cousin of Denis the Menace.

Unitron 11-19-2018 03:46 PM

Quote:

Originally Posted by MicShazam (Post 2016734)
Are you saying Unitron is Satan?
I guess Satan would really dig thrash metal.

You ****ers found me out:


Or maybe it's Kpop guy for starting the thread. I mean, K-pop is probably the most evil genre in existence.

The Batlord 11-19-2018 03:48 PM

https://memestatic.fjcdn.com/picture...e8_6824834.png

The Batlord 11-19-2018 05:26 PM

https://memestatic.fjcdn.com/picture...28_6825297.jpg

Frownland 11-19-2018 08:14 PM

https://scontent.fsan1-2.fna.fbcdn.n...9e&oe=5C6670FE

Frownland 11-21-2018 09:04 AM

https://scontent-sjc3-1.xx.fbcdn.net...87&oe=5C6A038A

Oriphiel 11-21-2018 09:17 AM

:laughing:

Plankton 11-21-2018 11:22 AM

Lies. All of it.

Frownland 11-21-2018 11:24 AM

You're just jealous because you don't have any green dudes at your disposal.

Plankton 11-21-2018 11:25 AM


https://www.youtube.com/watch?v=TjHR-SI7Bv0

MicShazam 11-21-2018 11:27 AM

https://farm3.staticflickr.com/2502/...59052dcd_z.jpg

Unitron 11-21-2018 12:26 PM



"Little green men are coming our way, tastes just like chicken they say".

WWWP 11-21-2018 02:10 PM

http://euromaidanpress.com/wp-conten...xvMHYzUGa1.jpg

The Batlord 11-21-2018 02:32 PM

Soldier: INFILTRATE!

Me: *cums*

The Batlord 11-21-2018 03:41 PM

TFW it's freezing in your room cause you don't have heat but your beer is cold.

Plankton 11-21-2018 03:42 PM

https://i.upworthy.com/nugget/57cee2...=imgixjs-3.3.0

windsock 11-21-2018 06:59 PM

1 Attachment(s)
https://pics.me.me/gg-allin-nation-5618565.png

Edit: god dammit

Frownland 11-21-2018 07:03 PM

Fun fact: GG Allin stands for Gucci Gang Allin

[MERIT] 11-21-2018 07:26 PM

Quote:

Originally Posted by Frownland (Post 2017478)
Fun fact: GG Allin stands for Gucci Gang Allin

You win the internet today! :beer:

https://media.giphy.com/media/YTbZzCkRQCEJa/giphy.gif

Frownland 11-21-2018 09:51 PM

https://scontent.fsan1-2.fna.fbcdn.n...39&oe=5C6E1B32

Cuthbert 11-22-2018 12:39 PM

ITV Tonight special on Americans and their love of conspiracy theories :D

9/11, moon landing, JFK all been mentioned :D

MicShazam 11-22-2018 12:45 PM

I thought about making a thread about hobby game development, but I'm not sure anyone else in here really dabbles in that, so I'm just gonna dump my latest work-in-progress screenshot here instead:

https://i.imgur.com/m3Zr61Fh.png
Big size: https://i.imgur.com/m3Zr61F.png

Currently at version 94 of this game project. I've got multiple unfinished game projects in the same engine (Megazeux), but this one is by far the one I've gone the farthest with. I've spent countless hours on this thing. Been working on this game idea in some form since 2012, but this iteration is from somewhere early last year, I think. One of the reasons I'm not writing music anymore is that all of my creative energy goes into making this game.

Today, I made one more actual playable gameplay area, which is what this picture shows.

Unitron 11-22-2018 03:31 PM

Looks like it would fit right in with 80's Amiga/Commodore/DOS games. Is it a RPG?

I've always been interested in the idea of making my own game, but I just don't have the motivation and drive to really learn how to do it. Music is my main passion, so I'd rather devote my time to something that I know I can do rather than something that I have no idea if I would even be any good at it.

Though I do sometimes create my own Doom maps, if that counts for anything.

windsock 11-22-2018 03:37 PM

Quote:

Originally Posted by MicShazam (Post 2017640)

Rrrgh I hate to be that guy but is the misspelling of "moxie" intentional? I realize there's space limitations on certain engines so that's why I ask. I also ask cause I'm a prick.

MicShazam 11-22-2018 11:46 PM

Quote:

Originally Posted by windsock (Post 2017676)
Rrrgh I hate to be that guy but is the misspelling of "moxie" intentional? I realize there's space limitations on certain engines so that's why I ask. I also ask cause I'm a prick.

lol good catch!

It's actually intentional.

I googled for the correct spelling, but also remembered seeing the other spelling method several places. It's technically incorrect, but can sometimes be seen used in some phrases, like "she's got moxy!". It's almost sort of a stylization or a written slang version of the word. I liked how it looked in writing better, even though it's not the correct spelling. I decided I could excuse it by how it refers to part of the game system that isn't exactly 1:1 with what it means in "the real world", so to speak.

Long story short: I liked the incorrect spelling better aesthetically and it's functionally a game component that's more inspired by what the word means than it's the same thing.

MicShazam 11-22-2018 11:54 PM

Quote:

Originally Posted by Unitron (Post 2017675)
Looks like it would fit right in with 80's Amiga/Commodore/DOS games. Is it a RPG?

I've always been interested in the idea of making my own game, but I just don't have the motivation and drive to really learn how to do it. Music is my main passion, so I'd rather devote my time to something that I know I can do rather than something that I have no idea if I would even be any good at it.

Though I do sometimes create my own Doom maps, if that counts for anything.

Yeah, it's an RPG of sorts. 1-on-1 turn based combat, but with somewhat different rules than what you'd usually see in old RPG's. There's a whole bunch of little mechanical tweaks that makes the combat system a little different from what the game is inspired by (which is 80's and early 90's computer RPGs).

I'm no programmer, but the game engine I'm using is very simple. It does have a coding language that I've had to learn, but it's pretty basic.

And I'd like to play those Doom maps if you've got some finished ones online! I love making maps for games. Used to do that all the time back in the day for a variety of DOS games.

windsock 11-22-2018 11:57 PM

Quote:

Originally Posted by MicShazam (Post 2017746)
lol good catch!

It's actually intentional.

I googled for the correct spelling, but also remembered seeing the other spelling method several places. It's technically incorrect, but can sometimes be seen used in some phrases, like "she's got moxy!". It's almost sort of a stylization or a written slang version of the word. I liked how it looked in writing better, even though it's not the correct spelling. I decided I could excuse it by how it refers to part of the game system that isn't exactly 1:1 with what it means in "the real world", so to speak.

Long story short: I liked the incorrect spelling better aesthetically and it's functionally a game component that's more inspired by what the word means than it's the same thing.

That makes sense. Thanks for clearing that up!

Unitron 11-23-2018 12:26 AM

Quote:

Originally Posted by MicShazam (Post 2017747)
Yeah, it's an RPG of sorts. 1-on-1 turn based combat, but with somewhat different rules than what you'd usually see in old RPG's. There's a whole bunch of little mechanical tweaks that makes the combat system a little different from what the game is inspired by (which is 80's and early 90's computer RPGs).

I'm no programmer, but the game engine I'm using is very simple. It does have a coding language that I've had to learn, but it's pretty basic.

And I'd like to play those Doom maps if you've got some finished ones online! I love making maps for games. Used to do that all the time back in the day for a variety of DOS games.

Cool, if it's in a playable state, I'd give it a try.

I don't have any online currently, but I have a couple finished ones on my computer. I'll try and upload them to some file-hosting site and PM the links to you.

MicShazam 11-23-2018 01:08 AM

Quote:

Originally Posted by Unitron (Post 2017761)
Cool, if it's in a playable state, I'd give it a try.

I don't have any online currently, but I have a couple finished ones on my computer. I'll try and upload them to some file-hosting site and PM the links to you.

It's technically playable, but I'm in the process of making more actual game areas right now, so I want to make some more cohesive and actually connected areas first.
Been spending a lot of time getting the gameplay stuff the be like I wanted it before I made too many game maps, so things are in relative disarray right now.

I'll probably upload a version with something more substantial going on before Christmas. Then hopefully finish the game next year.

Plankton 11-23-2018 07:03 AM

Quote:

Originally Posted by MicShazam (Post 2017640)
I thought about making a thread about hobby game development, but I'm not sure anyone else in here really dabbles in that, so I'm just gonna dump my latest work-in-progress screenshot here instead:

Currently at version 94 of this game project. I've got multiple unfinished game projects in the same engine (Megazeux), but this one is by far the one I've gone the farthest with. I've spent countless hours on this thing. Been working on this game idea in some form since 2012, but this iteration is from somewhere early last year, I think. One of the reasons I'm not writing music anymore is that all of my creative energy goes into making this game.

Today, I made one more actual playable gameplay area, which is what this picture shows.

Very cool. I've dabbled in BASIC with a Commodore 64 and the thousands of lines of code and the hours of debugging killed it for me. I'd imagine having a packaged game creation engine makes things a little less overwhelming. I'd check it out if you'd compile it (do you have to compile these?) and made it available.

MicShazam 11-23-2018 07:19 AM

Quote:

Originally Posted by Plankton (Post 2017794)
Very cool. I've dabbled in BASIC with a Commodore 64 and the thousands of lines of code and the hours of debugging killed it for me. I'd imagine having a packaged game creation engine makes things a little less overwhelming. I'd check it out if you'd compile it (do you have to compile these?) and made it available.

The engine I'm using is a game creation program (MegaZeux) that dates back to the early 90's, where it ran in MS-DOS. It's still got a small internet community going (vault.digitalmzx.net) and every few months or so, a new updated version comes out for modern Windows. It's open source.

It's a limited engine in many, many ways, but it's fun to work in and requires no compiling. I can press ALT+T inside the editor and test my current screen right then and there. It's super nice to work with. There's absolutely no commercial prospects for a game made in this engine, probably, but it's a really fun hobby, since it really takes away the need for tedious debugging and such. I mean, I'm still coding stuff inside the engine in an engine-specific language called Robotic, but it's simple and pretty much something anyone who has the interest could learn.

I'm hoping to upload a version with some more actual gameplay in December somewhere. But it's very much a playable game at this point. It even runs pretty bug-free as far as I know.

Plankton 11-23-2018 07:35 AM

Quote:

Originally Posted by MicShazam (Post 2017797)
The engine I'm using is a game creation program (MegaZeux) that dates back to the early 90's, where it ran in MS-DOS. It's still got a small internet community going (vault.digitalmzx.net) and every few months or so, a new updated version comes out for modern Windows. It's open source.

It's a limited engine in many, many ways, but it's fun to work in and requires no compiling. I can press ALT+T inside the editor and test my current screen right then and there. It's super nice to work with. There's absolutely no commercial prospects for a game made in this engine, probably, but it's a really fun hobby, since it really takes away the need for tedious debugging and such. I mean, I'm still coding stuff inside the engine in an engine-specific language called Robotic, but it's simple and pretty much something anyone who has the interest could learn.

I'm hoping to upload a version with some more actual gameplay in December somewhere. But it's very much a playable game at this point. It even runs pretty bug-free as far as I know.

I cut a lot of teeth with MS-DOS and AutoCAD, manipulating config.sys on a 386 and all that malarkey. They've understandably come a LONG way, but someone like me just loves the nostalgia (I just used this word), since it brings me back to the days of some of the first RPG's like Leisure Suit Larry, Pool of Radiance (D&D), and a few others. Looking forward to you putting it out there.

Unitron 11-23-2018 11:19 AM

Quote:

Originally Posted by MicShazam (Post 2017797)
The engine I'm using is a game creation program (MegaZeux) that dates back to the early 90's, where it ran in MS-DOS. It's still got a small internet community going (vault.digitalmzx.net) and every few months or so, a new updated version comes out for modern Windows. It's open source.

It's a limited engine in many, many ways, but it's fun to work in and requires no compiling. I can press ALT+T inside the editor and test my current screen right then and there. It's super nice to work with. There's absolutely no commercial prospects for a game made in this engine, probably, but it's a really fun hobby, since it really takes away the need for tedious debugging and such. I mean, I'm still coding stuff inside the engine in an engine-specific language called Robotic, but it's simple and pretty much something anyone who has the interest could learn.

Maybe I'll try it someday. If it's as simple as you say, maybe I could get somewhere with it. Are there any limitations with what games you can make with it?

MicShazam 11-23-2018 11:46 AM

Quote:

Originally Posted by Unitron (Post 2017832)
Maybe I'll try it someday. If it's as simple as you say, maybe I could get somewhere with it. Are there any limitations with what games you can make with it?

There's a **** ton of limitations! Keep in mind it's based on an engine from 1991. You work with a modifiable ASCII character set for graphics. It can play .ogg and .wav for sound at least, so that's something. It's a super fun engine to work in if you wanna make some really old school looking stuff, but forget all about 3D and sophisticated 16 bit style 2d artwork. Good programmers have pushed the boundaries of what the engine can do, but you have to be realistic about what you feel like is fun to make.

I'm making a very retro looking turn based RPG game with some top-down dungeon exploration. That's well within the capabilities of the engine.

I've seen people make basic platformers, action games, tetris clones...

BTW: Coming up shortly, I've recorded playthroughs of your two Doom maps.

Unitron 11-23-2018 11:55 AM

Quote:

Originally Posted by MicShazam (Post 2017837)
There's a **** ton of limitations! Keep in mind it's based on an engine from 1991. You work with a modifiable ASCII character set for graphics. It can play .ogg and .wav for sound at least, so that's something. It's a super fun engine to work in if you wanna make some really old school looking stuff, but forget all about 3D and sophisticated 16 bit style 2d artwork. Good programmers have pushed the boundaries of what the engine can do, but you have to be realistic about what you feel like is fun to make.

I'm making a very retro looking turn based RPG game with some top-down dungeon exploration. That's well within the capabilities of the engine.

I've seen people make basic platformers, action games, tetris clones...

BTW: Coming up shortly, I've recorded playthroughs of your two Doom maps.

I figured that it was only that 80's-style graphics, but I know some engines and game creation tools cater to certain kinds of games.

Nice! Can't wait to see them.

MicShazam 11-23-2018 11:59 AM

Quote:

Originally Posted by Unitron (Post 2017839)
Nice! Can't wait to see them.

Uploaded in the "what game are you playing" thread for maximum relevance. Kinda funny that I'm trying to avoid spamming the spam thread.

Plankton 11-23-2018 08:21 PM

https://scontent-ort2-2.xx.fbcdn.net...80&oe=5CA8D7E4

BassoonPlatoon 11-23-2018 08:50 PM

Quote:

Originally Posted by Plankton (Post 2017420)

The age old battle of the green army men vs the tan army men....in a dance off.

The Batlord 11-23-2018 08:55 PM

Quote:

Originally Posted by Plankton (Post 2017930)

https://j.gifs.com/ZG0qrK.gif

MicShazam 11-24-2018 12:22 AM

Quote:

Originally Posted by Plankton (Post 2017798)
I cut a lot of teeth with MS-DOS and AutoCAD, manipulating config.sys on a 386 and all that malarkey. They've understandably come a LONG way, but someone like me just loves the nostalgia (I just used this word), since it brings me back to the days of some of the first RPG's like Leisure Suit Larry, Pool of Radiance (D&D), and a few others. Looking forward to you putting it out there.

Did you have some kind of formal training/education in working in DOS and AutoCAD?

I had a DOS computer as a teen and basically used it from 1995 to around 2003. There's a lot of nostalgia for me in not just the games, but also the DOS operating system itself.

I used to play games like Realms of Arkania 2 and 3, Dungeon Master II, Eye of the Beholder, Thunderscape, Might & Magic 5, Daggerfall... The older titles from the early 90's and 80's are games that I've tried wrestling with in much more recent times. It can be hard to go back to PC games that are that ancient.


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