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11-23-2018, 12:54 AM | #21161 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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I'm no programmer, but the game engine I'm using is very simple. It does have a coding language that I've had to learn, but it's pretty basic. And I'd like to play those Doom maps if you've got some finished ones online! I love making maps for games. Used to do that all the time back in the day for a variety of DOS games. |
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11-23-2018, 12:57 AM | #21162 (permalink) | |
Softest Bullet Ever Shot
Join Date: Sep 2018
Location: the Outer Rim
Posts: 1,517
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11-23-2018, 01:26 AM | #21163 (permalink) | |
Paragraph President
Join Date: Sep 2018
Location: Burning Star
Posts: 837
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I don't have any online currently, but I have a couple finished ones on my computer. I'll try and upload them to some file-hosting site and PM the links to you. |
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11-23-2018, 02:08 AM | #21164 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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Quote:
Been spending a lot of time getting the gameplay stuff the be like I wanted it before I made too many game maps, so things are in relative disarray right now. I'll probably upload a version with something more substantial going on before Christmas. Then hopefully finish the game next year. |
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11-23-2018, 08:03 AM | #21165 (permalink) | |
Just Keep Swimming...
Join Date: Apr 2012
Location: See signature...
Posts: 7,765
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11-23-2018, 08:19 AM | #21166 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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Quote:
It's a limited engine in many, many ways, but it's fun to work in and requires no compiling. I can press ALT+T inside the editor and test my current screen right then and there. It's super nice to work with. There's absolutely no commercial prospects for a game made in this engine, probably, but it's a really fun hobby, since it really takes away the need for tedious debugging and such. I mean, I'm still coding stuff inside the engine in an engine-specific language called Robotic, but it's simple and pretty much something anyone who has the interest could learn. I'm hoping to upload a version with some more actual gameplay in December somewhere. But it's very much a playable game at this point. It even runs pretty bug-free as far as I know. |
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11-23-2018, 08:35 AM | #21167 (permalink) | |
Just Keep Swimming...
Join Date: Apr 2012
Location: See signature...
Posts: 7,765
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__________________
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11-23-2018, 09:51 AM | #21168 (permalink) |
ask me about cosmology
Join Date: Oct 2016
Location: Milky Way Galaxy
Posts: 8,982
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https://www.instagram.com/shhons_meme_agency |
11-23-2018, 12:19 PM | #21169 (permalink) | |
Paragraph President
Join Date: Sep 2018
Location: Burning Star
Posts: 837
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11-23-2018, 12:46 PM | #21170 (permalink) | |
Account Disabled
Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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Quote:
I'm making a very retro looking turn based RPG game with some top-down dungeon exploration. That's well within the capabilities of the engine. I've seen people make basic platformers, action games, tetris clones... BTW: Coming up shortly, I've recorded playthroughs of your two Doom maps. |
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