MicShazam |
11-23-2018 07:19 AM |
Quote:
Originally Posted by Plankton
(Post 2017794)
Very cool. I've dabbled in BASIC with a Commodore 64 and the thousands of lines of code and the hours of debugging killed it for me. I'd imagine having a packaged game creation engine makes things a little less overwhelming. I'd check it out if you'd compile it (do you have to compile these?) and made it available.
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The engine I'm using is a game creation program (MegaZeux) that dates back to the early 90's, where it ran in MS-DOS. It's still got a small internet community going (vault.digitalmzx.net) and every few months or so, a new updated version comes out for modern Windows. It's open source.
It's a limited engine in many, many ways, but it's fun to work in and requires no compiling. I can press ALT+T inside the editor and test my current screen right then and there. It's super nice to work with. There's absolutely no commercial prospects for a game made in this engine, probably, but it's a really fun hobby, since it really takes away the need for tedious debugging and such. I mean, I'm still coding stuff inside the engine in an engine-specific language called Robotic, but it's simple and pretty much something anyone who has the interest could learn.
I'm hoping to upload a version with some more actual gameplay in December somewhere. But it's very much a playable game at this point. It even runs pretty bug-free as far as I know.
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