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Cuthbert 11-22-2018 12:39 PM

ITV Tonight special on Americans and their love of conspiracy theories :D

9/11, moon landing, JFK all been mentioned :D

MicShazam 11-22-2018 12:45 PM

I thought about making a thread about hobby game development, but I'm not sure anyone else in here really dabbles in that, so I'm just gonna dump my latest work-in-progress screenshot here instead:

https://i.imgur.com/m3Zr61Fh.png
Big size: https://i.imgur.com/m3Zr61F.png

Currently at version 94 of this game project. I've got multiple unfinished game projects in the same engine (Megazeux), but this one is by far the one I've gone the farthest with. I've spent countless hours on this thing. Been working on this game idea in some form since 2012, but this iteration is from somewhere early last year, I think. One of the reasons I'm not writing music anymore is that all of my creative energy goes into making this game.

Today, I made one more actual playable gameplay area, which is what this picture shows.

Unitron 11-22-2018 03:31 PM

Looks like it would fit right in with 80's Amiga/Commodore/DOS games. Is it a RPG?

I've always been interested in the idea of making my own game, but I just don't have the motivation and drive to really learn how to do it. Music is my main passion, so I'd rather devote my time to something that I know I can do rather than something that I have no idea if I would even be any good at it.

Though I do sometimes create my own Doom maps, if that counts for anything.

windsock 11-22-2018 03:37 PM

Quote:

Originally Posted by MicShazam (Post 2017640)

Rrrgh I hate to be that guy but is the misspelling of "moxie" intentional? I realize there's space limitations on certain engines so that's why I ask. I also ask cause I'm a prick.

MicShazam 11-22-2018 11:46 PM

Quote:

Originally Posted by windsock (Post 2017676)
Rrrgh I hate to be that guy but is the misspelling of "moxie" intentional? I realize there's space limitations on certain engines so that's why I ask. I also ask cause I'm a prick.

lol good catch!

It's actually intentional.

I googled for the correct spelling, but also remembered seeing the other spelling method several places. It's technically incorrect, but can sometimes be seen used in some phrases, like "she's got moxy!". It's almost sort of a stylization or a written slang version of the word. I liked how it looked in writing better, even though it's not the correct spelling. I decided I could excuse it by how it refers to part of the game system that isn't exactly 1:1 with what it means in "the real world", so to speak.

Long story short: I liked the incorrect spelling better aesthetically and it's functionally a game component that's more inspired by what the word means than it's the same thing.

MicShazam 11-22-2018 11:54 PM

Quote:

Originally Posted by Unitron (Post 2017675)
Looks like it would fit right in with 80's Amiga/Commodore/DOS games. Is it a RPG?

I've always been interested in the idea of making my own game, but I just don't have the motivation and drive to really learn how to do it. Music is my main passion, so I'd rather devote my time to something that I know I can do rather than something that I have no idea if I would even be any good at it.

Though I do sometimes create my own Doom maps, if that counts for anything.

Yeah, it's an RPG of sorts. 1-on-1 turn based combat, but with somewhat different rules than what you'd usually see in old RPG's. There's a whole bunch of little mechanical tweaks that makes the combat system a little different from what the game is inspired by (which is 80's and early 90's computer RPGs).

I'm no programmer, but the game engine I'm using is very simple. It does have a coding language that I've had to learn, but it's pretty basic.

And I'd like to play those Doom maps if you've got some finished ones online! I love making maps for games. Used to do that all the time back in the day for a variety of DOS games.

windsock 11-22-2018 11:57 PM

Quote:

Originally Posted by MicShazam (Post 2017746)
lol good catch!

It's actually intentional.

I googled for the correct spelling, but also remembered seeing the other spelling method several places. It's technically incorrect, but can sometimes be seen used in some phrases, like "she's got moxy!". It's almost sort of a stylization or a written slang version of the word. I liked how it looked in writing better, even though it's not the correct spelling. I decided I could excuse it by how it refers to part of the game system that isn't exactly 1:1 with what it means in "the real world", so to speak.

Long story short: I liked the incorrect spelling better aesthetically and it's functionally a game component that's more inspired by what the word means than it's the same thing.

That makes sense. Thanks for clearing that up!

Unitron 11-23-2018 12:26 AM

Quote:

Originally Posted by MicShazam (Post 2017747)
Yeah, it's an RPG of sorts. 1-on-1 turn based combat, but with somewhat different rules than what you'd usually see in old RPG's. There's a whole bunch of little mechanical tweaks that makes the combat system a little different from what the game is inspired by (which is 80's and early 90's computer RPGs).

I'm no programmer, but the game engine I'm using is very simple. It does have a coding language that I've had to learn, but it's pretty basic.

And I'd like to play those Doom maps if you've got some finished ones online! I love making maps for games. Used to do that all the time back in the day for a variety of DOS games.

Cool, if it's in a playable state, I'd give it a try.

I don't have any online currently, but I have a couple finished ones on my computer. I'll try and upload them to some file-hosting site and PM the links to you.

MicShazam 11-23-2018 01:08 AM

Quote:

Originally Posted by Unitron (Post 2017761)
Cool, if it's in a playable state, I'd give it a try.

I don't have any online currently, but I have a couple finished ones on my computer. I'll try and upload them to some file-hosting site and PM the links to you.

It's technically playable, but I'm in the process of making more actual game areas right now, so I want to make some more cohesive and actually connected areas first.
Been spending a lot of time getting the gameplay stuff the be like I wanted it before I made too many game maps, so things are in relative disarray right now.

I'll probably upload a version with something more substantial going on before Christmas. Then hopefully finish the game next year.

Plankton 11-23-2018 07:03 AM

Quote:

Originally Posted by MicShazam (Post 2017640)
I thought about making a thread about hobby game development, but I'm not sure anyone else in here really dabbles in that, so I'm just gonna dump my latest work-in-progress screenshot here instead:

Currently at version 94 of this game project. I've got multiple unfinished game projects in the same engine (Megazeux), but this one is by far the one I've gone the farthest with. I've spent countless hours on this thing. Been working on this game idea in some form since 2012, but this iteration is from somewhere early last year, I think. One of the reasons I'm not writing music anymore is that all of my creative energy goes into making this game.

Today, I made one more actual playable gameplay area, which is what this picture shows.

Very cool. I've dabbled in BASIC with a Commodore 64 and the thousands of lines of code and the hours of debugging killed it for me. I'd imagine having a packaged game creation engine makes things a little less overwhelming. I'd check it out if you'd compile it (do you have to compile these?) and made it available.


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