the difference between the exclusivity of something like zelda or pokemon and something like metal gear or final fantasy has to do with the developer more than exclusivity.
zelda was made by nintendo, for nintendo. why would they sell their own product to their competition? same as you never saw a sonic game on anything but a sega machine until they stopped making hardware.
metal gear and final fantasy were made by konami and square enix respectively. whoever paid for the development (generally speaking - the publisher) determines where and how the product is sold.
there was an obvious opportunity for renegotiation within the development of FF13 which allowed for square enix to look at sony and say 'microsoft is offering X money for a cut, you guys want to add that amount to your revised budget to maintain exclusivity?'
even if there was no exclusivity the hardware and subsequent quality of experience would be a dividing factor within the market. there's also the fact that different consoles will target different demographics and might not see a point in releasing the same multi-platform title for its console.
i get the impression a lot of people think that a developer making a game is akin to a band making an album. it's not at all like that, there's nowhere near that much freedom in development.
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Originally Posted by bandteacher1
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