I'll admit I am a little upset that Heavy Rain is a PS3 exclusive because I remember playing Indigo Prophecy (or Fahrenheit) when it came out on the PS2 and thinking "wow, I wish more games did this". I'm not sure how feasible drama is for a video game though, at least for a mass market. The game was little more than "Move left analogue stick and do button matching sequences". Now I can say that I really enjoyed Indigo Prophecy, even after the story went all loopy and I would like to see more games like it. I think the biggest factor for this is that I grew up on PC gaming which included the LucasArts adventure games. However those games started to die out when the technology started to improve. I'm all with you though, I'd like to see more Drama based games that focus more on story telling than gimmicky motion sensoring and the slaughtering of hundreds of people, but I know that it'll never really take off because it's not what the mass of people want unfortunately.
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I think the increase of "user made" material is a double edged sword. I'm going to paraphrase Ben "Yahtzee" Crowshaw but user made material really only works maybe 1/10th of the time. Especially for platform gaming, you're going to get Mario die hards who do their best to recreate levels from previous games and all you're left with is sifting through the crap that gets put out there. Maybe I don't want to play levels created by ametuers, maybe I want to play something that an actual level designer created. This whole "Let the player create the story" can really be compared to the rise of Reality TV, in which TV executives learned they could save a lot of money by following the daily going ons of "real people" rather than pay writers to create something that's actually worth watching. My biggest concern is that this is what the video game industry will slowly start to turn into. Don't get me wrong, there are plenty of well created levels from fans, but those are few and far between.
Last edited by LoathsomePete; 07-01-2009 at 12:55 AM.
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