Chameleon Twist - November 64 - Nov 7th 2022
Chameleon Twist
Chameleon Twist falls under the category of games that I know I have played, but have very faint, if any at all, memories of playing through this game. The main thing I remember about it is being able to progress through the game while using your tongue to get through the various puzzles and platforming sections that the game throws at you. Looking back on the game with images and videos for this post, it really brings me back to a time where graphics weren't really the be all end all, mostly because the Nintendo 64 did not have the technology to make games look great. But that didn't stop developers from making the games they wanted to make and making them good.
As much as I would like to say this game sticks out as far as 3D platformers go, it doesn't really. Not saying it's a bad game by any stretch, however I would put this in the same vein as games like Glover or even Gex. It's got everything to make the game great, but falls short on certain things to not make it the greatest platformer on the system.
Although not very hard to guess, your main goal for the game is to go through 6 different worlds as...you guesses it, a chameleon. The game uses the analog stick for the maneuvering as it would have felt awkward using the d-pad on a Nintendo 64 controller, much like many other games in this genre. The controller was not the best thing to use when playing games like this, but it got the job done where it mattered most. And as much as the analog stick would hurt your thumb after continuous use, it did sometimes take away from the experience given that it just really wasn't the most comfortable way to play. But I digress. Would I go back and play this game again on modern consoles? I probably would honestly. But, it's been such a long time since I thought about this game that it would be surprising to see it get rebooted at some point in the future. Hell, I didn't even realize the game got a sequel.
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