Quote:
Originally Posted by Unitron
Thanks for the feedback!
Next time I use a teleport I will definitely make sure it works correctly so it doesn't do that or make it so enemies can't use it.
I had started making a map using the Wolf3D textures and enemies from the secret map in Doom 2, but I might put that off and make a more open Doom map with bigger spaces. You've given me some good ideas for ways to design them, and build more on how I did it with the smaller maps.
Next time I finish another one, I'll be sure to send it to you.
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Cool, I'd love to play whatever you come up with
And I'd say the teleporter issue had a positive side, since it's arguably kind of cool that it ****s with your mind the first time you play the level.
What program do you use to make levels btw? It's been many years since I last attempted to use a Doom level editor, and the ones I found back then were not very nice to use.